<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with clock]]></title><description><![CDATA[A list of topics that have been tagged with clock]]></description><link>https://community.troikatronix.com/tags/clock</link><generator>RSS for Node</generator><lastBuildDate>Tue, 19 May 2026 07:38:08 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/tags/clock.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 26 Jan 2023 17:28:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[animated clock]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/3325">@jarporte</a> said:</p>
<blockquote>why I did not think of the gate is beyond me. But it solves the worlds problems, well at least mine</blockquote>
<p>The reason you didn't think of it is because, instead of actually figuring out exactly what was causing the problem, I created a workaround that hinges on an entirely different part of your system that didn't have anything to do with where the problem was occurring. It was a weird way to do it, it just happens to work. Also, technically, I didn't solve the problem. That errant trigger still happens, I just directed it into a dead Gate instead of letting it continue through the chain of actors.</p>]]></description><link>https://community.troikatronix.com/topic/8236/animated-clock</link><guid isPermaLink="true">https://community.troikatronix.com/topic/8236/animated-clock</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Thu, 26 Jan 2023 17:28:11 GMT</pubDate></item><item><title><![CDATA[[ANSWERED] How to make a Clock]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a> Thanks Woland, really helpful!</p><p></p>]]></description><link>https://community.troikatronix.com/topic/6853/answered-how-to-make-a-clock</link><guid isPermaLink="true">https://community.troikatronix.com/topic/6853/answered-how-to-make-a-clock</guid><dc:creator><![CDATA[nic]]></dc:creator><pubDate>Thu, 10 Sep 2020 13:16:05 GMT</pubDate></item><item><title><![CDATA[[ANSWERED] clock display]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/608">@gapworks</a></p><p><br />Also feel free to cannibalize the Patch I posted in this thread: <a href="https://community.troikatronix.com/topic/5258/simple-time-display-patch-an-intro-to-the-text-formatter-actor">https://community.troikatronix...</a></p><p>Best wishes,</p><p>Woland</p>]]></description><link>https://community.troikatronix.com/topic/5390/answered-clock-display</link><guid isPermaLink="true">https://community.troikatronix.com/topic/5390/answered-clock-display</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Wed, 22 Aug 2018 18:10:05 GMT</pubDate></item><item><title><![CDATA[Simple Time Display Patch - An Intro To The Text Formatter Actor]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@woland</a>, <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/361">@mc_monte</a> </p>
<p>Hi,</p><p>Thanks for the usefulness of your patchwork. I have modified the patch again to make a control panel timer with a reset button. I used it for a show last night and thought to add to the shares here. It uses a Pulse Generator set to 1hz to 'count' seconds that then add-up to minutes and hours. The control panel 'monitor' is set to a 2 hz refresh rate.</p><p><a href="/assets/uploads/files/1535851928372-control-panel-timer.izz">Control Panel Timer.izz</a></p>
<p>best wishes</p>
<p>bonemap</p>]]></description><link>https://community.troikatronix.com/topic/5258/simple-time-display-patch-an-intro-to-the-text-formatter-actor</link><guid isPermaLink="true">https://community.troikatronix.com/topic/5258/simple-time-display-patch-an-intro-to-the-text-formatter-actor</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Sun, 02 Sep 2018 01:27:06 GMT</pubDate></item><item><title><![CDATA[[ANSWERED] Countdown display clock]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/378">@Maximortal</a></p><p>Yes the difference sure is the time zone. The JavaScript code takes your system time and compares it with the future time, so the result will always be the date and time of your current destination. To compensate you have to add or subtract the offset hours to the country or timezone you want to have.</p><p>Even if you compare different online counters for that election date they often show different values. Some code takes the time of the server location, other take your system time and other have fixed the time for that certain timezone they want the countdown for.</p><p>Best Michel</p>]]></description><link>https://community.troikatronix.com/topic/3253/answered-countdown-display-clock</link><guid isPermaLink="true">https://community.troikatronix.com/topic/3253/answered-countdown-display-clock</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Thu, 11 May 2017 18:22:24 GMT</pubDate></item><item><title><![CDATA[[ANSWERED] Digital Clock??]]></title><description><![CDATA[<p dir="auto">My clock uses the code I outline here: <a href="http://www.dusxproductions.com/blog/javascript-based-orbits-in-isadora/" rel="nofollow ugc">http://www.dusxproductions.com/blog/javascript-based-orbits-in-isadora/</a> To control the orbit/rotation of the hands, and placement of the numbers. You can see a little more creative use of the same 'orbit' code here: <a href="https://m.youtube.com/watch?v=usai4ugQwRU" rel="nofollow ugc">https://m.youtube.com/watch?v=usai4ugQwRU</a></p>
]]></description><link>https://community.troikatronix.com/topic/2516/answered-digital-clock</link><guid isPermaLink="true">https://community.troikatronix.com/topic/2516/answered-digital-clock</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 10 Mar 2016 14:54:40 GMT</pubDate></item></channel></rss>