<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Broadcast Value Whilst Jumping to A New Scene]]></title><description><![CDATA[<p dir="auto">I'm upgrading an old project and running into some tricky behaviour.</p>
<div>Basically I am trying to send a variable from one scene to another whilst I move from one to another.</div>
<div>In my old patch I jumped to a new scene with a fade time of say 3 seconds and used a trigger delay of 0.5s to broadcast a value to a listener in the next scene.</div>
<div>With more recent versions I am getting inconsistent behaviour with this method.</div>
<div>So I put together the attached user actor which seems to work on my mac so long as the delay time is big enough.</div>
<div>However just tried it on a different windows machine and I need to set the delay to 1s to get consistent behaviour.</div>
<div>This is too long for my purposes as it is related to media indices and the wrong files play!</div>
<div>Could anyone suggest a better way of achieving this?</div>
<div>I thought maybe I should have one scene which is always open for and use this for storing my data, then use a call and response type thing.</div>
<div>Incidentally if I try a jump actor with fade and broadcast in an empty patch it works fine, it is only with my massive sprawling patch that the inconsistency appears</div>
<p dir="auto"><a href="/uploads/files/FileUpload/1f/4ed751-jump-broadcast.iua">4ed751-jump-broadcast.iua</a></p>
]]></description><link>https://community.troikatronix.com/topic/1263/broadcast-value-whilst-jumping-to-a-new-scene</link><generator>RSS for Node</generator><lastBuildDate>Thu, 14 May 2026 06:45:39 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1263.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 20 May 2014 12:41:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Broadcast Value Whilst Jumping to A New Scene on Fri, 23 May 2014 02:24:04 GMT]]></title><description><![CDATA[<p dir="auto">I could solve my issues by creating control scenes they are active (always) no loss of values, turn scenes on off jump fade………………………………………………………………….. trigger,</p>
<p dir="auto">rainbow</p>
]]></description><link>https://community.troikatronix.com/post/11023</link><guid isPermaLink="true">https://community.troikatronix.com/post/11023</guid><dc:creator><![CDATA[rainbow]]></dc:creator><pubDate>Fri, 23 May 2014 02:24:04 GMT</pubDate></item><item><title><![CDATA[Reply to Broadcast Value Whilst Jumping to A New Scene on Tue, 20 May 2014 21:37:02 GMT]]></title><description><![CDATA[<p dir="auto">The rather clumsy method (attached) seems to work more reliably here. <a href="/uploads/files/FileUpload/7e/b8284d-send_variable_to_scene.izz">b8284d-send_variable_to_scene.izz</a></p>
]]></description><link>https://community.troikatronix.com/post/11008</link><guid isPermaLink="true">https://community.troikatronix.com/post/11008</guid><dc:creator><![CDATA[gavspav]]></dc:creator><pubDate>Tue, 20 May 2014 21:37:02 GMT</pubDate></item><item><title><![CDATA[Reply to Broadcast Value Whilst Jumping to A New Scene on Tue, 20 May 2014 19:43:52 GMT]]></title><description><![CDATA[<p dir="auto">Hmm you could be right but it seems as though the listener in the target scene is not always receiving the broadcast.</p>
]]></description><link>https://community.troikatronix.com/post/11005</link><guid isPermaLink="true">https://community.troikatronix.com/post/11005</guid><dc:creator><![CDATA[gavspav]]></dc:creator><pubDate>Tue, 20 May 2014 19:43:52 GMT</pubDate></item><item><title><![CDATA[Reply to Broadcast Value Whilst Jumping to A New Scene on Tue, 20 May 2014 19:12:17 GMT]]></title><description><![CDATA[<p dir="auto">I am unable to test right now.. but my feeling is that it may be an order of operations issue.<br />
are the broadcast, and listener bot located upper left, compared to the playback controls.. this may help get the update value to the player before the 'default' or ? is loaded first.</p>
]]></description><link>https://community.troikatronix.com/post/11004</link><guid isPermaLink="true">https://community.troikatronix.com/post/11004</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 20 May 2014 19:12:17 GMT</pubDate></item></channel></rss>