<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!)]]></title><description><![CDATA[<p dir="auto">Dear All,</p>
<div>First, I hope you all saw the FFGL plugins I posted the other day. If not, please read here:</div>
<div>http://troikatronix.com/troikatronixforum/discussion/2128/some-useful-ffgl-plugins-for-isadora#latest</div>
<div>I'm bringing a programmer on board to re-code many of the CPU based Isadora plugins, and the Pete Warden FreeFrame plugins. As you can see from the above post, I've built a hand fulll of replacements. But everyone please "chime in" on this question:</div>
<div>"What is the most important Isadora video effect plugin?"</div>
<div>At the top of the list will be HSL Adjust, because when users send me patches, I very often see that one. And I can guess that a nice blur would also be very important.</div>
<div>But what else? </div>
<div>If you respond, it will help us to prioritize the list. He's going to start working next week.</div>
<div>Thanks in Advance,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/topic/2077/community-poll-most-important-video-effects-quick-response-please</link><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Apr 2026 14:33:38 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2077.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 25 Jul 2015 03:29:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Thu, 06 Aug 2015 08:39:26 GMT]]></title><description><![CDATA[<p dir="auto">Bravo Mark! Looking forward for the new effects!</p>
]]></description><link>https://community.troikatronix.com/post/16646</link><guid isPermaLink="true">https://community.troikatronix.com/post/16646</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Thu, 06 Aug 2015 08:39:26 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Thu, 06 Aug 2015 02:54:42 GMT]]></title><description><![CDATA[<p dir="auto">Dear All,</p>
<div>Thank you for all the suggestions. The programmer is actively working on these now, and I'm going to prioritize the list in response to what you've said above. You can look forward to more news on this by the end of August.</div>
<div>Best Wishes,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/16633</link><guid isPermaLink="true">https://community.troikatronix.com/post/16633</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Thu, 06 Aug 2015 02:54:42 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Wed, 05 Aug 2015 13:02:29 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:13.3333330154419px">Scaler!!!</span></p>
<div><span style="font-size:13.3333330154419px">  
</span></div>
<div><span style="font-size:13.3333330154419px">effectmixer</span></div>
<div>zoomer</div>
<div>chopper</div>
<div>
<div>autofade</div>
<div>
<div>In<span style="font-size:10pt"> FFGLGradient I would like to be able to set Brightness and Saturation for each color. Also, to have circular, square or reflected gradient would also be nice. </span></div>
</div>
</div>]]></description><link>https://community.troikatronix.com/post/16630</link><guid isPermaLink="true">https://community.troikatronix.com/post/16630</guid><dc:creator><![CDATA[Ubik]]></dc:creator><pubDate>Wed, 05 Aug 2015 13:02:29 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 04 Aug 2015 15:43:14 GMT]]></title><description><![CDATA[<p dir="auto">difference</p>
<div>motionblur</div>
<div>timeblur</div>
<div>zoomer</div>
<div>effectmixer</div>]]></description><link>https://community.troikatronix.com/post/16624</link><guid isPermaLink="true">https://community.troikatronix.com/post/16624</guid><dc:creator><![CDATA[Pascal]]></dc:creator><pubDate>Tue, 04 Aug 2015 15:43:14 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 04 Aug 2015 07:00:23 GMT]]></title><description><![CDATA[<p dir="auto">Yes, effect mixer, please!</p>
]]></description><link>https://community.troikatronix.com/post/16616</link><guid isPermaLink="true">https://community.troikatronix.com/post/16616</guid><dc:creator><![CDATA[leben]]></dc:creator><pubDate>Tue, 04 Aug 2015 07:00:23 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sun, 02 Aug 2015 23:59:37 GMT]]></title><description><![CDATA[<p dir="auto">@<a href="http://troikatronix.com/troikatronixforum/profile/5952/videovoce" rel="nofollow ugc">videovoce</a><span style="font-family:Verdana, Geneva, sans-serif;font-size:13px;line-height:22.1000003814697px;background-color:rgb(248, 248, 248)"> <br />
'effect mixer', Yes.. thats a great thought</span></p>
