<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[3D Spinner&#x2F;Orbit]]></title><description><![CDATA[<p dir="auto">Hi All,</p>
<p dir="auto">I am trying to build a mobile-like structure in 3D space using a series of images or 3d objects that spin on their own axis and orbit around a center-point in XYZ space. I have been playing with the 3d player which allows me to manipulate the object around its own anchor point, but it does not allow me to create an orbit.</p>
<p dir="auto">Is there any way of orbiting an object around a centrpoint in 3d space? I am looking for something that is like the Spinner actor but for 3D.</p>
<p dir="auto">Any help would be appreciated.</p>
<p dir="auto">Thanks,</p>
<ul>
<li>J</li>
</ul>
]]></description><link>https://community.troikatronix.com/topic/1077/3d-spinner-orbit</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 16:17:40 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1077.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 24 Jan 2014 18:13:53 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 3D Spinner&#x2F;Orbit on Sat, 17 Jan 1970 05:14:21 GMT]]></title><description><![CDATA[<p dir="auto">I know that is late but it may be helpful to try changing the axis in 3D application</p>
]]></description><link>https://community.troikatronix.com/post/11064</link><guid isPermaLink="true">https://community.troikatronix.com/post/11064</guid><dc:creator><![CDATA[Ilir Gruda]]></dc:creator><pubDate>Sat, 17 Jan 1970 05:14:21 GMT</pubDate></item><item><title><![CDATA[Reply to 3D Spinner&#x2F;Orbit on Mon, 27 Jan 2014 07:43:13 GMT]]></title><description><![CDATA[<p dir="auto">I have the mechanics of it working, but when I use multiple 3D Players, Isdora is not occluding objects based on Z-Depth. Is there any best practices or workaround for this?</p>
<ul>
<li>J</li>
</ul>
]]></description><link>https://community.troikatronix.com/post/9723</link><guid isPermaLink="true">https://community.troikatronix.com/post/9723</guid><dc:creator><![CDATA[jtsteph]]></dc:creator><pubDate>Mon, 27 Jan 2014 07:43:13 GMT</pubDate></item><item><title><![CDATA[Reply to 3D Spinner&#x2F;Orbit on Mon, 27 Jan 2014 00:49:56 GMT]]></title><description><![CDATA[<p dir="auto">Nice. Glad you've solved the problem. Always good when you solve something :)</p>
]]></description><link>https://community.troikatronix.com/post/9718</link><guid isPermaLink="true">https://community.troikatronix.com/post/9718</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Mon, 27 Jan 2014 00:49:56 GMT</pubDate></item><item><title><![CDATA[Reply to 3D Spinner&#x2F;Orbit on Fri, 24 Jan 2014 19:11:32 GMT]]></title><description><![CDATA[<p dir="auto">I think I figured it out here. I used a combination of the 3d player and the 3d renderer. The x or z translate values on the 3d player offsets the 3D object from the center. A wave generator with a sawtooth attached to the y rotation on the 3d renderer animates the object rotating around the offset.</p>
<ul>
<li>J</li>
</ul>
<p dir="auto"><img src="/uploads/files/FileUpload/c7/51eec0-capture.jpg" alt="51eec0-capture.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/9707</link><guid isPermaLink="true">https://community.troikatronix.com/post/9707</guid><dc:creator><![CDATA[jtsteph]]></dc:creator><pubDate>Fri, 24 Jan 2014 19:11:32 GMT</pubDate></item></channel></rss>