<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Alpha channel blending with GPU?]]></title><description><![CDATA[<p dir="auto">Dear forum,</p>
<div>I'm currently working on an installation where I simply blend two HD Videos with an alpha mask coming from the kinect through ni mate ghost feed. </div>
<div>The alpha mask runs only cpu powered and it drains my computer to 6 frames a sec. is there any workaround to complete that task, maybe also with other gadgets like a second computer or a raspberry pi? I don't know exactly what there is available. But I need Isadora to work with the kinect osc data and blend the videos accordingly to my programming. That doesnt seem too cpu intense...actually i think its the alpha mask and ni mate draining it!</div>
<div>Anyone a suggestion?</div>]]></description><link>https://community.troikatronix.com/topic/1816/alpha-channel-blending-with-gpu</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 04:48:02 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/1816.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 07 Mar 2015 11:53:28 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Mon, 27 Apr 2015 16:42:18 GMT]]></title><description><![CDATA[<p dir="auto">Thanks, it does the trick for now.</p>
]]></description><link>https://community.troikatronix.com/post/15631</link><guid isPermaLink="true">https://community.troikatronix.com/post/15631</guid><dc:creator><![CDATA[Stephane_Morisse]]></dc:creator><pubDate>Mon, 27 Apr 2015 16:42:18 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Mon, 27 Apr 2015 14:39:21 GMT]]></title><description><![CDATA[<p dir="auto">The Syphon to Texture issue is addressed in an upcoming release.</p>
<div>In the meantime using syphon to video and converting will work in all cases.</div>]]></description><link>https://community.troikatronix.com/post/15627</link><guid isPermaLink="true">https://community.troikatronix.com/post/15627</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Mon, 27 Apr 2015 14:39:21 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 17 Jan 1970 13:14:24 GMT]]></title><description><![CDATA[<p dir="auto">I have the same problem as <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1296">@zanetti</a> when connecting a 'syphon to texture' actor : no output from FFGLAddAlpha... If I connect the syphon actor directly to a projector, I can see it works perfectly. MBP i7 2.3 Ghz 16 Go RAM OSX 10.8.5<br />
Edit : in fact, same problem with the syphon to texture actor when connectoed to 'video mixer', 'video fader', 'threshold', Im going to start a new thread about that.</p>
]]></description><link>https://community.troikatronix.com/post/15605</link><guid isPermaLink="true">https://community.troikatronix.com/post/15605</guid><dc:creator><![CDATA[Stephane_Morisse]]></dc:creator><pubDate>Sat, 17 Jan 1970 13:14:24 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Thu, 19 Mar 2015 22:16:58 GMT]]></title><description><![CDATA[<div>Dear <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1296">@zanetti</a>,</div>
<div>I'll have an update for you tomorrow morning that will allow you to handle the dark halo.</div>
<div>
<div>Best Wishes,</div>
<div>Mark</div>
</div>]]></description><link>https://community.troikatronix.com/post/15079</link><guid isPermaLink="true">https://community.troikatronix.com/post/15079</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Thu, 19 Mar 2015 22:16:58 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Thu, 19 Mar 2015 20:18:23 GMT]]></title><description><![CDATA[<p dir="auto">Hi <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@DusX</a> Yes deactivating it is fixing it, but i need it. The difference ist that before i was using the alpha mask actor, which mixes two images somehow neatly with a third image, the mask. but the addalphachannel obviously delivers a black backround with one image within the alpha channel. if i blur that, there is gonna be black in the blur too...i'll try to workaround it</p>
]]></description><link>https://community.troikatronix.com/post/15078</link><guid isPermaLink="true">https://community.troikatronix.com/post/15078</guid><dc:creator><![CDATA[zanetti]]></dc:creator><pubDate>Thu, 19 Mar 2015 20:18:23 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Wed, 18 Mar 2015 16:20:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1382">@Ubik</a>  there are big plans ;)</p>