]]></description><link>https://community.troikatronix.com/post/16597</link><guid isPermaLink="true">https://community.troikatronix.com/post/16597</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sun, 02 Aug 2015 23:59:37 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sat, 17 Jan 1970 15:35:54 GMT]]></title><description><![CDATA[<div>Hi Mark,</div>
<div>I hope it isn't too late to add my wish list for updated FFGL plugins. Here are the ones I am using in my current projects. <span style="font-size:10pt">Many thanks!</span></div>
<div>dots</div>
<div>slit scan</div>
<div>interlacer</div>
<div>tile</div>
<div>solarize</div>
<div>contrast adjust</div>
<div>threshold</div>
<div>video inverter</div>
<div>difference</div>
<div>effect mixer</div>
<div>motion blur</div>
<div>directional blur</div>
<div>time blur</div>
<div>lionel blur</div>
<div>gaussian blur</div>]]></description><link>https://community.troikatronix.com/post/16595</link><guid isPermaLink="true">https://community.troikatronix.com/post/16595</guid><dc:creator><![CDATA[videovoce]]></dc:creator><pubDate>Sat, 17 Jan 1970 15:35:54 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 14:21:38 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt">Here is my Cinder based multithreaded buffer implementation, in which the frames are kept in CPU memory and are consumed by the GPU as needed: <a href="https://github.com/eighteight/CinderEight/blob/master/PS3EyeSlowMo/src/PS3EyeSlowMoApp.cpp" rel="nofollow ugc">https://github.com/eighteight/CinderEight/blob/master/PS3EyeSlowMo/src/PS3EyeSlowMoApp.cpp</a></span></p>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal">This approach will be limited by the size of the RAM (there is no limit check for that though at the moment).</div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal">In addition, the frames could be jpeg–encoded to conserve CPU memory, as shown in this example:</div>
<div><span style="font-size:13.3333330154419px">https://github.com/eighteight/Cinder-VideoStream/blob/master/samples/CinderVideoStreamServer/src/CinderVideoStreamServerApp.cpp#L118</span></div>
<div><span style="font-size:13.3333330154419px">  
</span></div>
<div><span style="font-size:13.3333330154419px">These examples are using PS3 Eye as input, but can be generalized.</span></div>
<div><span style="font-size:13.3333330154419px">  
</span></div>
<div><span style="font-size:13.3333330154419px">--8</span></div>]]></description><link>https://community.troikatronix.com/post/16516</link><guid isPermaLink="true">https://community.troikatronix.com/post/16516</guid><dc:creator><![CDATA[eight]]></dc:creator><pubDate>Tue, 28 Jul 2015 14:21:38 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 08:58:53 GMT]]></title><description><![CDATA[<p dir="auto">@<a href="http://troikatronix.com/troikatronixforum/profile/73/ioio" rel="nofollow ugc">ioio</a><span style="font-family:Verdana, Geneva, sans-serif;font-size:13px;line-height:22.1000003814697px;background-color:rgb(255, 255, 255)"> this kind of buffer is pretty interesting though, usually it is coded into things like a feedback buffer which could be a cool effect, or multi pass blurs use the same tool to store the image for multi-pass processing.</span></p>
]]></description><link>https://community.troikatronix.com/post/16512</link><guid isPermaLink="true">https://community.troikatronix.com/post/16512</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Tue, 28 Jul 2015 08:58:53 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 08:14:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a> you're certainly right. In my case i only use video capture to inject a signal (it can be poor in latency and resolution) after it works in a closed loop in the gpu with two buffers which are treated with shaders effect (zoom shift contrast rotate, threshold hue etc... ) and mixed together. So for me with a 2 gb GPU, a few seconds of video buffer to slow down at some times, it runs really smooth on 4K with 5% CPU usage on my laptop.</p>
