<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[2.1 and Difference and Eyes Actors]]></title><description><![CDATA[<p dir="auto">Updating some projects that I have in pre-2.1, I have found I still must use the Classic Video In Watcher in order to pass it through the Difference Actor into Eyes.  Am I missing something or is this in need of update to work in 2.1?</p>
<div>Thanks in Advance,</div>
<div>  
<div>Kevin</div>
</div>]]></description><link>https://community.troikatronix.com/topic/2269/2-1-and-difference-and-eyes-actors</link><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 04:19:39 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2269.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 06 Nov 2015 20:43:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 2.1 and Difference and Eyes Actors on Thu, 12 Nov 2015 00:58:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/75">@kdobbe</a></p>
<div>also note that you can take advantage of gpu based scaling in the GPU to CPU converter actor.</div>
<div>This is useful for 2 reasons. </div>
<div>1- using a lower resolution for Eyes has always been a smart savings of CPU power</div>
<div>2- getting the lower resolution from the GPU saves addition CPU cycles.</div>]]></description><link>https://community.troikatronix.com/post/17788</link><guid isPermaLink="true">https://community.troikatronix.com/post/17788</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 12 Nov 2015 00:58:09 GMT</pubDate></item><item><title><![CDATA[Reply to 2.1 and Difference and Eyes Actors on Sat, 07 Nov 2015 20:27:03 GMT]]></title><description><![CDATA[<p dir="auto"><span style="font-style:normal;font-variant:normal;font-weight:normal;font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.799999237060547px;background-color:rgb(248, 248, 248)">For the moment you will need to use the GPU to CPU Converter actor to work with Eyes or Eyes++. We will make these actors fully GPU compatible in the v2.2 release in late December, and an updated version of the plugin will be made available as soon as it is ready.</span></p>
<div style="font-style:normal;font-variant:normal;font-weight:normal"><span style="font-size:12px;line-height:16.799999237060547px;background-color:rgb(248, 248, 248)">  
</span></div>
<div><span style="background-color:rgb(248, 248, 248)"><span style="font-size:12px;line-height:16.799999237060547px">So, what I would do is to use the GPU enhanced version of Difference, and convert the video to CPU based just before Eyes or Eyes++.</span>  
</span>
<div style="font-style:normal;font-variant:normal;font-weight:normal;font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.799999237060547px;margin:8px 0px 12px;padding:0px;border:0px;outline:0px;vertical-align:baseline">(Note that the updated plugin will have no advantage over using the GPU to CPU Converter, because the video <span style="font-style:oblique">must</span> be on the CPU to do the analysis; the updated plugin will simply do this for you.)</div>
<div style="font-style:normal;font-variant:normal;font-weight:normal;font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.799999237060547px;margin:8px 0px 12px;padding:0px;border:0px;outline:0px;vertical-align:baseline">Best Wishes,</div>
<div style="font-style:normal;font-variant:normal;font-weight:normal;font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16.799999237060547px;margin:8px 0px 12px;padding:0px;border:0px;outline:0px;vertical-align:baseline">Mark</div>
</div>]]></description><link>https://community.troikatronix.com/post/17729</link><guid isPermaLink="true">https://community.troikatronix.com/post/17729</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sat, 07 Nov 2015 20:27:03 GMT</pubDate></item><item><title><![CDATA[Reply to 2.1 and Difference and Eyes Actors on Sat, 07 Nov 2015 15:16:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/75">@kdobbe</a></p>
<p dir="auto">This is sure something that has to be optimized.</p>
<p dir="auto">Best Michel</p>
]]></description><link>https://community.troikatronix.com/post/17726</link><guid isPermaLink="true">https://community.troikatronix.com/post/17726</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Sat, 07 Nov 2015 15:16:45 GMT</pubDate></item><item><title><![CDATA[Reply to 2.1 and Difference and Eyes Actors on Sat, 07 Nov 2015 13:49:40 GMT]]></title><description><![CDATA[<p dir="auto">Ah... thank you!</p>
]]></description><link>https://community.troikatronix.com/post/17725</link><guid isPermaLink="true">https://community.troikatronix.com/post/17725</guid><dc:creator><![CDATA[kdobbe]]></dc:creator><pubDate>Sat, 07 Nov 2015 13:49:40 GMT</pubDate></item><item><title><![CDATA[Reply to 2.1 and Difference and Eyes Actors on Sat, 07 Nov 2015 08:58:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/75">@kdobbe</a></p>
<p dir="auto">You first have to attache the "difference" actor to eyes and then ad the "video in watcher" to difference. So instead of starting at the beginning of the chain start at the end.</p>
<p dir="auto">Best Michel</p>
]]></description><link>https://community.troikatronix.com/post/17720</link><guid isPermaLink="true">https://community.troikatronix.com/post/17720</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Sat, 07 Nov 2015 08:58:50 GMT</pubDate></item></channel></rss>