<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Video Delay Limitations]]></title><description><![CDATA[<p dir="auto">Hi All</p>
<div>I have been working with some students playing with time delayed performance. Ideally we'd like to be able to buffer anything up to 10 minutes of video input with the video delay actor, then it be sent to the projector for playback. I have noticed that the video delay will not let me go above 1000 frames (Roughly 30 seconds). Is this a limitation of the software or actor, is there any way to extend this?</div>
<div>Thanks in advance,</div>]]></description><link>https://community.troikatronix.com/topic/1273/video-delay-limitations</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Mar 2026 08:07:03 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1273.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 28 May 2014 05:47:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Video Delay Limitations on Wed, 18 Jun 2014 06:37:59 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Mark</p>
<div>I'll give that a go. Sorry for delay in responding. I've been in production for the last fortnight.</div>]]></description><link>https://community.troikatronix.com/post/11304</link><guid isPermaLink="true">https://community.troikatronix.com/post/11304</guid><dc:creator><![CDATA[willystyle]]></dc:creator><pubDate>Wed, 18 Jun 2014 06:37:59 GMT</pubDate></item><item><title><![CDATA[Reply to Video Delay Limitations on Wed, 28 May 2014 21:12:04 GMT]]></title><description><![CDATA[<p dir="auto">Reducing the resolution is really the only way to get 1000 frames. To calculate the required resolution:</p>
<div>H x W x 4 x FRAMES</div>
<div>(the x 4 is because there are 4 bytes per frame.)</div>
<div>So, </div>
<div>320 x 240 x 4 x 1000 ~= 300 MB</div>
<div>400 x 300 x 4 x 1000 ~= 450 MB</div>
<div>640 x 480 x 4 x 1000 ~= 1.2 GB</div>
<div>etc.</div>
<div>
<div>Best Wishes,</div>
<div>Mark</div>
</div>]]></description><link>https://community.troikatronix.com/post/11074</link><guid isPermaLink="true">https://community.troikatronix.com/post/11074</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Wed, 28 May 2014 21:12:04 GMT</pubDate></item><item><title><![CDATA[Reply to Video Delay Limitations on Wed, 28 May 2014 07:52:37 GMT]]></title><description><![CDATA[<p dir="auto">Thank you, very helpful replies. I figured RAM would be a problem at some point. Bodo, thank you for that link, I'll give that a go.</p>
<div>The other idea we had is to use a Sony HDD Recorder with a camcorder on "timeslip", I know that this will give us the required delay as I've used it on it's own in performance before. I have an ADVC that I can use to send it into Isadora however I imagine latency will be an issue. The students have just this second upped the anti by requesting that we be able to see both live and delayed images super imposed on each other. This project is getting more complicated by the second!</div>]]></description><link>https://community.troikatronix.com/post/11065</link><guid isPermaLink="true">https://community.troikatronix.com/post/11065</guid><dc:creator><![CDATA[willystyle]]></dc:creator><pubDate>Wed, 28 May 2014 07:52:37 GMT</pubDate></item><item><title><![CDATA[Reply to Video Delay Limitations on Wed, 28 May 2014 06:31:44 GMT]]></title><description><![CDATA[<p dir="auto">...but what i know isadora can only use 2gb of ram for the video delay - look at this tread:</p>
<p dir="auto"><a href="http://troikatronix.com/troikatronixforum/discussion/1021/livecamera-with-1.5minutes-delay-over-one-hour#Item_6" rel="nofollow ugc">http://troikatronix.com/troikatronixforum/discussion/1021/livecamera-with-1.5minutes-delay-over-one-hour#Item_6</a></p>
]]></description><link>https://community.troikatronix.com/post/11063</link><guid isPermaLink="true">https://community.troikatronix.com/post/11063</guid><dc:creator><![CDATA[Bodo]]></dc:creator><pubDate>Wed, 28 May 2014 06:31:44 GMT</pubDate></item><item><title><![CDATA[Reply to Video Delay Limitations on Wed, 28 May 2014 06:23:56 GMT]]></title><description><![CDATA[<p dir="auto">you can daisy-chain the delays, but look what happens.</p>
]]></description><link>https://community.troikatronix.com/post/11062</link><guid isPermaLink="true">https://community.troikatronix.com/post/11062</guid><dc:creator><![CDATA[vanakaru]]></dc:creator><pubDate>Wed, 28 May 2014 06:23:56 GMT</pubDate></item><item><title><![CDATA[Reply to Video Delay Limitations on Wed, 28 May 2014 06:20:24 GMT]]></title><description><![CDATA[<p dir="auto">This is a hard thing to do, 1000 frames is pretty big. You have to store all the frames somewhere in memory and then red them back as you are collecting more. video delay (even for the pro market) is very hard to do and expensive. To store 10 minutes of video you are going to have to record it in chunks and then play the chunks back. If your frames are low resolution enough you can try using a few of these buffers- you will run out of ram fast though.</p>
]]></description><link>https://community.troikatronix.com/post/11061</link><guid isPermaLink="true">https://community.troikatronix.com/post/11061</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Wed, 28 May 2014 06:20:24 GMT</pubDate></item></channel></rss>