]]></description><link>https://community.troikatronix.com/post/16510</link><guid isPermaLink="true">https://community.troikatronix.com/post/16510</guid><dc:creator><![CDATA[ioio]]></dc:creator><pubDate>Tue, 28 Jul 2015 08:14:07 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 07:07:12 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt">@</span><a href="http://troikatronix.com/troikatronixforum/profile/73/ioio" rel="nofollow ugc">ioio</a><span style="background-color:rgb(255, 255, 255)"><span style="font-size:13px;line-height:22.1000003814697px">  The dev branch of OF and the nighlty builds are now 64bit, giving you access to pretty much all the ram in your computer. The system I made has 1 frame latency to input and 1 to output. 4k GPU buffer will eat all your gfx memory for no reason or need and give you less memory to play with. As for making this on GPU, any latency can be minimised with efficient code and threads to handle capture decompression (especially copying or passing a reference of the image to the destination) . I used the blackmagic SDK to get the frames (some OF uses qtkit or older versions quicktime for capture). These libraries can be very slow getting frames and unwrapping them. That is the joy of coding, the efficiency and performance are scalable if you have the time and skills. I think to replace the functionality of the buffer in GPU would be very inefficient especially considering how much RAM machines have as standard vs GFX cards, especially on laptops.</span></span></p>
<div><span style="background-color:rgb(255, 255, 255)"><span style="font-size:13px;line-height:22.1000003814697px">  
</span></span></div>
<div><span style="background-color:rgb(255, 255, 255)"><span style="font-size:13px;line-height:22.1000003814697px">Fred</span></span></div>]]></description><link>https://community.troikatronix.com/post/16509</link><guid isPermaLink="true">https://community.troikatronix.com/post/16509</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Tue, 28 Jul 2015 07:07:12 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 06:25:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a> I used GPU Buffer with a "live feedBack program" with glsl in openframeworks with 4k resolution, and a 2GB buffer (not very long) gave the ability (by blending buffer and live input) to slow down and stabilize the effect which is very fast and hard to pilot. And the same effect with CPU buffer slowed down a lot the process which was no more real time.</p>
<div>ioio</div>]]></description><link>https://community.troikatronix.com/post/16506</link><guid isPermaLink="true">https://community.troikatronix.com/post/16506</guid><dc:creator><![CDATA[ioio]]></dc:creator><pubDate>Tue, 28 Jul 2015 06:25:56 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 05:59:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@Mark</a> Buffer should always be CPU (RAM)  but upload frames as needed to the GPU (GPU only needs what we see in a frame and buffer only shows one frame at a time) I have a buffer style video recorder and looper that lets me load 10 gig of frames into ram that works great and uploads a frame at a time to the GPU as needed)</p>
<div>Any chance you would switch to using the openCV library for eyes++, it also has a lot lot lot of other great functions and would be an incredible addition to Isadora (Izzy would need a few more types to deal with it but nothing it does not deserve and could not make use of). Although much of the work is CPU, there is a lot of stuff that is now GPU accelerated, it is all cross platform and BSD license. </div>
<div>Alternately there are always compute shaders for the GPU or openCL/CUDA acceleration that are widely adopted and work well.</div>
<div>Fred</div>]]></description><link>https://community.troikatronix.com/post/16505</link><guid isPermaLink="true">https://community.troikatronix.com/post/16505</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Tue, 28 Jul 2015 05:59:22 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 05:12:26 GMT]]></title><description><![CDATA[<p dir="auto">Sorry I missed the chance to comment here - but all the main actors I use have been listed. Mad busy a work yesterday.</p>
]]></description><link>https://community.troikatronix.com/post/16502</link><guid isPermaLink="true">https://community.troikatronix.com/post/16502</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Tue, 28 Jul 2015 05:12:26 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Tue, 28 Jul 2015 03:24:10 GMT]]></title><description><![CDATA[<p dir="auto">Interesting thoughts and information Mark.</p>
]]></description><link>https://community.troikatronix.com/post/16501</link><guid isPermaLink="true">https://community.troikatronix.com/post/16501</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Tue, 28 Jul 2015 03:24:10 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Mon, 27 Jul 2015 17:58:39 GMT]]></title><description><![CDATA[<p dir="auto">That" what I expected and for me 9 seconds is enough.</p>
