<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Responses to Isadora v2.1]]></title><description><![CDATA[<p dir="auto">Dear All,</p>
<div>This is a place to add your thoughts and comments about Isadora v2.1</div>
<div>Best,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/topic/2259/responses-to-isadora-v2-1</link><generator>RSS for Node</generator><lastBuildDate>Mon, 17 Aug 2026 17:47:49 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2259.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 02 Nov 2015 19:08:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sat, 16 Jan 2016 17:40:07 GMT]]></title><description><![CDATA[<p dir="auto">Dear <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1608">@Old_Dog</a></p>
<p dir="auto">Please don't post the same issue several times. You will also get an answer if you post it once and if it is a new issue please create a new topic.</p>
<p dir="auto">Thank you.</p>
<p dir="auto">Best Michel</p>
]]></description><link>https://community.troikatronix.com/post/18456</link><guid isPermaLink="true">https://community.troikatronix.com/post/18456</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Sat, 16 Jan 2016 17:40:07 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sat, 16 Jan 2016 16:54:20 GMT]]></title><description><![CDATA[<p dir="auto">I have posted this comment on several threads but on my MAC Open Recent crashes the program in 2.1 and the Global Keystone actor does not respond as expected (none of the Bottom parameters respond and the Top parameters are mostly reversed.</p>
<div>TLH: Pulls in TL horizontal and vertical towards center</div>
<div>TLV: Pulls in TR horizontal and vertical towards center</div>
<div>TRH: Pulls in BL horizontal and vertical towards center</div>
<div>TRV: Pulls in BR horizontal and vertical towards center</div>]]></description><link>https://community.troikatronix.com/post/18452</link><guid isPermaLink="true">https://community.troikatronix.com/post/18452</guid><dc:creator><![CDATA[Old_Dog]]></dc:creator><pubDate>Sat, 16 Jan 2016 16:54:20 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 10 Nov 2015 09:23:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/317">@crystalhorizon</a></p>
<p dir="auto">Here is another post explaining how the video delay works: <a href="http://troikatronix.com/troikatronixforum/discussion/1021/livecamera-with-1.5minutes-delay-over-one-hour" rel="nofollow ugc">http://troikatronix.com/troikatronixforum/discussion/1021/livecamera-with-1.5minutes-delay-over-one-hour</a></p>
<p dir="auto">Best Michel</p>
]]></description><link>https://community.troikatronix.com/post/17770</link><guid isPermaLink="true">https://community.troikatronix.com/post/17770</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Tue, 10 Nov 2015 09:23:39 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 10 Nov 2015 02:42:44 GMT]]></title><description><![CDATA[<p dir="auto">Not that I know of</p>
]]></description><link>https://community.troikatronix.com/post/17769</link><guid isPermaLink="true">https://community.troikatronix.com/post/17769</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Tue, 10 Nov 2015 02:42:44 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Mon, 09 Nov 2015 23:04:41 GMT]]></title><description><![CDATA[<p dir="auto">I saw the Video delay is cpu only-is there something for gpu?</p>
]]></description><link>https://community.troikatronix.com/post/17768</link><guid isPermaLink="true">https://community.troikatronix.com/post/17768</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Mon, 09 Nov 2015 23:04:41 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sun, 08 Nov 2015 20:01:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/235">@Marci</a></p>
<div>That is what I do. I use JunXion to track camera input and send data over to Isadora via MIDI or OSC.</div>
<div>JunXion is pretty effecient and easy to set up. And has better tracking capabilities I think.</div>]]></description><link>https://community.troikatronix.com/post/17739</link><guid isPermaLink="true">https://community.troikatronix.com/post/17739</guid><dc:creator><![CDATA[vanakaru]]></dc:creator><pubDate>Sun, 08 Nov 2015 20:01:31 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sun, 08 Nov 2015 16:49:18 GMT]]></title><description><![CDATA[<p dir="auto">Does it not make more sense to run eyes+ off a parallel branch just to get the detection vectors etc and the video on that branch terminates there, whilst also keeping all the video in GPU land simultaneously on the other branch...? Effectively working off a copy....? Or am I misunderstanding?</p>
]]></description><link>https://community.troikatronix.com/post/17738</link><guid isPermaLink="true">https://community.troikatronix.com/post/17738</guid><dc:creator><![CDATA[Marci]]></dc:creator><pubDate>Sun, 08 Nov 2015 16:49:18 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sun, 08 Nov 2015 15:36:36 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-size:10pt">In a few other threads there is some talk of eye and eyes++ getting a revamp and having built in conversion from GPU to CPU. This does make a user friendly option but IMHO it is a wasteful solution. Moving data from GPU to CPU and vice versa is slow and costly and should be avoided at all costs. If actors, well particularly eyes and eyes++ are not to be ported to proper GPU actors they need to be complimented with either mutable CPU/GPU actors or a set of CPU actors like crop for </span><span style="font-size:13.3333px">prepping</span><span style="font-size:10pt"> the image (maybe the new eyes will have an ROI setting and rotate options for the incoming stream). If you take this thread for example, </span></p>
