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    453 result(s) matching "", (0.02 seconds)
    JJHP3 iOS Skeleton Tracking App with OSC - **FREE** Until May 5th

    @mark Thanks!

    Interfacing •
    G Matrox TripleHead and Windows 11

    Has anyone else had trouble with Windows 11 and the Matrox TripleHead2Go DP Edition? I have students working on a project and my two Windows students cannot get it to work properly. The Matrox software will only use the Matrox as a clone and show an extended desktop on both monitors plugged in. Does anyone have any ideas?

    Hardware •
    T [ANSWERED] Convert ISF to GLSL Shader manually

    Actually... this converter works so well the trick might be just to work in ISF land and convert, worry about the details later. It'd be nice to have some more documentation so if it exists I'll take it, but I can make progress now. Thanks again.

    How To... ? •
    T [ANSWERED] Convert ISF to GLSL Shader manually

    @mark Thank you, that's great, I'll try it. BTW what happened to the other reply? That was helpful too, I got a couple things working from it, it might help others.

    While we're here is there any documentation on Isadora's GLSL implementation in general? I haven't been able to find much beyond that basic one-page tutorial. I'm seeing a lot of weird things, for example "iTime" is seemingly exposed in many of the working shaders I have seen but when I try to use it myself it throws errors. I'd love to see, comprehensively, what's exposed, what's expected, and so on. Even things like main() vs. mainImage(out, in) - I'm learning GLSL at the same time so I know some of it is general ignorance, but there's absolutely some magic behind the scenes in the GLSL Actor which is slowing me down.

    How To... ? •
    mark [ANSWERED] Convert ISF to GLSL Shader manually

    @tgk

    Here's an updated version of the converter. The Mac version is code-signed and notarized so it will work on recent macOS systems like Ventura. You will need to run an installer to install the command line app on macOS; please read the instructions.

    Best Wishes,
    Mark

    isf-to-isadora-glsl.zip

    How To... ? •
    mark iOS Skeleton Tracking App with OSC - **FREE** Until May 5th

    @jjhp3

    It is iOS only because the underlying toolkit -- Apple's ARKit -- is iOS only.

    Best Wishes,
    Mark

    Interfacing •
    JJHP3 iOS Skeleton Tracking App with OSC - **FREE** Until May 5th

    Being lazy, I'm wondering if this works on an M1 laptop? Downloading now on my iPhone... thanks for making the patch!

    John

    Interfacing •
    T [ANSWERED] Convert ISF to GLSL Shader manually

    Hi,

    I found the MacOS command line utility (https://community.troikatronix.com/topic/6652/step-by-step-instructions-convert-isf-shaders-to-isadora-glsl) which converts isf format shaders so they can be run inside an Isadora GLSL Shader actor, but it won't run in Ventura because of security (even under sudo which honestly I'm not keen on doing anyway). 

    What I couldn't find was any details on what the utility is doing behind the scenes. Presumably just a bit of rewriting by changing the names of the input/output parameters and maybe renaming the required uniforms (iTime etc.) Does anyone know what the required changes are? I'm happy to do it manually, it's not the worst way to learn a new technology.

    Thanks!

    Tim

    How To... ? •
    jfg iOS Skeleton Tracking App with OSC - **FREE** Until May 5th

    @mark

    Thanks a lot Mark. I have tried with my old iPhone 7 and it works very well.

    thousand thanks

    Jean-François

    Interfacing •
    RWillats [ANSWERED] Recording(and Playing Back) Kinect Skeleton Decoder Data

    @dbini

    I see it now--brilliant! I'm embarrassed I didn't catch that sooner. Thank you!

    How To... ? •
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