<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Moving An Object in Isadora]]></title><description><![CDATA[<p dir="auto">I'm attempting to move an object along a pre-determined path and I saw that folks have recommended using a data array and/or an envelope generator ++ actor and I'm a bit at a loss of how to implement this.</p>
<div>I've got as far as determining the start position and the end position but getting the data into a usable location that can then influence the horizontal and vertical positions on the projector is a little confusing to me.</div>
<div>Any help would be appreciated! (I'm about to start tech and this is a last minute director request)</div>
<div>Thank you!</div>]]></description><link>https://community.troikatronix.com/topic/2423/moving-an-object-in-isadora</link><generator>RSS for Node</generator><lastBuildDate>Sun, 12 Apr 2026 01:00:32 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2423.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 23 Jan 2016 00:26:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Moving An Object in Isadora on Mon, 25 Jan 2016 15:52:48 GMT]]></title><description><![CDATA[<p dir="auto">A similar apprach to the data array method can be done with javascript. Either an external txt file with the data or even within text/ture actor, read out line by line.</p>
]]></description><link>https://community.troikatronix.com/post/18606</link><guid isPermaLink="true">https://community.troikatronix.com/post/18606</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Mon, 25 Jan 2016 15:52:48 GMT</pubDate></item><item><title><![CDATA[Reply to Moving An Object in Isadora on Sun, 24 Jan 2016 03:37:47 GMT]]></title><description><![CDATA[<p dir="auto">You could also try using curature with the envelope generator to curve your path</p>
]]></description><link>https://community.troikatronix.com/post/18595</link><guid isPermaLink="true">https://community.troikatronix.com/post/18595</guid><dc:creator><![CDATA[Isadora]]></dc:creator><pubDate>Sun, 24 Jan 2016 03:37:47 GMT</pubDate></item><item><title><![CDATA[Reply to Moving An Object in Isadora on Sat, 23 Jan 2016 16:50:24 GMT]]></title><description><![CDATA[<p dir="auto">Thank you!</p>
]]></description><link>https://community.troikatronix.com/post/18594</link><guid isPermaLink="true">https://community.troikatronix.com/post/18594</guid><dc:creator><![CDATA[wwachalovsky]]></dc:creator><pubDate>Sat, 23 Jan 2016 16:50:24 GMT</pubDate></item><item><title><![CDATA[Reply to Moving An Object in Isadora on Sat, 23 Jan 2016 06:29:33 GMT]]></title><description><![CDATA[<p dir="auto">If you want a not straight path then you could calculate a series of points close enough together to make smooth movement and store them in a data array or text file, and get a pair of values out one after the other to move it along</p>
]]></description><link>https://community.troikatronix.com/post/18591</link><guid isPermaLink="true">https://community.troikatronix.com/post/18591</guid><dc:creator><![CDATA[nick]]></dc:creator><pubDate>Sat, 23 Jan 2016 06:29:33 GMT</pubDate></item><item><title><![CDATA[Reply to Moving An Object in Isadora on Sat, 23 Jan 2016 06:26:35 GMT]]></title><description><![CDATA[<p dir="auto">If it is moving in straight line then you could use two envelope generators set their initial values to the x and y start positions, and the final values to the x and y end positions. Set the time period of the envelope generator to how long you want it take for the journey and trigger them both to start together</p>
]]></description><link>https://community.troikatronix.com/post/18590</link><guid isPermaLink="true">https://community.troikatronix.com/post/18590</guid><dc:creator><![CDATA[nick]]></dc:creator><pubDate>Sat, 23 Jan 2016 06:26:35 GMT</pubDate></item></channel></rss>