<div><span style="font-size:13.3333px">http://troikatronix.com/troikatronixforum/discussion/2325/eye-is-cpu-only#latest</span></div>
<div><span style="font-size:13.3333px">  
</span></div>
<div><span style="font-size:13.3333px">and this from mark "</span><span style="font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.8px;background-color:rgb(248, 248, 248)">Also, please note that the updated plugin will have no advantage over using the GPU to CPU Converter, because the video </span><span style="font-style:oblique;font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.8px;background-color:rgb(248, 248, 248)">must</span><span style="font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.8px;background-color:rgb(248, 248, 248)"> be on the CPU to do the analysis; the updated plugin will simply do this for you" I dont quite get the logic- in this case you will force anyone using tracking to use a very costly process when in this case the old technology should do a better job. </span></div>
<div><span style="font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.8px;background-color:rgb(248, 248, 248)">  
</span></div>
<div><span style="background-color:rgb(248, 248, 248)"><span style="font-size:12px;line-height:16.8px">In this case a CPU based video in watcher and a CPU based crop will use less overhead as in the first case the video in watcher will be uploading the data to the GFX card, and then downloading it again after the crop for eyes and then likely users will use more GPU tools to generate images, possible re-uploading the video in watcher to do effects as overlays on the live feed- as we don't have access to the texture data that was originally uploaded we go through the whole process again and slow everything down.</span></span></div>
<div><span style="background-color:rgb(248, 248, 248)"><span style="font-size:12px;line-height:16.8px">  
</span></span></div>
<div><span style="background-color:rgb(248, 248, 248)"><span style="font-size:12px;line-height:16.8px">If eyes cannot get a GPU version (on windows this is easy using compute shaders to get results back from the GPU but OSX's ever lagging implementation of open GL means this is not as easy), then maybe it should have a built in CPU based actor</span></span></div>
<div><span style="font-size:12px;line-height:16.8px;background-color:rgb(248, 248, 248)">  
</span></div>
<div><span style="font-size:12px;line-height:16.8px;background-color:rgb(248, 248, 248)">  
</span></div>]]></description><link>https://community.troikatronix.com/post/17736</link><guid isPermaLink="true">https://community.troikatronix.com/post/17736</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Sun, 08 Nov 2015 15:36:36 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sat, 17 Jan 1970 17:57:56 GMT]]></title><description><![CDATA[<p dir="auto">comment deleted</p>
]]></description><link>https://community.troikatronix.com/post/17732</link><guid isPermaLink="true">https://community.troikatronix.com/post/17732</guid><dc:creator><![CDATA[Bill Cottman]]></dc:creator><pubDate>Sat, 17 Jan 1970 17:57:56 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Fri, 06 Nov 2015 19:30:35 GMT]]></title><description><![CDATA[<p dir="auto">Yes, examples would be very helpful. Actually I was finally able to get what I wanted from the example that Jaques posted awhile ago in response to someone wanting to get input from 8 sensors into Isadora. So, some simple examples of common scenarios would go a long way to making things clear. Thanks!</p>
]]></description><link>https://community.troikatronix.com/post/17716</link><guid isPermaLink="true">https://community.troikatronix.com/post/17716</guid><dc:creator><![CDATA[jtoenjes]]></dc:creator><pubDate>Fri, 06 Nov 2015 19:30:35 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Thu, 05 Nov 2015 15:11:23 GMT]]></title><description><![CDATA[<p dir="auto">Mark,</p>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal">I prepare a workshop in Paris with example in Arduino, Live, Processing and Unity. I am writing a manual in French but I will translate it in English for the other half of the world… :-)</div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal">– communication Isadora/Arduino though Serial, OSC and DMX</div>
<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal">– communication Isadora/Live through sound<span style="font-size:10pt">flower and midi</span></div>
<div><span style="font-family:Arial, Verdana;font-size:13px">– c</span>ommunication Isadora/processing through OSC and Syphon</div>
<div><span style="font-family:Arial, Verdana;font-size:13px">– c</span>ommunication Isadora/Unity though OSC and Syphon</div>
<div>French version will be ready for november 15</div>
<div>English first translation december 15, earlier if I found english speaking help…</div>
<div>All the best,</div>]]></description><link>https://community.troikatronix.com/post/17701</link><guid isPermaLink="true">https://community.troikatronix.com/post/17701</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Thu, 05 Nov 2015 15:11:23 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sat, 17 Jan 1970 17:52:09 GMT]]></title><description><![CDATA[<p dir="auto">Dear <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/104">@jtoenjes</a> + <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/13">@jhoepffner</a>,</p>