]]></description><link>https://community.troikatronix.com/post/16500</link><guid isPermaLink="true">https://community.troikatronix.com/post/16500</guid><dc:creator><![CDATA[ioio]]></dc:creator><pubDate>Mon, 27 Jul 2015 17:58:39 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Mon, 27 Jul 2015 15:25:43 GMT]]></title><description><![CDATA[<p dir="auto">Thank you all. I'll be passing this information on the programmer.</p>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;line-height:normal;font-weight:normal">I want to do a bit of "thinking out loud" regarding some of the plugins you're requesting.</div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;line-height:normal;font-weight:normal">I'll break them into two groups:</div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;line-height:normal">**Group A: Requires GPU Readback -- Eyes, Calc Brightness**</div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-variant:normal;line-height:normal;font-weight:normal"><span style="font-style:normal">I'm going to need to do some research to see how much of a performance hit something like Eyes and Calc Brightness are going to impose. In those cases, you will need to read from the GPU to the GPU, which is just the absolute worst thing to do when what your goal is performance. GPUs are very good at accepting data</span> _from_ the CPU, but _giving it back_ is not what they're designed to do. (I'm not saying it can't be done, just wondering how much it will affect performance.)</div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;line-height:normal">**Group B: Requires Loads of GPU Memory – Buffer, Shimmer**</div>
<div>These actors concern me a little because of the limited memory on a graphics card – at least when compared to a CPU. The worst case scenario is if you're exclusively processing full HD video (1920x1080) -- each frame is about 8MB. <span style="font-family:Arial, Verdana;font-size:small">The GPU memory is going to disappear pretty fast if you start using the Buffer actor to keep those massive textures in memory.</span><span style="font-family:Arial, Verdana;font-size:small"> </span></div>
<div>The card in my recently bought retina display is 2048MB. That means a total of 256 frames of video. Each Stage output uses 2 to 6 frames depending on what you're doing. Every FFGL effect you use eats one more frame of GPU memory.</div>
<div>I mean, I quire certain it can be done. But that GPU VRAM is going to dry up really quickly. At the very most, the number of frames you could put in the buffer (again, full HD) would hover somewhere just over 225 (given a few stages and playing a few movies, etc.). That's 9 seconds of video at 25fps, and 7.5 seconds at 30fps.</div>
<div>Not a lot. But maybe that's all you're expecting?</div>
<div>Best Wishes,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/16497</link><guid isPermaLink="true">https://community.troikatronix.com/post/16497</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Mon, 27 Jul 2015 15:25:43 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Mon, 27 Jul 2015 07:41:26 GMT]]></title><description><![CDATA[<p dir="auto">Pixel Mapping (without needing a Lanbox)</p>
]]></description><link>https://community.troikatronix.com/post/16491</link><guid isPermaLink="true">https://community.troikatronix.com/post/16491</guid><dc:creator><![CDATA[primaldivine]]></dc:creator><pubDate>Mon, 27 Jul 2015 07:41:26 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sat, 17 Jan 1970 15:26:49 GMT]]></title><description><![CDATA[<p dir="auto">Luminance Key  (I have installed a FFGLLumaKey, but need to test it)</p>
<div>Calc Brightness</div>
<div><span style="font-size:10pt">Difference</span></div>
<div><span style="font-size:10pt">Explode</span></div>
<div><span style="font-size:10pt">Shimmer</span></div>
<div><span style="font-size:10pt">Posterise</span></div>
<div><span style="font-size:10pt">Threshold</span></div>
<div><span style="font-size:10pt">TimeBlur (FF)</span></div>
<div><span style="font-size:10pt">Wave (FF)</span></div>
<div><span style="font-size:10pt">TimeWarp and/or TimeSlice (FF)</span></div>
<div><span style="font-size:10pt">Bloom (FF)</span></div>
<div><span style="font-size:10pt">Burn (FF)</span></div>
<div><span style="font-size:10pt">Glow (FF)</span></div>
<div><span style="font-size:10pt">Kaleidoscope (FF)</span></div>
<div>  
QC Filmstock is also great... for adjusting video to look like film with parameters Saturation, Contrast, Grain and Vignette.  
