<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Control of Scenes]]></title><description><![CDATA[<p dir="auto">Perhaps a strange question, but is it possible to build a control panel that allows one to trigger individual scenes, and not what is inside each scene.  So if I build a show for instance in which each scene corresponds to a separate cue and I want to trigger each cue from a "go" button on the control panel, is this possible?</p>
]]></description><link>https://community.troikatronix.com/topic/2262/control-of-scenes</link><generator>RSS for Node</generator><lastBuildDate>Thu, 11 Jun 2026 13:29:18 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2262.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 03 Nov 2015 16:40:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Control of Scenes on Tue, 03 Nov 2015 17:07:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/889">@selittle</a></p>
<p dir="auto">Yes this is possible, you have to use a jump actor for each scene and in each scene (do it once and then copy paste it) it's mode should be set to absolute.</p>
<p dir="auto">See attached sample patch.</p>
<p dir="auto">Best Michel<br />
<a href="/uploads/files/FileUpload/91/ee35d2-scenecontrol.izz">ee35d2-scenecontrol.izz</a></p>
]]></description><link>https://community.troikatronix.com/post/17653</link><guid isPermaLink="true">https://community.troikatronix.com/post/17653</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Tue, 03 Nov 2015 17:07:45 GMT</pubDate></item><item><title><![CDATA[Reply to Control of Scenes on Tue, 03 Nov 2015 17:03:23 GMT]]></title><description><![CDATA[<p dir="auto">I guess I should say never mind.  As soon as I posted this I had an epiphany and figured it out!</p>
]]></description><link>https://community.troikatronix.com/post/17652</link><guid isPermaLink="true">https://community.troikatronix.com/post/17652</guid><dc:creator><![CDATA[selittle]]></dc:creator><pubDate>Tue, 03 Nov 2015 17:03:23 GMT</pubDate></item></channel></rss>