<div><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1296">@zanetti</a> please test if bypassing Gaussian Blur fixes the issue for you.</div>]]></description><link>https://community.troikatronix.com/post/15048</link><guid isPermaLink="true">https://community.troikatronix.com/post/15048</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 18 Mar 2015 16:20:30 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Wed, 18 Mar 2015 16:07:22 GMT]]></title><description><![CDATA[<p dir="auto">Is there any plans on a GPU Chroma Key?</p>
]]></description><link>https://community.troikatronix.com/post/15047</link><guid isPermaLink="true">https://community.troikatronix.com/post/15047</guid><dc:creator><![CDATA[Ubik]]></dc:creator><pubDate>Wed, 18 Mar 2015 16:07:22 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Tue, 17 Mar 2015 20:45:37 GMT]]></title><description><![CDATA[<p dir="auto">Wonderful!</p>
<div>Thanks, Mark!</div>
<div>Best wishes,</div>
<div>jbb</div>]]></description><link>https://community.troikatronix.com/post/15040</link><guid isPermaLink="true">https://community.troikatronix.com/post/15040</guid><dc:creator><![CDATA[jbbarriere]]></dc:creator><pubDate>Tue, 17 Mar 2015 20:45:37 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Tue, 17 Mar 2015 18:56:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/181">@primaldivine</a> you just have to click on it than it appears bigger. it is native resolution of my screen, so cant go higher ;)</p>
]]></description><link>https://community.troikatronix.com/post/15038</link><guid isPermaLink="true">https://community.troikatronix.com/post/15038</guid><dc:creator><![CDATA[zanetti]]></dc:creator><pubDate>Tue, 17 Mar 2015 18:56:15 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 17 Jan 1970 12:16:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1296">@zanetti</a><br />
Possible to upload a bigger screengrab? When I try to zoom in to see the actors, its too pixellated.</p>
]]></description><link>https://community.troikatronix.com/post/15037</link><guid isPermaLink="true">https://community.troikatronix.com/post/15037</guid><dc:creator><![CDATA[primaldivine]]></dc:creator><pubDate>Sat, 17 Jan 1970 12:16:55 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Tue, 17 Mar 2015 18:00:49 GMT]]></title><description><![CDATA[<p dir="auto">Very nice plugin. Works like a charm. Thank you!!!</p>
]]></description><link>https://community.troikatronix.com/post/15035</link><guid isPermaLink="true">https://community.troikatronix.com/post/15035</guid><dc:creator><![CDATA[Ubik]]></dc:creator><pubDate>Tue, 17 Mar 2015 18:00:49 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 17 Jan 1970 12:16:35 GMT]]></title><description><![CDATA[<p dir="auto">Hi Mark,</p>
<div>thanks a lot for the plugin. it works almost perfect. the framerates are great. I get 27 with my 2011 MBP i7. </div>
<div>Strangely when I connect a syphon to texture actor to the alpha actor it doest spit out anything on the other side. I did it like in the image below and thats how it works (its only a 3 frame loss).</div>
<div>But the difference to the original alpha actor is that it makes this black glow around the mask when using a blur. </div>
<div>In order to reproduce the old actor i just made the alpha channel and another projector with the background video on a lower layer then the alpha.</div>
<div>Do you have a suggestion to reproduce this with the new alpha actor you made?</div>
<div>BEst </div>
<div>LEo</div>
<p dir="auto"><img src="/uploads/files/FileUpload/2a/a66bf7-bildschirmfoto-2015-03-17-um-14.15.12.png" alt="a66bf7-bildschirmfoto-2015-03-17-um-14.15.12.png" class=" img-responsive img-markdown" /> <img src="/uploads/files/FileUpload/0e/5c8489-bildschirmfoto-2015-03-17-um-14.18.51.png" alt="5c8489-bildschirmfoto-2015-03-17-um-14.18.51.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/15026</link><guid isPermaLink="true">https://community.troikatronix.com/post/15026</guid><dc:creator><![CDATA[zanetti]]></dc:creator><pubDate>Sat, 17 Jan 1970 12:16:35 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Mon, 16 Mar 2015 20:36:01 GMT]]></title><description><![CDATA[<p dir="auto">Dear All,</p>
<div>Here is the Add Alpha Channel FreeFrameGL plugin. Separate plugins for Mac and Win:</div>
<div>1) For Mac OS</div>
<div>Download: http://troikatronix.com/files/add-alpha-channel-ffgl-mac.zip</div>
<div>Install: /Library/Application Support/FreeFrame</div>
