<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sprite actor]]></title><description><![CDATA[<p dir="auto">Hi!</p>
<div>I dont see sprite actor anymore, but I see it in my old projects (with a different colour)</div>
<div>It became obsolete? is there a better alternative?</div>]]></description><link>https://community.troikatronix.com/topic/2390/sprite-actor</link><generator>RSS for Node</generator><lastBuildDate>Sun, 17 May 2026 06:01:27 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2390.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 09 Jan 2016 18:52:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Sprite actor on Thu, 02 Jun 2016 07:21:04 GMT]]></title><description><![CDATA[<p dir="auto">...actually: ignore me. i think the 3D projector to a Virtual Stage does everything the Sprite used to do, and the PanSpinZoom, and the Spinner, all combined and on GPU. nice.</p>
]]></description><link>https://community.troikatronix.com/post/20154</link><guid isPermaLink="true">https://community.troikatronix.com/post/20154</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Thu, 02 Jun 2016 07:21:04 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Tue, 31 May 2016 08:58:18 GMT]]></title><description><![CDATA[<blockquote>
<blockquote>
<p dir="auto">bump&lt;&lt;</p>
</blockquote>
</blockquote>
<div>is there a GPU Sprite ready yet?</div>]]></description><link>https://community.troikatronix.com/post/20128</link><guid isPermaLink="true">https://community.troikatronix.com/post/20128</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Tue, 31 May 2016 08:58:18 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Thu, 03 Mar 2016 20:44:31 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Michel, good to know!</p>
]]></description><link>https://community.troikatronix.com/post/19181</link><guid isPermaLink="true">https://community.troikatronix.com/post/19181</guid><dc:creator><![CDATA[dbengali]]></dc:creator><pubDate>Thu, 03 Mar 2016 20:44:31 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Thu, 03 Mar 2016 20:38:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/395">@dbengali</a></p>
<p dir="auto">As far as I know not in the next version 2.2. But the plan is to get a gpu version sooner or later for all if possible.</p>
<p dir="auto">Best Michel</p>
]]></description><link>https://community.troikatronix.com/post/19179</link><guid isPermaLink="true">https://community.troikatronix.com/post/19179</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Thu, 03 Mar 2016 20:38:04 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Thu, 03 Mar 2016 20:19:53 GMT]]></title><description><![CDATA[<p dir="auto">Just curious if the Sprite actor will eventually return in GPU form with the same functionality as it used to have, or if we will need to get used to other methods?</p>
<div>I find Sprite very useful in that it (a) plays input at natural size rather than scaled to the stage, and in that (b) I can have global projector settings stored in a user actor, to apply to a whole show, but still steer content around within that calibration on a scene-by-scene basis, without needing many instances of projectors that become impossible to globally adjust if focus needs to be fixed.</div>]]></description><link>https://community.troikatronix.com/post/19178</link><guid isPermaLink="true">https://community.troikatronix.com/post/19178</guid><dc:creator><![CDATA[dbengali]]></dc:creator><pubDate>Thu, 03 Mar 2016 20:19:53 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Thu, 25 Feb 2016 13:54:06 GMT]]></title><description><![CDATA[<p dir="auto">Very willing, but I am away from this possibility until april. I will do it then!</p>
]]></description><link>https://community.troikatronix.com/post/19073</link><guid isPermaLink="true">https://community.troikatronix.com/post/19073</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Thu, 25 Feb 2016 13:54:06 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Thu, 18 Feb 2016 06:08:11 GMT]]></title><description><![CDATA[<p dir="auto">I'm intrigued, would you be willing to post a short video of this in action?</p>
]]></description><link>https://community.troikatronix.com/post/18955</link><guid isPermaLink="true">https://community.troikatronix.com/post/18955</guid><dc:creator><![CDATA[tadakan]]></dc:creator><pubDate>Thu, 18 Feb 2016 06:08:11 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Thu, 21 Jan 2016 10:55:02 GMT]]></title><description><![CDATA[<p dir="auto">Very interesting</p>
