<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Texture picture player vs picture player]]></title><description><![CDATA[<p dir="auto">performance question</p>
<div>I am anxiously waiting for "texture picture player" to come to v2 for <span style="font-size:10pt">Windows</span><span style="font-size:10pt">, and in the meantime, I would like to understand the following:</span></div>
<div>1\. Does it make sense to use <span style="font-size:10pt">"texture picture player" instead of </span><span style="font-size:10pt">"picture player" to reproduce a jpg or tiff file if immediately after this actor I have to use a "texture to video" actor to be able to manipulate it?</span></div>
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<div><span style="font-size:10pt">2\. Which is the best file format for fix images in order to achieve the best performance?</span></div>
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<div><span style="font-size:10pt">:)</span></div>]]></description><link>https://community.troikatronix.com/topic/1600/texture-picture-player-vs-picture-player</link><generator>RSS for Node</generator><lastBuildDate>Wed, 09 Sep 2026 00:28:13 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1600.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 05 Nov 2014 14:44:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Texture picture player vs picture player on Thu, 06 Nov 2014 00:53:17 GMT]]></title><description><![CDATA[<p dir="auto">Understood! <span style="font-size:10pt">thanks for the aclarations!</span></p>
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<div><span style="font-size:10pt">I have some performance issues with a project that involves only pictures. I will try to identify the source of the issue and perhaps post a new discussion. I thought that "texture picture player" would improve the performance of the project but after reading this I think it has little to do with this.</span></div>
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<div><span style="font-size:10pt">thanks again!</span></div>]]></description><link>https://community.troikatronix.com/post/13526</link><guid isPermaLink="true">https://community.troikatronix.com/post/13526</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Thu, 06 Nov 2014 00:53:17 GMT</pubDate></item><item><title><![CDATA[Reply to Texture picture player vs picture player on Wed, 05 Nov 2014 22:35:17 GMT]]></title><description><![CDATA[<div><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/578">@camilozk</a></div>
<p dir="auto">The Texture Pictrure player will be in the next release for you. But, inside the plugin, it is doing the same thing as Picture Player -&gt; Video to Texture, so that is a fine way to do it for the moment.</p>
<div>
<div>Best Wishes,</div>
<div>Mark</div>
</div>]]></description><link>https://community.troikatronix.com/post/13524</link><guid isPermaLink="true">https://community.troikatronix.com/post/13524</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Wed, 05 Nov 2014 22:35:17 GMT</pubDate></item><item><title><![CDATA[Reply to Texture picture player vs picture player on Wed, 05 Nov 2014 19:34:17 GMT]]></title><description><![CDATA[<p dir="auto">As for format I would suggest Jpeg, simply because of the smaller files size.<br />
You only need consider the files size and time required to decompress.</p>
<div>If you are converting to texture, there is a small hit in moving the image to the gpu, but if images are not loading quickly (like video) it shouldn't be a big one.</div>
<div>If you are running effects on the image (especially if the image is large, like HD) FFGL will give you the best results.</div>
<div>especially if you have parameters animated (wave generator connected to FFGL inputs) since this will turn the image into a full video feed.</div>]]></description><link>https://community.troikatronix.com/post/13523</link><guid isPermaLink="true">https://community.troikatronix.com/post/13523</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 05 Nov 2014 19:34:17 GMT</pubDate></item></channel></rss>