Deactivate all other scenes while activating one ? (exclusive activation)

  • Hi Nick,
    indeed your solution is great, i should have thought that...
    but in case my midi notes number are modified (with trigger value) to match the correct scene,
    and if i modify the relation note>scene, then i have to modify this part of patch in each scene ( maybe i could avoid it with a macro that modifies all if changed/saved)...

    so i did that awfull patch, hope this would serve someone else than me,
    thanks for your remarks or anything that could help me improv.



  • you could use the data array actor with a text file and have the scene numbers on different lines - you can use the recall input to retrieve the contents of individual lines based on the midi note value

    in the image contents of /demo.txt are 
    it is at the root level of the drive
    recalling value 1 gets 5 etc...
    editing the individual file would be reflected in each data array actor


  • more forum friendly picture format ce04b9-dataarray.png

  • if you want to use the activate deactivate method with a scene that controls others (without needing so many wires) you could do it like this 323346-activate.png

  • Hi 1000 thanks Nick, this really helps a lot !

    (for screenshot was ok after save target as ;-)


  • Basically,
    Value Delay line is THE solution to deactivate previews input, perfect !
    Data Array helps me to route inputs to expected scenes so ... Marvellous !
    THX A LOT !

  • Hi, Nick,
    now the only probem will be to reactivate the same scene several times in a row...
    any idea?

  • Add trigger delay to deactivate the scene first and tweak delay times to de- and activate. 73f56a-trigger-only-one-scene.izz

  • The problem is that i need a modul to compare "value delay line" to gate its output off in case scene is retriggered it seems to work... but if you got any better solution?
    Thx !

    76cd9f-capture-decran-2015-10-13-a-12.21.19.png e8b2d1-1-_-h-m-web.izz

  • Sorry Vanakaru (just read your post),
    your solution is great, cos it allows re-triggering the scene ( the movie will restart, and i'll choose that since I'm synced with ableton timeline (metronome start for musicians, keyb player enveloppes, midi drum set changes),
    if the guy triggering piano keyboard maybe a bit clumbsy i'll use my method that just don't deactivate the 2nd time activation...
    depends !
    Thx so much to help me learn ;-)

  • Without going into your patch too deep you may consider that there are other ways to trigger movies than activating scenes. Like entering movie nr into Player Actor, speed 0-1. That would allow you to restart the movie without a need to reactivate the scene.

    Also if your press keyboard a bit clumsy all that happens is the scene re-triggers in a fraction of a second.

  • Hi Vankaru,
    yes sure, I intend to trigger movie inside scenes with controllers for all "FX style" parts,
    and play with their numbers and position !
    That's why for this written liveset timeline part i want to be sure there's no interference and that the good movie is loaded. Also because there's a precise launching in the ableton live set, and sometimes click's automation come after movie start, ... there are tones of keyboard , waves , drumset triggered via timeline, lot's of thing are automatized,
    and then i can have my glitch zone were I want ;-)

    Hope I'm clear.
    ( the clumbsy saxophonist sends midi while playing ;-)

  • I don't really understand what it is that you now want to do.

    If the same scene is triggered again (while in that scene) do you want that to be ignored, or something in the scene to be reset to a starting state.

  • Hi Nick,
    My solution allows to trigger once, then repeated inputs are ignored until another key pressed,
    and i prefer Vankaru 's solution because trigers are on the time line so if we start again it will follow and it's perfect !
    it's solved!

  • Thats great

  • @ vanakaru

    this is an excellent solution!! thanks