<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with rutt etra]]></title><description><![CDATA[A list of topics that have been tagged with rutt etra]]></description><link>https://community.troikatronix.com/tags/rutt etra</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 05:23:13 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/tags/rutt etra.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 18 Oct 2019 23:47:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[[SOLVED] Why does Rutt Etra crash Isadora?]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2280">@goddessmoon2017</a> Hey I figured it out. Apparently I was upgrading and paying for the beta version I was running. thanks for the help. up and running. :)</p>]]></description><link>https://community.troikatronix.com/topic/6191/solved-why-does-rutt-etra-crash-isadora</link><guid isPermaLink="true">https://community.troikatronix.com/topic/6191/solved-why-does-rutt-etra-crash-isadora</guid><dc:creator><![CDATA[GoddessMoon2017]]></dc:creator><pubDate>Fri, 18 Oct 2019 23:47:46 GMT</pubDate></item><item><title><![CDATA[Interactive Angel wings]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2280">@goddessmoon2017</a></p><p>the wings are just 2D image. Kinect is for tracking the body so Isadora knows where to attach the wings,</p>]]></description><link>https://community.troikatronix.com/topic/4919/interactive-angel-wings</link><guid isPermaLink="true">https://community.troikatronix.com/topic/4919/interactive-angel-wings</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Fri, 12 Jan 2018 11:37:30 GMT</pubDate></item><item><title><![CDATA[V002 ​Rutt Etra - square mesh&#x2F;wire frame size &amp; point attenuation]]></title><description><![CDATA[<p>Hi,</p>
<p>The 'square mesh' draw mode appears unresponsive to 'wire frame size' property input - it would be great to get that fixed.</p>
<p>I have also experienced OSX system hangs when engaging 'point attenuation' with 0 set in the associated properties i.e. 'point constant atten',' point liner atten' and' point quadratic atten'. Over a certain 'horz resolution' + 'vert resolution' engaging 'point attenuation' hung OSX starting at 1920 x 1080 then reducing the resolution by half until it was around 240 x 135 before I could enter values into the associated properties. I know now to set the associated properties before toggling the 'point attenuation' on. As soon as the associated properties were set with a number the computer handled the parameter just fine - at least up to 1920 x 1080 resolution.</p>
<p>Regards,<br />Bonemap</p>]]></description><link>https://community.troikatronix.com/topic/3333/v002-rutt-etra-square-mesh-wire-frame-size-point-attenuation</link><guid isPermaLink="true">https://community.troikatronix.com/topic/3333/v002-rutt-etra-square-mesh-wire-frame-size-point-attenuation</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Sat, 10 Jun 2017 05:25:40 GMT</pubDate></item></channel></rss>