<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Start and Stop on Wiimote]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<div>Just I'm using a wiimote through isadora for a performance and was wondering if there is any chance of using the same button on the wiimote for start and stop on the sound player (the first time you press a it starts a sound and the second time you press it the sound stops). Or if this isn't possible, is there an option where you can hold down a button to play sound then release it to stop the sound?</div>
<div>Thanks,</div>
<div>Sarah</div>]]></description><link>https://community.troikatronix.com/topic/1162/start-and-stop-on-wiimote</link><generator>RSS for Node</generator><lastBuildDate>Wed, 11 Mar 2026 10:30:44 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1162.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 11 Mar 2014 07:09:01 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Start and Stop on Wiimote on Tue, 25 Mar 2014 05:03:13 GMT]]></title><description><![CDATA[<p dir="auto">Thank you for the comments. Iv'e been using the sequential trigger which seems to work fine at the moment, but i'll give the comparator actor a go just incase something goes wrong in the performance. Yes, it is OSCulator i'm using.</p>
<div>Thanks,</div>
<div>Sarah</div>]]></description><link>https://community.troikatronix.com/post/10378</link><guid isPermaLink="true">https://community.troikatronix.com/post/10378</guid><dc:creator><![CDATA[sarahw]]></dc:creator><pubDate>Tue, 25 Mar 2014 05:03:13 GMT</pubDate></item><item><title><![CDATA[Reply to Start and Stop on Wiimote on Thu, 20 Mar 2014 03:15:45 GMT]]></title><description><![CDATA[<p dir="auto">Dear SarahW,</p>
<div>The sequential trigger option is a bit dangerous if one of the incoming values gets dropped/missed for some reason. I would use a comparator actor to test the value, as shown in the attached picture. That way, it will always work. (Here I'm assuming your sending the data via OSC -- you didn't say how the data from the WiiMote was coming into Isadora -- I'm assuming OSCulator???)</div>
<div>
<div>Best Wishes,</div>
<div>Mark</div>
</div>
<p dir="auto"><img src="/uploads/files/FileUpload/76/ff39a2-osc-listener-compare.png" alt="ff39a2-osc-listener-compare.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/10313</link><guid isPermaLink="true">https://community.troikatronix.com/post/10313</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Thu, 20 Mar 2014 03:15:45 GMT</pubDate></item><item><title><![CDATA[Reply to Start and Stop on Wiimote on Wed, 19 Mar 2014 12:25:41 GMT]]></title><description><![CDATA[<p dir="auto">You could alternatively use two separate MIDI Note Watchers: <strong>Note On</strong> and <strong>Note Off</strong> the same way shown above, one connected to the start and the other to the stop of the sound player.</p>
]]></description><link>https://community.troikatronix.com/post/10295</link><guid isPermaLink="true">https://community.troikatronix.com/post/10295</guid><dc:creator><![CDATA[primaldivine]]></dc:creator><pubDate>Wed, 19 Mar 2014 12:25:41 GMT</pubDate></item><item><title><![CDATA[Reply to Start and Stop on Wiimote on Tue, 11 Mar 2014 08:18:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/552">@sarahw</a></p>
<p dir="auto">You can use a sequential trigger.</p>
<p dir="auto"><img src="http://troikatronix.com/troikatronixforum/uploads/FileUpload/22/cde9e9-sequential-trigger.png" alt class=" img-responsive img-markdown" /><br />
Best<br />
Michel<br />
<img src="/uploads/files/FileUpload/22/cde9e9-sequential-trigger.png" alt="cde9e9-sequential-trigger.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/10202</link><guid isPermaLink="true">https://community.troikatronix.com/post/10202</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Tue, 11 Mar 2014 08:18:41 GMT</pubDate></item></channel></rss>