<div>2) For Windows</div>
<div>
<div>Download: http://troikatronix.com/files/add-alpha-channel-ffgl-win.zip</div>
<div>Install: C:\Program Files (x86)\Common Files\FreeFrame</div>
</div>
<div>Note that the second input (the mask) will always be scaled to match the resolution of the first input. For best results, ensure the two images are the same resolution.</div>
<div>Let me know if you have any trouble or they don't work as expected for you.</div>
<div>
<div>Best Wishes,</div>
<div>Mark</div>
</div>
<div>P.S. Plugin files are also attached here</div>
<p dir="auto"><a href="/uploads/files/FileUpload/27/e7d7f4-add-alpha-channel-ffgl-mac.zip">e7d7f4-add-alpha-channel-ffgl-mac.zip</a> <a href="/uploads/files/FileUpload/50/e7daf4-add-alpha-channel-ffgl-win.zip">e7daf4-add-alpha-channel-ffgl-win.zip</a></p>
]]></description><link>https://community.troikatronix.com/post/15019</link><guid isPermaLink="true">https://community.troikatronix.com/post/15019</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Mon, 16 Mar 2015 20:36:01 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Thu, 12 Mar 2015 21:02:20 GMT]]></title><description><![CDATA[<p dir="auto">Hello Mark,</p>
<div>any news about these?</div>
<div>Masks are my bread and butter, so I am very interested.</div>
<div>Many thanks!</div>
<div>Best wishes,</div>
<div>jbb</div>]]></description><link>https://community.troikatronix.com/post/14983</link><guid isPermaLink="true">https://community.troikatronix.com/post/14983</guid><dc:creator><![CDATA[jbbarriere]]></dc:creator><pubDate>Thu, 12 Mar 2015 21:02:20 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 07 Mar 2015 14:40:31 GMT]]></title><description><![CDATA[<p dir="auto">Great Mark, cant wait for those</p>
]]></description><link>https://community.troikatronix.com/post/14891</link><guid isPermaLink="true">https://community.troikatronix.com/post/14891</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Sat, 07 Mar 2015 14:40:31 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 07 Mar 2015 12:23:19 GMT]]></title><description><![CDATA[<p dir="auto">that would be just great! thanks!</p>
]]></description><link>https://community.troikatronix.com/post/14890</link><guid isPermaLink="true">https://community.troikatronix.com/post/14890</guid><dc:creator><![CDATA[zanetti]]></dc:creator><pubDate>Sat, 07 Mar 2015 12:23:19 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 07 Mar 2015 12:16:26 GMT]]></title><description><![CDATA[<p dir="auto">Well, I think I can have this plugin ready for you no later than the middle of next week. Everybody needs it. And I have a few other handy GPU plugins as well in the form of FreeFrameGL plugins. Let me work on it. I'll post to the forum when these plugins are available.</p>
<p dir="auto">Best,<br />
Mark</p>
]]></description><link>https://community.troikatronix.com/post/14889</link><guid isPermaLink="true">https://community.troikatronix.com/post/14889</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sat, 07 Mar 2015 12:16:26 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 07 Mar 2015 12:13:40 GMT]]></title><description><![CDATA[<p dir="auto">haha, no strange enough its end of may will be the exhibition, until then i can work with stopmotion ;-)</p>
<div>anyways on monday I was about to test the stage on a mac pro. maybe it is stron enough... because the stage itself is not really complicated. its just this one effect.</div>]]></description><link>https://community.troikatronix.com/post/14888</link><guid isPermaLink="true">https://community.troikatronix.com/post/14888</guid><dc:creator><![CDATA[zanetti]]></dc:creator><pubDate>Sat, 07 Mar 2015 12:13:40 GMT</pubDate></item><item><title><![CDATA[Reply to Alpha channel blending with GPU? on Sat, 17 Jan 1970 12:02:09 GMT]]></title><description><![CDATA[<p dir="auto">Dear <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1296">@zanetti</a>,</p>
<p dir="auto">I am working on a new plugin to address this issue, but I don't know how quickly it will be done. What's your deadline. (I suppose "now" is the answer, but just to get some idea of your need.)</p>
<p dir="auto">Best,<br />
Mark</p>
]]></description><link>https://community.troikatronix.com/post/14886</link><guid isPermaLink="true">https://community.troikatronix.com/post/14886</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sat, 17 Jan 1970 12:02:09 GMT</pubDate></item></channel></rss>