]]></description><link>https://community.troikatronix.com/post/18537</link><guid isPermaLink="true">https://community.troikatronix.com/post/18537</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Thu, 21 Jan 2016 10:55:02 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Sun, 17 Jan 2016 22:01:57 GMT]]></title><description><![CDATA[<p dir="auto">Looks very interesting. I'm glad it's working out well for you.</p>
]]></description><link>https://community.troikatronix.com/post/18475</link><guid isPermaLink="true">https://community.troikatronix.com/post/18475</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sun, 17 Jan 2016 22:01:57 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Sun, 17 Jan 2016 15:40:20 GMT]]></title><description><![CDATA[<p dir="auto">so. I am running 96 3D projectors each projecting an picture. each macro that contains the behaviour looks like in the attachment.</p>
<div>then, I am using motion blur and HSL adjust affecting all 96 3D projectors.</div>
<div>my target fps is 25fps and my real fps goes between 24.8 and 25fps</div>
<div>:)</div>
<div>pretty neat</div>
<p dir="auto"><img src="/uploads/files/FileUpload/6d/a6a2f3-untitled-1.jpg" alt="a6a2f3-untitled-1.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/18471</link><guid isPermaLink="true">https://community.troikatronix.com/post/18471</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Sun, 17 Jan 2016 15:40:20 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Wed, 13 Jan 2016 12:10:49 GMT]]></title><description><![CDATA[<p dir="auto">I will post something when I have it running</p>
]]></description><link>https://community.troikatronix.com/post/18404</link><guid isPermaLink="true">https://community.troikatronix.com/post/18404</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Wed, 13 Jan 2016 12:10:49 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Tue, 12 Jan 2016 16:16:39 GMT]]></title><description><![CDATA[<p dir="auto">I wasn't sure if you needed as many video chains (repeated actors).</p>
<div>Seems like a user actor to contain the group is probably easiest.</div>
<div>I'm interested to know how it goes with 96 copies of these.</div>]]></description><link>https://community.troikatronix.com/post/18396</link><guid isPermaLink="true">https://community.troikatronix.com/post/18396</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 12 Jan 2016 16:16:39 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Tue, 12 Jan 2016 15:37:45 GMT]]></title><description><![CDATA[<p dir="auto">almost never all of them together.</p>
<div>often a lot of them together.</div>]]></description><link>https://community.troikatronix.com/post/18394</link><guid isPermaLink="true">https://community.troikatronix.com/post/18394</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Tue, 12 Jan 2016 15:37:45 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Tue, 12 Jan 2016 14:51:24 GMT]]></title><description><![CDATA[<p dir="auto">Yes, any 3D projector.<br />
<a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/578">@camilozk</a></p>
<div>Are you displaying images from all picture players at once?  
Or switching between?</div>]]></description><link>https://community.troikatronix.com/post/18393</link><guid isPermaLink="true">https://community.troikatronix.com/post/18393</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 12 Jan 2016 14:51:24 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Tue, 12 Jan 2016 10:49:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/578">@camilozk</a> to my knowledge only 3d projectors can be set to "renderer" i tried with a copy of 60 projectors and it still works fine. Just give it a try!</p>
]]></description><link>https://community.troikatronix.com/post/18390</link><guid isPermaLink="true">https://community.troikatronix.com/post/18390</guid><dc:creator><![CDATA[gapworks]]></dc:creator><pubDate>Tue, 12 Jan 2016 10:49:32 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Tue, 12 Jan 2016 09:34:44 GMT]]></title><description><![CDATA[<p dir="auto">like this I have it working <img src="/uploads/files/FileUpload/9c/91bd29-untitled-1.jpg" alt="91bd29-untitled-1.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/18388</link><guid isPermaLink="true">https://community.troikatronix.com/post/18388</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Tue, 12 Jan 2016 09:34:44 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Sat, 17 Jan 1970 19:29:51 GMT]]></title><description><![CDATA[<p dir="auto">Great. I never used a virtual stage so far. thanks for the advice!!!</p>
<div>now, I still have questions. I cannot use a projector, I need to use a 3D projector for this right?</div>
