@deflost I haven't yet added a Levels effect to the app. Its planned, but won't happen real soon. You can adjust levels and contrast in Isadora (gpu based, and fast). Thats what I've done in the past and it works well.
@fubbi, yeah, I unfortunately don't have access to a controller processor, and it seems like that's what I'd need to get this up and running (or at the very least get the proper format for the commands, and it seems like there is something wonky specific to this particular model and outside control). I've been picking the brains of folks at the crestron subreddit, but I've pretty much given up trying to automate this specific portion of my master/slave system; everything else is automated, so having the SM manually press a button on the switch (luckily it's located in the booth) isn't really a problem. It seems like it should be possible, especially since I can send and receive signal to and from the switcher, but I've not been able to control it at all. I guess I can't blame crestron for wanting to keep control in the crestron family (wanting us to purchase a separate processor), but it's still frustrating. Thanks for the response!
Thank you for your patience while awaiting my response to this thread. I am always juggling priorities, trying to ensure a good balance between solving urgent bugs, making sure things like the High Sierra release doesn't cause serious problems for the entire user base, and adding new features you all want. In that long list of priorities, the I'm afraid the SDK is nearer to the bottom of the list because – historically – it hasn't been utilized by so many. Of course that's not optimum if the SDK is really important to you, but necessary as I attempt to serve the greatest number of users.
The thing that held me back up is Isadora's reliance on QuickTime. We have an internal build of Isadora for Windows that does not use QuickTime at all. But this version is missing some features to replace those lost when divorcing it from QuickTime. I was putting off the SDK hoping that I could release it when this new version was ready, but it's going to take a bit more time before that milestone is reached. (For those of you who don't know, fifteen years ago I used QuickTime as a way to make a cross platform version of Isadora. That may have been clever at the time, but seems less so now, because removing it now is requires widespread, deep changes to the entire program.)
That said, @bonemap's comments here and a recent message sent via the ticket system has prompted me to get something out there. I am going to get the SDK to him first so he can use it for his project and offer any bug reports/feedback. By the middle of October, we'll get it up on github so that everyone can access it.
I am looking at the next steps with this prototype. The current application is a specific development for a fellow artist to deliver a cloud around a sculpture with some particle projections and the current prototype will deliver that OK. All the components will be concealed in the sculptures base. Looking further the prototype might progress along the line of the laminar flow of existing vapour screens like this or a dimensional sculptural approach that is for me more interesting to develop like this and I think Isadora can really help with the multi viewpoint display. The next thing is to look at how the vapour/fog flow can be manipulated and to some extent controlled either by fan directed airflow and/or control of fog turbulence using some kind of extruded honeycomb component.
@mwasser NDI.Cloud sounds very interesting. Thank-you for the information. The mobile app, does have noticeable delay over my current wireless (1300Mbps), but is still useable for some situations. Worth knowing its an option.