<div>Yes, well, the problem with serial communications is that there is no standard at all. To be able to handle nearly anything, the interface is necessarily complex. That's really the first problem.</div>
<div>Take a look at [this serial protocol document](https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CB0QFjAAahUKEwjs8P-nuvnIAhXMOz4KHXhTC-o&amp;url=https%3A%2F%2Fwww.basecamelectronics.com%2Ffiles%2FSimpleBGC_2_4_Serial_Protocol_Specification.pdf&amp;usg=AFQjCNH2bLDfYxH6PQFCFzj8ectmU_ibzQ) I found on the web. The parsing system is designed to allow you to work with something as complex as what is specified here. But even reading the document, for someone who is not a programmer, is pretty difficult.</div>
<div>Probably a set of clear examples for the most common situations – the primary one being receiving data from Arduino – would go a long way to solving this problem.</div>
<div>You could help us by perhaps sharing some examples of data streams you had a difficult time figuring out how to parse. If you have that information handy, that would be most helpful</div>
<div>In any case, <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/181">@Primaldivine</a> is working on a major update to the documentation now. I will see what we can do before v2.2 in late December.</div>
<div>Best Wishes,</div>
<div>Mark</div>
<div>(@DusX, could you ensure this isssue is recorded on our feature request list? Thanks)</div>]]></description><link>https://community.troikatronix.com/post/17694</link><guid isPermaLink="true">https://community.troikatronix.com/post/17694</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sat, 17 Jan 1970 17:52:09 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Thu, 05 Nov 2015 07:26:49 GMT]]></title><description><![CDATA[<p dir="auto">I agree with the comment on serial manual… I now begin to be able to use it for Arduino reception and command but a rewrite would be very helpful.</p>
<div>But serial communication is not easy too…</div>]]></description><link>https://community.troikatronix.com/post/17685</link><guid isPermaLink="true">https://community.troikatronix.com/post/17685</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Thu, 05 Nov 2015 07:26:49 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sat, 17 Jan 1970 17:51:51 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-style:normal">I tried to comment on the "Version 2.1 is available" announcement, but seems like comments aren't working there? Anyway, my suggestion going forward is to completely rewrite the manual section on Serial In data parsing. Although it is quite thorough, it is possibly the most confusing bit of manual reading I have ever done. I am having a REALLY hard time figuring this out. Thanks in advance, Mark. Otherwise I</span> <em>love</em> v.2.1.</p>
<div>John</div>]]></description><link>https://community.troikatronix.com/post/17683</link><guid isPermaLink="true">https://community.troikatronix.com/post/17683</guid><dc:creator><![CDATA[jtoenjes]]></dc:creator><pubDate>Sat, 17 Jan 1970 17:51:51 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Wed, 04 Nov 2015 09:29:27 GMT]]></title><description><![CDATA[<p dir="auto">Dear Armando,</p>
<div>I can write you personally about the "perfect storm" of things that came together on that particular day – it was more than Izzy and v2.1. </div>
<div>But with regard to the Point List, all I can say is "Oops." I have a handful of plugins that are for my private artwork, and normally they are all automatically deleted when I build the installer. The Point List actor relates to one of those private plugins. It should have been deleted too. (There was another one noticed by <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/240">@Nick</a> above.)</div>
<div>I'll ensure it is deleted from the build and re--upload the installer.</div>
<div>Best Wishes,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/17667</link><guid isPermaLink="true">https://community.troikatronix.com/post/17667</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Wed, 04 Nov 2015 09:29:27 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Wed, 04 Nov 2015 03:17:41 GMT]]></title><description><![CDATA[<p dir="auto">And a second post to say: what in the world is the point list?Is it what I have been asking about? Like the  <span class="Apple-tab-span" style="white-space:pre"></span> Nodes object in max? Where do we connect it? Have absolutely no clue. Did I miss a new feat ?</p>
]]></description><link>https://community.troikatronix.com/post/17663</link><guid isPermaLink="true">https://community.troikatronix.com/post/17663</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Wed, 04 Nov 2015 03:17:41 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Wed, 04 Nov 2015 03:10:49 GMT]]></title><description><![CDATA[<p dir="auto">I saw your a little sad post on fb. You are dong a big piece with dawn and releasing 2.1. Don't even think how you can do it. Big fat round of applause to Mark and the amazing team. I want to stress that. Thanks!!!</p>
]]></description><link>https://community.troikatronix.com/post/17662</link><guid isPermaLink="true">https://community.troikatronix.com/post/17662</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Wed, 04 Nov 2015 03:10:49 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 03 Nov 2015 19:29:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/235">@Marci</a><br />
 Perfect work around!</p>
<div>  
But yes, its much easier to to deal with now, and opens up more CPU time.  
