<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[KinectV2 OSX]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt">I had a few minutes to put this together, it is a utility to use kinectV2 on OSX via syphon. It is very basic as kinectV2 on OSX is super limited, but it seems to work Ok. Maybe someone has a use for this.</span></p>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal;line-height:normal">You can get the binaries here (10.9+)</div>
<div><span style="font-size:13.3333330154419px">https://github.com/fred-dev/KinectV2_Syphon/releases/tag/0.0.1</span></div>
<div><span style="font-size:13.3333330154419px">  
</span></div>
<div><span style="font-size:13.3333330154419px">Fred</span></div>]]></description><link>https://community.troikatronix.com/topic/2125/kinectv2-osx</link><generator>RSS for Node</generator><lastBuildDate>Mon, 15 Jun 2026 07:58:44 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2125.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 19 Aug 2015 10:21:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to KinectV2 OSX on Wed, 13 Mar 2019 18:18:02 GMT]]></title><description><![CDATA[<p>Hello! <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a> is there any new version of FRED_KinectV2_Syphon or a way to turn off the image output on the app?<br /></p><p>Wondering if we can kill the image so that the RAM does not slows down by having that image processing on the background.</p>
<p>Any ideas?  Thanks! best<br /></p>
<p>Re: [KinectV2 OSX](/topic/2125/kinectv2-osx)</p>]]></description><link>https://community.troikatronix.com/post/34330</link><guid isPermaLink="true">https://community.troikatronix.com/post/34330</guid><dc:creator><![CDATA[axelartes]]></dc:creator><pubDate>Wed, 13 Mar 2019 18:18:02 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Mon, 23 Jan 2017 21:06:57 GMT]]></title><description><![CDATA[<p dir="auto">Armando,</p>
<div>Peux-tu m'envoyer ton adresse mail actuelle, j'ai l'impression que celle de Noos ne fonctionne plus.</div>
<div>Jacques</div>]]></description><link>https://community.troikatronix.com/post/22617</link><guid isPermaLink="true">https://community.troikatronix.com/post/22617</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Mon, 23 Jan 2017 21:06:57 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 22 Jan 2017 15:57:56 GMT]]></title><description><![CDATA[<p dir="auto">@ jhoepffner</p>
<div>yes, thanks for telling me about the mac version I did my 2 last projects on Touch windows version. Although Touchdesigner is just a gui for python. Without python you don't do much in Touch. But for sure Touchdesigner for Mac is going to bring change and stimuli for Isadora. Although the beta is not free on the mac. But Kinect 2 works like a charm on Touch under windows. Actually better than the Kinect 1 (funny).</div>]]></description><link>https://community.troikatronix.com/post/22608</link><guid isPermaLink="true">https://community.troikatronix.com/post/22608</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Sun, 22 Jan 2017 15:57:56 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 22 Jan 2017 14:23:14 GMT]]></title><description><![CDATA[<p dir="auto">I have added <a href="https://github.com/rwebber/kinect2share" rel="nofollow ugc">https://github.com/rwebber/kinect2share</a> Set up to share osc body parts and Spout over the video feeds. Windows only.</p>
]]></description><link>https://community.troikatronix.com/post/22605</link><guid isPermaLink="true">https://community.troikatronix.com/post/22605</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sun, 22 Jan 2017 14:23:14 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sat, 21 Jan 2017 22:24:02 GMT]]></title><description><![CDATA[<div><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/6">@Armando</a> <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a> <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@Mark</a></div>
<p dir="auto">I use Touchdesigner on Mac since a month. No kinect for the moment but it's coming soon (I hope).</p>
<div>And yes I think it will be a big chalenge for Izzy.</div>]]></description><link>https://community.troikatronix.com/post/22604</link><guid isPermaLink="true">https://community.troikatronix.com/post/22604</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Sat, 21 Jan 2017 22:24:02 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sat, 21 Jan 2017 21:39:29 GMT]]></title><description><![CDATA[<p dir="auto">@ Fred @ Mark, well, it is still under pc. And if I use a pc there is the free version of Touchdesigner plus and play skeleton and image with a Kinect v 2 that can stream oscars to anything. But If I do that I might as well gon on using Touchdeigne itself.... that is coming to Mac OS. Next weeks are going to be more difficult for izzy on Mac with Touchdesigner.</p>
]]></description><link>https://community.troikatronix.com/post/22603</link><guid isPermaLink="true">https://community.troikatronix.com/post/22603</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Sat, 21 Jan 2017 21:39:29 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sat, 21 Jan 2017 21:34:51 GMT]]></title><description><![CDATA[<p dir="auto">Thanks, <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a>, I'll try soon and report</p>
