<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[3D mesh actor?]]></title><description><![CDATA[<p dir="auto">Hi Folks</p>
<div>I'm projecting onto a parabolic church dome and thought I'd try the 3D mesh projector. The Izzy manual say go to Paul Bourke's site for mesh mapper. I was hoping for something a little simpler... sort of a mesh grid that can be push and pulled to make a rectangle fit this sloping ceiling. VPT has a rudimentary mesh and of course mad mapper, but I'm a isadora kinda guy and was hoping for some advice on doing this. I think people have utilized photoshop for a template perhaps...</div>
<div>Thanks,</div>
<div>John</div>]]></description><link>https://community.troikatronix.com/topic/1403/3d-mesh-actor</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 16:37:26 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1403.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 06 Aug 2014 06:32:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 3D mesh actor? on Thu, 07 Aug 2014 07:52:28 GMT]]></title><description><![CDATA[<p dir="auto">Well I really tried hard bu no success with this actor. Mark showed it to me before osc gained the stream setup window. I never succeeded bu now Paul Bourke moved to Quartz composer (I just learnt that) It is definitely worth a shot. I'll play around that next week. <a href="http://paulbourke.net/dome/warppatch/" rel="nofollow ugc">http://paulbourke.net/dome/warppatch/</a></p>
]]></description><link>https://community.troikatronix.com/post/12133</link><guid isPermaLink="true">https://community.troikatronix.com/post/12133</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Thu, 07 Aug 2014 07:52:28 GMT</pubDate></item><item><title><![CDATA[Reply to 3D mesh actor? on Wed, 06 Aug 2014 12:23:11 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for the good suggestions... will look into mesh possibilities with Motion 4, which I like to use on site because it can output directly to the projector.</p>
<div>John</div>]]></description><link>https://community.troikatronix.com/post/12127</link><guid isPermaLink="true">https://community.troikatronix.com/post/12127</guid><dc:creator><![CDATA[JJHP3]]></dc:creator><pubDate>Wed, 06 Aug 2014 12:23:11 GMT</pubDate></item><item><title><![CDATA[Reply to 3D mesh actor? on Wed, 06 Aug 2014 10:03:48 GMT]]></title><description><![CDATA[<p dir="auto">or try to apply it to a 3D model of the same shape as a texture.<br />
As for the mesh mapper, the site is a little hard to navigate, but he does provide a number of standard meshes, that may work for you.</p>
]]></description><link>https://community.troikatronix.com/post/12125</link><guid isPermaLink="true">https://community.troikatronix.com/post/12125</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 06 Aug 2014 10:03:48 GMT</pubDate></item><item><title><![CDATA[Reply to 3D mesh actor? on Wed, 06 Aug 2014 09:04:21 GMT]]></title><description><![CDATA[<p dir="auto">If the projector's position is fixed, you could try to prepare your meshed image in something like Photoshop or After Effects in situ.</p>
<div>--8</div>]]></description><link>https://community.troikatronix.com/post/12124</link><guid isPermaLink="true">https://community.troikatronix.com/post/12124</guid><dc:creator><![CDATA[eight]]></dc:creator><pubDate>Wed, 06 Aug 2014 09:04:21 GMT</pubDate></item></channel></rss>