<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[3d particles interacting with moving obstacles?]]></title><description><![CDATA[<p dir="auto">Hey all,</p>
<div>I am trying to either use a particle generator in isadora with movable obstacles that interact with the particles but this is seeming impossible.  I moved onto emotion which I started using but now my issue is that I cannot continuously regenerate particles without using my mouse, I tried generating particles with OSC but I cant seem to get the right numbers?</div>
<div>If anyone could help me out it would be greatly appreciated </div>]]></description><link>https://community.troikatronix.com/topic/1536/3d-particles-interacting-with-moving-obstacles</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 14:57:20 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1536.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 10 Oct 2014 13:42:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 3d particles interacting with moving obstacles? on Mon, 13 Oct 2014 22:51:07 GMT]]></title><description><![CDATA[<p dir="auto">It would be great to be able to get the depth map from a kinect to interact with these bubbles!</p>
]]></description><link>https://community.troikatronix.com/post/13107</link><guid isPermaLink="true">https://community.troikatronix.com/post/13107</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Mon, 13 Oct 2014 22:51:07 GMT</pubDate></item><item><title><![CDATA[Reply to 3d particles interacting with moving obstacles? on Sun, 12 Oct 2014 23:22:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1332">@sirwin</a> does this processing example describe what you are trying to achieve ?</p>
<div>[http://processing.org/examples/bouncybubbles.html](http://processing.org/examples/bouncybubbles.html)</div>]]></description><link>https://community.troikatronix.com/post/13094</link><guid isPermaLink="true">https://community.troikatronix.com/post/13094</guid><dc:creator><![CDATA[particlep]]></dc:creator><pubDate>Sun, 12 Oct 2014 23:22:47 GMT</pubDate></item><item><title><![CDATA[Reply to 3d particles interacting with moving obstacles? on Sun, 12 Oct 2014 04:39:25 GMT]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<div style="font-family:Arial, Verdana;font-size:10pt;line-height:normal">I don't use emotion, but what do you mean with "<span style="font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.799999237060547px;background-color:rgb(255, 255, 255)">I cannot continuously regenerate particles without using my mouse" ?</span></div>
<div><span style="font-size:12px;line-height:16.799999237060547px;background-color:rgb(255, 255, 255)">You seem to work on emotion ahead of Isadora, so OSC transmission is certainly the good way, but if your problem is just  to regenerate particles you can use the Pulse Generator actor on the entry "add object" of the 3D particles actor.</span></div>
<div><span style="font-size:12px;line-height:16.799999237060547px;background-color:rgb(255, 255, 255)">If it can help...</span></div>]]></description><link>https://community.troikatronix.com/post/13091</link><guid isPermaLink="true">https://community.troikatronix.com/post/13091</guid><dc:creator><![CDATA[Clement]]></dc:creator><pubDate>Sun, 12 Oct 2014 04:39:25 GMT</pubDate></item><item><title><![CDATA[Reply to 3d particles interacting with moving obstacles? on Fri, 10 Oct 2014 22:28:07 GMT]]></title><description><![CDATA[<p dir="auto">Maybe you find useful info here <a href="http://troikatronix.com/troikatronixforum/discussion/317/motion-control-particles" rel="nofollow ugc">http://troikatronix.com/troikatronixforum/discussion/317/motion-control-particles</a></p>
]]></description><link>https://community.troikatronix.com/post/13083</link><guid isPermaLink="true">https://community.troikatronix.com/post/13083</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Fri, 10 Oct 2014 22:28:07 GMT</pubDate></item></channel></rss>