]]></description><link>https://community.troikatronix.com/post/22601</link><guid isPermaLink="true">https://community.troikatronix.com/post/22601</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Sat, 21 Jan 2017 21:34:51 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Mon, 12 Dec 2016 07:07:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/6">@Armando</a> there is also this: <a href="https://github.com/microcosm" rel="nofollow ugc">https://github.com/microcosm</a> It is windows but will get you OSC of the limb parts, although at law check it was xyz only no rotations.</p>
]]></description><link>https://community.troikatronix.com/post/22279</link><guid isPermaLink="true">https://community.troikatronix.com/post/22279</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Mon, 12 Dec 2016 07:07:35 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Mon, 12 Dec 2016 07:03:22 GMT]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<div>I just received my second kinect adaptors and i tried to plug two kinect V2 to my mac.</div>
<div>It works with one usb3 directly on the mac and the other one through a caldigit thunderbolt box.</div>
<div> No skeleton but depth information (my interest at the moment) perfectly usable.</div>
<div>Unfortunately I must do all the computation and the image production in Processing because there is no way to pass it directly to Isadora.</div>
<div>Jacques</div>]]></description><link>https://community.troikatronix.com/post/22278</link><guid isPermaLink="true">https://community.troikatronix.com/post/22278</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Mon, 12 Dec 2016 07:03:22 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 11 Dec 2016 20:08:15 GMT]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<div>I am in need of Kinect version 2 skeleton data in izzy. Ni-mate people sent me a beta that supposedly does that. NOT WORKING unfortunately,</div>
<div>So, sadly I had to turn again to Touchdesigner under pc that allows plugging a kinetic v2 directly and has "soft" lines with gravity, elastoviscosity algorithms. etc,</div>
<div>But my heart belongs to Izzy!</div>]]></description><link>https://community.troikatronix.com/post/22276</link><guid isPermaLink="true">https://community.troikatronix.com/post/22276</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Sun, 11 Dec 2016 20:08:15 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 27 Nov 2016 12:28:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/13">@jhoepffner</a> thanks for the info. I knew skeletons with v2 were coming on OSX but this is the first release implementation I saw. I checked out there latest nite and openni and see that it should all be working. I will have some time over the break to see if I can get this going.</p>
]]></description><link>https://community.troikatronix.com/post/22106</link><guid isPermaLink="true">https://community.troikatronix.com/post/22106</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Sun, 27 Nov 2016 12:28:56 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sat, 26 Nov 2016 19:30:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a><br />
Thanks for the support!</p>
]]></description><link>https://community.troikatronix.com/post/22101</link><guid isPermaLink="true">https://community.troikatronix.com/post/22101</guid><dc:creator><![CDATA[axelartes]]></dc:creator><pubDate>Sat, 26 Nov 2016 19:30:39 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sat, 26 Nov 2016 09:59:45 GMT]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<div>Just a little bit of personal information/experience</div>
<div>– I am working at the moment on an installation with a kinect V2, using only depth information. I use Processing with Open Kinect library on a mac, it work perfectly, precise and reliable. It possible to make the crunching number process in Processing and send the image to Isadora via Syphon. I tried to use a kinect V1 in supplement to have skeleton information, it works well but finally I doesn't need it.</div>
<div>– In the last beta version of Millumin, you can plug kinect V1 and V2 and obtain depth informations and skeleton information on Mac (Millumin is Mac only). I know the people making Millumin but we are not "friends" and a little bit in concurrency on the software field., I am a little bit the "Isadora guy" ! But it's a proof its possible. Unfortunately, its very hard to output OSC from Millumin.</div>
<div>Jacques</div>]]></description><link>https://community.troikatronix.com/post/22096</link><guid isPermaLink="true">https://community.troikatronix.com/post/22096</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Sat, 26 Nov 2016 09:59:45 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 18 Jan 1970 03:08:55 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt">The kinect V2 is a USB3.0 device, this is why it does not work. You may be able to use something like this</span></p>
<div><span style="font-size:13.3333px">http://www.sonnettech.com/product/usb3gigethunderboltadapter.html</span></div>
<div><span style="font-size:13.3333px">  
</span></div>