<div>and in regards of computer usage, is it ok to have 96 3D projectors?</div>]]></description><link>https://community.troikatronix.com/post/18382</link><guid isPermaLink="true">https://community.troikatronix.com/post/18382</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Sat, 17 Jan 1970 19:29:51 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Tue, 12 Jan 2016 08:02:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/578">@camilozk</a> I use a 3d projector switch from stage to renderer and send it to a virtual stage. just as keftaparty mentioned and it works fine. all my effects are between the virtual stage and the projector!</p>
<div>best</div>
<div>p.</div>]]></description><link>https://community.troikatronix.com/post/18379</link><guid isPermaLink="true">https://community.troikatronix.com/post/18379</guid><dc:creator><![CDATA[gapworks]]></dc:creator><pubDate>Tue, 12 Jan 2016 08:02:10 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Mon, 11 Jan 2016 18:40:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/578">@camilozk</a></p>
<div>Maybe you can render your 96 projectors to a virtual stage, and apply your blur to the output of this virtual stage.</div>
<div>Mehdi</div>]]></description><link>https://community.troikatronix.com/post/18370</link><guid isPermaLink="true">https://community.troikatronix.com/post/18370</guid><dc:creator><![CDATA[keftaparty]]></dc:creator><pubDate>Mon, 11 Jan 2016 18:40:28 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Mon, 11 Jan 2016 18:19:46 GMT]]></title><description><![CDATA[<p dir="auto">no worries. I have my patch already sorted out. what I am still missing is what I commented before:</p>
<div>I am triggering pictures with midi signals. 96 images. 96 projectors. how can I apply a motion blur to the 96 projector without using 96 motion blur?</div>]]></description><link>https://community.troikatronix.com/post/18369</link><guid isPermaLink="true">https://community.troikatronix.com/post/18369</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Mon, 11 Jan 2016 18:19:46 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Sun, 10 Jan 2016 21:15:00 GMT]]></title><description><![CDATA[<p dir="auto">Sorry, no file.<br />
I can't find an older sample file using the user actor that I can extract.</p>
]]></description><link>https://community.troikatronix.com/post/18361</link><guid isPermaLink="true">https://community.troikatronix.com/post/18361</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sun, 10 Jan 2016 21:15:00 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Sun, 10 Jan 2016 18:46:08 GMT]]></title><description><![CDATA[<p dir="auto">Ah sorry... I will have to open and resave with an older version. (running development beta)</p>
<div>I'll re-upload today.</div>
<div>See screengrab for user actor logic.</div>
<p dir="auto"><img src="/uploads/files/FileUpload/4c/a7a254-placeimageviaprojector.jpg" alt="a7a254-placeimageviaprojector.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/18357</link><guid isPermaLink="true">https://community.troikatronix.com/post/18357</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sun, 10 Jan 2016 18:46:08 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Sat, 17 Jan 1970 19:27:25 GMT]]></title><description><![CDATA[<p dir="auto">and put this way, I have to admit I have real difficulties imagining why did I use the sprite in the first place...</p>
<div>I will be working this out. I have 96 sprites to replace.</div>
<div>now, I am still trying to figure out something. when I was using the sprites, the last string was passing through a motion blur, which means that all the sprites were affected by this motion blur. Now I will be using 96 projectors, but as they have no "output", I cannot send it to a motion blur. How could I apply motion blur to the result of these 96 projectors?</div>]]></description><link>https://community.troikatronix.com/post/18350</link><guid isPermaLink="true">https://community.troikatronix.com/post/18350</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Sat, 17 Jan 1970 19:27:25 GMT</pubDate></item><item><title><![CDATA[Reply to Sprite actor on Sun, 10 Jan 2016 16:39:17 GMT]]></title><description><![CDATA[<p dir="auto">regarding your user actor, isadora complains that "the file cannot be opened because it was saved by a newer version of isadora"</p>
<div>I am using 2.1</div>]]></description><link>https://community.troikatronix.com/post/18349</link><guid isPermaLink="true">https://community.troikatronix.com/post/18349</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Sun, 10 Jan 2016 16:39:17 GMT</pubDate></item></channel></rss>