<p dir="auto">Kinect...?</p>
<p dir="auto">thanks Mark!</p>
</div>]]></description><link>https://community.troikatronix.com/post/16490</link><guid isPermaLink="true">https://community.troikatronix.com/post/16490</guid><dc:creator><![CDATA[primaldivine]]></dc:creator><pubDate>Sat, 17 Jan 1970 15:26:49 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sun, 26 Jul 2015 10:57:23 GMT]]></title><description><![CDATA[<p dir="auto">thanks mark for this first package of ffgl plug ins my wish: -deinterlace and maybe -refraction</p>
]]></description><link>https://community.troikatronix.com/post/16483</link><guid isPermaLink="true">https://community.troikatronix.com/post/16483</guid><dc:creator><![CDATA[artoo]]></dc:creator><pubDate>Sun, 26 Jul 2015 10:57:23 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sun, 26 Jul 2015 07:41:06 GMT]]></title><description><![CDATA[<p dir="auto">In some form Eyes GPU would be awesome, but the ones I use the most are</p>
<div>Freeze</div>
<div>Video Delay</div>
<div>Blur(any kind)</div>]]></description><link>https://community.troikatronix.com/post/16482</link><guid isPermaLink="true">https://community.troikatronix.com/post/16482</guid><dc:creator><![CDATA[vanakaru]]></dc:creator><pubDate>Sun, 26 Jul 2015 07:41:06 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sat, 17 Jan 1970 15:24:41 GMT]]></title><description><![CDATA[<p dir="auto">GPU Motion blur</p>
<div>GPU Accumulator with arbitrary amount of frames</div>
<div>GPU PhotoShop-like blending modes</div>
<div>--8</div>]]></description><link>https://community.troikatronix.com/post/16481</link><guid isPermaLink="true">https://community.troikatronix.com/post/16481</guid><dc:creator><![CDATA[eight]]></dc:creator><pubDate>Sat, 17 Jan 1970 15:24:41 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sat, 25 Jul 2015 22:26:14 GMT]]></title><description><![CDATA[<div><span style="font-size:10pt">Difference </span></div>
<div><span style="font-size:10pt">Buffer -  (there is a video FFGL delay RGB but it's not as flexible)</span></div>
<div><span style="font-size:13.3333330154419px">Brightness Calculator</span></div>
<div><span style="font-size:10pt">Eyes- even if this is not an effect</span></div>]]></description><link>https://community.troikatronix.com/post/16479</link><guid isPermaLink="true">https://community.troikatronix.com/post/16479</guid><dc:creator><![CDATA[LPmode]]></dc:creator><pubDate>Sat, 25 Jul 2015 22:26:14 GMT</pubDate></item><item><title><![CDATA[Reply to COMMUNITY POLL: Most Important Video Effects? (Quick Response Please!) on Sat, 25 Jul 2015 15:15:53 GMT]]></title><description><![CDATA[<p dir="auto">I forgot a video gpu buffer.</p>
]]></description><link>https://community.troikatronix.com/post/16477</link><guid isPermaLink="true">https://community.troikatronix.com/post/16477</guid><dc:creator><![CDATA[ioio]]></dc:creator><pubDate>Sat, 25 Jul 2015 15:15:53 GMT</pubDate></item></channel></rss>