<div><span style="font-size:13.3333px">if you dont need the thunderbolt port. Warning I have not tested this with the kinect.</span></div>]]></description><link>https://community.troikatronix.com/post/22090</link><guid isPermaLink="true">https://community.troikatronix.com/post/22090</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Sun, 18 Jan 1970 03:08:55 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 18 Jan 1970 03:08:37 GMT]]></title><description><![CDATA[<p dir="auto">It does not have usb3. Only usb2 ports :I</p>
]]></description><link>https://community.troikatronix.com/post/22089</link><guid isPermaLink="true">https://community.troikatronix.com/post/22089</guid><dc:creator><![CDATA[axelartes]]></dc:creator><pubDate>Sun, 18 Jan 1970 03:08:37 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Fri, 25 Nov 2016 22:10:35 GMT]]></title><description><![CDATA[<p dir="auto">Your Mac mini does have usb3 right?</p>
]]></description><link>https://community.troikatronix.com/post/22088</link><guid isPermaLink="true">https://community.troikatronix.com/post/22088</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Fri, 25 Nov 2016 22:10:35 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 18 Jan 1970 03:08:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a></p>
<p dir="auto">We updated to Sierra since we thought it might be a Yosemite issue.  Still showing only a black image on Sierra.  Do you recommend plugging the kinect to a PC and run SDK to do the handshake or what are we missing?</p>
<p dir="auto">thanks</p>
]]></description><link>https://community.troikatronix.com/post/22087</link><guid isPermaLink="true">https://community.troikatronix.com/post/22087</guid><dc:creator><![CDATA[axelartes]]></dc:creator><pubDate>Sun, 18 Jan 1970 03:08:31 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Wed, 23 Nov 2016 05:24:49 GMT]]></title><description><![CDATA[<p dir="auto">Hi, I did not compile the app for Yosemite, I don't have any machines with Yosemite still running. I will see if I get a chance to do it in the coming days and send it.</p>
]]></description><link>https://community.troikatronix.com/post/22042</link><guid isPermaLink="true">https://community.troikatronix.com/post/22042</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Wed, 23 Nov 2016 05:24:49 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Tue, 22 Nov 2016 21:08:15 GMT]]></title><description><![CDATA[<p dir="auto">Hi all,</p>
<p dir="auto"><a href="http://troikatronix.com/troikatronixforum/profile/Fred" rel="nofollow ugc">@Fred</a> thanks so much for "KinectV2_Syphon"!<br />
We are testing the app on El Capitan Macbook Pro.  Works good.  We can't make it work on Yosemite Mac mini though.  We tried debugging by unplugging the power chord just like mark recommends and still nothing.  Only a black image. <br />
We are wondering if the <u>app does not work on Yosemite?</u></p>
<p dir="auto">Thanks!</p>
<p dir="auto"><img alt class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/22039</link><guid isPermaLink="true">https://community.troikatronix.com/post/22039</guid><dc:creator><![CDATA[axelartes]]></dc:creator><pubDate>Tue, 22 Nov 2016 21:08:15 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Wed, 07 Sep 2016 15:04:17 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a></span></p>
<div style="font-size:10pt;line-height:normal">Funny, as always.. shortly after writing the previous post I found the <span style="font-size:13.3333px;line-height:16.8px;background-color:rgb(248, 248, 248)">coordinate mapper function in the </span><span style="font-size:13.3333px;line-height:16.8px;background-color:rgb(248, 248, 248)">ofxKinectForWindows2 addon (that is what I am working with)</span></div>
<div style="font-size:10pt;line-height:normal"><span style="font-size:13.3333px;line-height:16.8px;background-color:rgb(248, 248, 248)">I see that nearly what I want to do is already done in the BodyIndexColor example, so I think I can simply port that code with some minor changes (previously I was building from the Base example)</span></div>
<div><span style="font-size:13.3333px;line-height:16.8px;background-color:rgb(248, 248, 248)">Thanks for the info. I had hoped that the images were corrected for alignment upfront (in the kinect hardware before exposing the images). Simply wasn't sure of how the Kinects structure/logic is setup.</span></div>
<div style="font-size:10pt;line-height:normal"><span style="font-size:13.3333px;line-height:16.8px;background-color:rgb(248, 248, 248)">  
</span></div>]]></description><link>https://community.troikatronix.com/post/21130</link><guid isPermaLink="true">https://community.troikatronix.com/post/21130</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 07 Sep 2016 15:04:17 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Wed, 07 Sep 2016 03:13:01 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@DusX</a> Ok, lets go back to some fundamentals, no amount of scaling and quad warping will actually line up 2 cameras, or a camera and a projector. </span><span style="font-family:Arial, Verdana;font-size:13.3333px"> The lenses, sensors and imaging systems will produce differently warped images (no image is not warped) and have different extrinsics, instrinsics and FOV's. The offset is not linear and needs a complicated algorithm to transform between one and the other. </span></p>
<div><span style="font-size:10pt">  
