<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mask stage?]]></title><description><![CDATA[<p dir="auto">Hi guys</p>
<div>I am in the middle of a re-design and one of the changes I want to make is to have a circular projection area rather than the normal rectangle.</div>
<div>So I will make a mask for it. </div>
<div>My question is,... as I want this effect on every scene, do I have to go to each individual scene (there are a lot) to make this happen or is there some way of inserting a mask on the 'stage'</div>
<div>I hope that makes sense.</div>
<div>J</div>]]></description><link>https://community.troikatronix.com/topic/2033/mask-stage</link><generator>RSS for Node</generator><lastBuildDate>Wed, 20 May 2026 15:40:36 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2033.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 23 Jun 2015 17:54:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Mask stage? on Wed, 24 Jun 2015 10:07:39 GMT]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<div>Activated background scene, using broadcaster/listener for video is my solution concerning global masking/mapping.</div>
<div>But user actor stay a necessity to learn and use!</div>
<div>Jacques</div>]]></description><link>https://community.troikatronix.com/post/16208</link><guid isPermaLink="true">https://community.troikatronix.com/post/16208</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Wed, 24 Jun 2015 10:07:39 GMT</pubDate></item><item><title><![CDATA[Reply to Mask stage? on Wed, 24 Jun 2015 02:05:52 GMT]]></title><description><![CDATA[<p dir="auto">Will do and thanks again</p>
<div>J</div>]]></description><link>https://community.troikatronix.com/post/16206</link><guid isPermaLink="true">https://community.troikatronix.com/post/16206</guid><dc:creator><![CDATA[goodboy]]></dc:creator><pubDate>Wed, 24 Jun 2015 02:05:52 GMT</pubDate></item><item><title><![CDATA[Reply to Mask stage? on Tue, 23 Jun 2015 22:37:50 GMT]]></title><description><![CDATA[<p dir="auto">I highly suggest learning to use them.<br />
They will allow very clean easy to update designs in Isadora.</p>
]]></description><link>https://community.troikatronix.com/post/16205</link><guid isPermaLink="true">https://community.troikatronix.com/post/16205</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 23 Jun 2015 22:37:50 GMT</pubDate></item><item><title><![CDATA[Reply to Mask stage? on Tue, 23 Jun 2015 20:51:57 GMT]]></title><description><![CDATA[<p dir="auto">Cool</p>
<div>Thanks DusX, I've never used a user actor. #KickingMyselfNow :(</div>]]></description><link>https://community.troikatronix.com/post/16204</link><guid isPermaLink="true">https://community.troikatronix.com/post/16204</guid><dc:creator><![CDATA[goodboy]]></dc:creator><pubDate>Tue, 23 Jun 2015 20:51:57 GMT</pubDate></item><item><title><![CDATA[Reply to Mask stage? on Tue, 23 Jun 2015 19:54:18 GMT]]></title><description><![CDATA[<p dir="auto">I don't believe there is any global stage setting that will allow 'masking'.</p>
<div>If you have any user actors that appear in each scene.. you could add a mask within it on the highest layer and that should appear in every scene once you save and update all.</div>]]></description><link>https://community.troikatronix.com/post/16201</link><guid isPermaLink="true">https://community.troikatronix.com/post/16201</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 23 Jun 2015 19:54:18 GMT</pubDate></item></channel></rss>