</div>]]></description><link>https://community.troikatronix.com/post/17658</link><guid isPermaLink="true">https://community.troikatronix.com/post/17658</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 03 Nov 2015 19:29:55 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 03 Nov 2015 17:42:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a> had definitely noticed it - figured it was by design so I'd been getting round it by setting a global var to store current time and last time, and if the difference wasn't at least a specified time gap then skip running the main loop. Glad it's been tamed!</p>
]]></description><link>https://community.troikatronix.com/post/17657</link><guid isPermaLink="true">https://community.troikatronix.com/post/17657</guid><dc:creator><![CDATA[Marci]]></dc:creator><pubDate>Tue, 03 Nov 2015 17:42:49 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Sat, 17 Jan 1970 17:49:22 GMT]]></title><description><![CDATA[<p dir="auto">Dear <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/13">@jhoepffner</a></p>
<div>I think your idea of being able to select from the group is a good one, and relatively easy implement. We'll add it to the list of requested features, and see if we can get that into v2.2 which will arrive by the end of December.</div>
<div>Best,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/17647</link><guid isPermaLink="true">https://community.troikatronix.com/post/17647</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sat, 17 Jan 1970 17:49:22 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 03 Nov 2015 14:06:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/235">@Marci</a> I had found a bug were a single main() was called dozens of times per frame because I had 20+ inputs. Each time an input was change the main () was called and processed for this single updated value. The method worked well enough for simple scripts, bit would slow down isadora with complex scripts with many inputs. It now runs in a Controlled manner, allowing the inputs to be updated as expected by the patch before executing. My tests all show this to be running much faster and more reliably. If you had not noticed the problem I mention, you should not notice any difference. How ever moving forward this change will alow you to push harder.</p>
]]></description><link>https://community.troikatronix.com/post/17644</link><guid isPermaLink="true">https://community.troikatronix.com/post/17644</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 03 Nov 2015 14:06:10 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 03 Nov 2015 13:58:24 GMT]]></title><description><![CDATA[<p dir="auto">@jhopffner I suggest you break the list up into sub section with logical naming. One great thing about these globals is the way you can group them by name. It allows totally name spaced use in user actors, and let's you break up large lists. Another useful thing is you can use them to pass large sets of data between javascript actors via JSON.</p>
]]></description><link>https://community.troikatronix.com/post/17642</link><guid isPermaLink="true">https://community.troikatronix.com/post/17642</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 03 Nov 2015 13:58:24 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 03 Nov 2015 10:35:34 GMT]]></title><description><![CDATA[<p dir="auto">Congratulations Mark. It looks like a stunning update and the roadmap looks very intriguing with the significant hush hush new capabilities on the horizon!</p>
<div>Many thanks.</div>]]></description><link>https://community.troikatronix.com/post/17637</link><guid isPermaLink="true">https://community.troikatronix.com/post/17637</guid><dc:creator><![CDATA[Unfenswinger]]></dc:creator><pubDate>Tue, 03 Nov 2015 10:35:34 GMT</pubDate></item><item><title><![CDATA[Reply to Responses to Isadora v2.1 on Tue, 03 Nov 2015 10:13:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/317">@crystalhorizon</a></p>
<div>Yes, use the Virtual Stage. It will run about a  thousand times faster than the 3D Renderer because everything stays on the graphics card.</div>
<div>Best Wishes,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/17636</link><guid isPermaLink="true">https://community.troikatronix.com/post/17636</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Tue, 03 Nov 2015 10:13:08 GMT</pubDate></item></channel></rss>