</span></div>
<div><span style="font-size:10pt">Isadora misses fundamental tools to do this. It can be done through some calibration (like you can see with camera calibration in openCV).Microsoft have of course prepared this transformation in </span><span style="font-size:13.3333px">their</span><span style="font-size:10pt"> SDK through the coordinate mapper that is </span><span style="font-size:13.3333px">accessible</span><span style="font-size:10pt"> in OF in the windows only addon </span><span style="font-size:13.3333px">ofxKinectForWindows2</span>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:normal;line-height:normal">If you are on PC in OF you can see a bit how this works with these functions (this is not the place to go into depth into code so here are the method names)</div>
<div>
<div><span style="font-size:13.3333px">virtual HRESULT STDMETHODCALLTYPE MapCameraPointToDepthSpace(</span></div>
<div><span style="font-size:13.3333px">  
</span></div>
<div><span style="font-family:Arial, Verdana;font-size:13.3333px">virtual HRESULT STDMETHODCALLTYPE MapCameraPointToColorSpace( </span></div>
</div>
</div>
<div>You could prepare a mesh, or reconstruct the coordinate mapping and use a shader in the GLSL tools now available in Isadora to achieve this, but first you need to reproduce the coordinate map.</div>
<div>I have wanted this kind of intelligent image manipulation in Isadora for a long time, camera calibration, and camera to world/ projector calibration would be a great tool and is something that underlies many questions that come up on the forum- projection on tracked objects...</div>]]></description><link>https://community.troikatronix.com/post/21122</link><guid isPermaLink="true">https://community.troikatronix.com/post/21122</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Wed, 07 Sep 2016 03:13:01 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Wed, 07 Sep 2016 02:37:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a></p>
<div>I am trying to align the Depth image and the Color image in OF (from Kinect 2).</div>
<div>I can't find information on how this alignment should work. I know the color is 1920*1080 and the depth 512*424</div>
<div>but scaling the depth upto to the height of the color doesn't align the images.  
Any knowledge / pointers ?  
I can get it workably close within Isadora.. but not perfect.</div>]]></description><link>https://community.troikatronix.com/post/21121</link><guid isPermaLink="true">https://community.troikatronix.com/post/21121</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 07 Sep 2016 02:37:37 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Sun, 18 Jan 1970 01:14:44 GMT]]></title><description><![CDATA[<p dir="auto">Thanks <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/8">@Fred</a>,</p>
<div>No I haven't tried it. It does not seem to be worth the effort at this point. What are your thoughts on Apple in this area? For example, there was the Apple purchase of PrimeSense some years ago now, but nothing has emerged, except rumours about depth sensors built into future iterations of iPad etc.</div>
<div>I don't know if it is worth waiting for Apple Mac to offer development in this arena? Or perhaps it will be the next big launch or new technology for Apple?</div>
<div>cheers,</div>
<div>bonemap</div>]]></description><link>https://community.troikatronix.com/post/21120</link><guid isPermaLink="true">https://community.troikatronix.com/post/21120</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Sun, 18 Jan 1970 01:14:44 GMT</pubDate></item><item><title><![CDATA[Reply to KinectV2 OSX on Tue, 06 Sep 2016 19:24:21 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt">@</span><a href="http://troikatronix.com/troikatronixforum/profile/248/bonemap" rel="nofollow ugc">bonemap</a><span style="background-color:rgb(248, 248, 248)"><span style="font-size:13px"> there has been some activity on the libfreenect forums on this front (incorporating openNi code to get skeleton data with an updated libfreenect). In the end there may be some kind of fruitful activity, but I doubt it will catch up to the speed and efficiency as well as the large feature set on windows. This post pretty much says it is unstable and un reliable, so yes, here is something, but it does not sound ready for shows. </span></span></p>
<div><span style="background-color:rgb(248, 248, 248)"><span style="font-size:13px">  
</span></span></div>
<div><span style="background-color:rgb(248, 248, 248)"><span style="font-size:13px">Who knows it may end up working ok one day, but it has been quite a long time this works perfectly on windows, MS even took the effort to work with the creative communities of Cinder and Openframeworks to create a set of tools for using it on windows. </span></span></div>
<div>[bonemap](http://troikatronix.com/troikatronixforum/profile/248/bonemap)<span style="font-family:Verdana, Geneva, sans-serif;font-size:13px;background-color:rgb(248, 248, 248)"> did you try this?</span></div>]]></description><link>https://community.troikatronix.com/post/21119</link><guid isPermaLink="true">https://community.troikatronix.com/post/21119</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Tue, 06 Sep 2016 19:24:21 GMT</pubDate></item></channel></rss>