@eight
I would imagine that this could become problematic with the introduction of Macros and User Actors
@eamon
I would approach this problem with a pair of Broadcaster and Listener actors. The current audio level is Broadcast (for example, on Ch.1) from the background scene, and this can be connected to the 1st level of your Envelope Generator with a Listener set to Ch. 1. The envelope's second level is the desired audio level and is Broadcast on Ch. 2, where a Listener (set to Ch. 2) in the background scene sets the audio level.
Hello all,
Just wanted to share a GLSL shader I recently put together/adapted for Izzy in the hopes it may be useful to someone else. It was born out of a desire to be able to quickly create multiple instances of a video output on screen, as well as pan across those instances and have them wrap around the edges.
I'm not always so good at words while keeping it brief, so here are some gifs showing off it's functionality.
Horizontal panning (vertical also supported)
Tiling zoom out (can also zoom in)
An example of both parts working in tandem
That last example is more or less the effect I created the shader for, but I've also found it unexpectedly useful in my feedback loop setups.
I know I got the zoom code from this shader (https://www.shadertoy.com/view...), but I'm not sure where I adapted the panning code from. From what I remember it was originally a more automated effect from a VHS style shader that I cut down and heavily modified to make it more controllable, and compatible with the zoom shader. I claim no ownership over any of this code.
tiling-pan-and-zoom.txt.zip (uploaded as a zip because I'm unable to attach a raw .txt for some reason)
Enjoy! And let me know if you find this useful.
JPG
Would "Activate Scene Amount" work for you? The thing you want to affect would have to be the only thing in the scene, but....
Cheers,
Hugh
Hello all
Back with another wave generator related feature request/query. Is there any chance for supporting higher speed wave & pulse generators in future releases? My main reason for this want right now is wanting higher speeds with smooth motion out of the reversible wave generator user actor that Woland built (thread). However, I was also watching some videos about generating scanlines & other shapes with function generators operating at multiples of 60hz, and was wondering if such a thing could be recreated in Isadora (the video for anyone interested). Simply put, the combination of thoughts got me wondering if the 999hz limit is arbitrary, and if it could be increased at all.
Hi all
I am playing ahead of time with background scenes and following the fantastic guru videos etc. I am getting familiar with the activate/de-activate scenes and associated information.
It is all making sense and in the main working for me. I am looking to create a series of scenes with a background soundtrack to the 10 x scene list. The piece of music is the same but in certain scenes it needs to get louder and quieter respectively.
I can manage control of the audio in the background scene with a broadcaster/Get global values actors and I can effect changes. What I cannot not seem to do is get this fade (circa 10s) to happen seamlessly. The level drops to whatever the envelope generator says and then fades up to the required level. I am looking for the the audio fade to go from where it is currently playing and then move up/down but the level drops noticeably to the start of the envelope generator and then fades up.
I am using an 1) Enter scene trigger, 2) An envelope generator and 3) Broadcaster or Get Global Value actor.
I would be grateful if someone could see to point out where I am going wrong here? I am only looking to change up/down the level of the audio track from its current playing level.
Many thanks
eamon
Hi,
Raising a flag here about embedding video into a forum thread. There appears to be an issue with the size of the default container that is generated when placing a video using embed code from vimeo:
embed from Youtube:
Hi there!
Welcome to the Isadora community forum, I have nothing to add to the reply of @bonemap.
Let us know if you need example files / any follow-up questions that you might have.
- Juriaan
@bonemap Thanks for joining in :)
I hear what you are saying; but in certain instances this can become a really long list. So my question to you then, is how do we make this searchable and not overwhelming to the user?
I do agree that for particular types this would really show the possibilities that you can do with that particular type of data.
In Unreal Engine's graphical editor one could start drawing a link out of the port of a node, release the mouse and get a popup menu with the choice of suitable nodes –– the ones that can semantically connect to a starting node's port.
This is very convenient and intuitive.
Why not to offer this in Isadora?