@eight said:
Why not combine all these three actors into one?
Because a User Actor can do exactly that.
DOWNLOAD: 3d-player-stage-orientation-and-get-stage-image-2024-03-25-3.2.6.zip
These might be relevant/helpful
patch-preserving-resolution-2023-10-20-3.2.6.zip
scaling-example-2024-02-05-3.2.6.izz
This forum thread might also have some useful explanations: https://community.troikatronix.com/topic/8710/answered-confused-about-scaling-video-clips-video-mixer?_=1711363507620
@jpg-wav said:
Just wanted to share a GLSL shader I recently put together/adapted for Izzy in the hopes it may be useful to someone else.
We'd love it if you could also post this to the TroikaTronix Add-Ons Page if you haven't already. It's specifically for preserving useful and interesting things like this that are made by members of the community. We created the Add-Ons Page because sadly, since the forum is organized by most recent post by default, after a little while it becomes very difficult to find example files/tools that people shared on the forum because they get pushed wayyyyy back by the new posts, and then it's not easy to distinguish a post with an interesting download from a post that's just a conversation at a glance, so people are less and less likely to run across them as time goes on.
Best wishes,
Woland
We'd love for you to put this on the TroikaTronix Add-Ons Page if you have time to do so :)
It's super useful and unfortunately, example files like this posted on the forum will inevitably get buried as new posts are made.
@juriaan said:
in certain instances this can become a really long list.
I'd argue that in most instances it would be an extremely long and unwieldy list. Anything with vid-gpu, integer, float, trigger, etc would result in nearly every actor in the program being part of the list offered. Only things with niche data types like skeleton and color (though this is just an integer anyway) would result in a small list in the given scenario.
Here are a couple of example patches I made in the past covering this topic. They're probably similar to what @bonemap already posted, but maybe they'll be helpful too.
Dropbox Link: https://www.dropbox.com/scl/fo/zfr1hzfkk7atkv0tomn9s/h?rlkey=f316ap3zwf1xji2zr804d81f5&dl=0
I learned a lot about Pulse Generator and Wave Generator frequency bandwidth from this forum thread a couple of years ago:
But as computer hardware creeps up in terms of performance it may not be too long before the ‘cycles’ threshold pushes past the 999hz Pulse Generator limitation.
I thought it would be considerate to answer this thread because, when I asked exactly the same thing in 2018 I got no reply: https://community.troikatronix.com/topic/5623/pulse-generator-limitation?_=1711358487838
Best wishes
Russell
Hi there @bonemap,
Logged this for our web team, we are likely going to update our forum software soon hopefully we can then also resolve these issues :)
I encounter this issue regularly, and it is similar when working with DMX levels or any level changes in a time series. With the Envelope Generator module, you want to be able to update the start input with the last set output level. Therefore, some feedback loop is required. Fortunately, the 'Envelope Generator' has an 'end trigger', so you use this to route the last output value back to the start 'value 0' ready for the next triggered level ramp. Combining this concept with @dbini broadcaster/listener approach, you have a simple solution. You can see this in action with the attached demonstration patch.
Best Wishes
Russell