<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to bring effected image at the beginning of a chain effect, to process it again?]]></title><description><![CDATA[<p dir="auto">Hi,<br />
I have a huge chain effect for my vids, all in 1 line,<br />
sometimes I want to freeze the final result, with FFGL freeze, but i would like to get this results back at the beginning of the chain without creating a feedback effect...<br />
I'm trying to achieve that with selectors and routeurs but i'm afraid my brain is melting...<br />
Thanks a lot,<br />
i'm preparing an example patch to post in a few minutes!</p>
<p dir="auto">PS/ maybe the simplest would be to capture a result to disk and then play it back and process it again?<br />
the problem is that i really need real time work flow...<br />
maybe a switch with a photoplayer?<br />
thanks for advices</p>
]]></description><link>https://community.troikatronix.com/topic/2482/how-to-bring-effected-image-at-the-beginning-of-a-chain-effect-to-process-it-again</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 02:52:19 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2482.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 19 Feb 2016 06:25:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Wed, 24 Feb 2016 17:47:29 GMT]]></title><description><![CDATA[<p dir="auto">in french... 'cause he's from my team...&amp; 'cause it's easier for me.</p>
<div>ton larsen doit venir du fait que tu syphonnes le stage#1 que tu réutilises dans le même stage#1</div>
<div>donc &gt;&gt;&gt; tu syphonnes ton stage#1, et tu le ré-importes dans une chaine qui part sur le stage#2</div>
<div>ton output générale sera donc le stage#2 et fini le larsen (en même temps moi j'aime bien ces larsen de stage...)</div>
<div>appelle si t'as des soucis...</div>]]></description><link>https://community.troikatronix.com/post/19061</link><guid isPermaLink="true">https://community.troikatronix.com/post/19061</guid><dc:creator><![CDATA[artoo]]></dc:creator><pubDate>Wed, 24 Feb 2016 17:47:29 GMT</pubDate></item><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Wed, 24 Feb 2016 12:46:01 GMT]]></title><description><![CDATA[<p dir="auto">pfff i'm sorry but i'm kind of blocked...<br />
i would like to use the result of the chain effect , frozen or not and process it again,<br />
but i got a larsen i can't get rid of,<br />
and if eveer i use frozen solid function, the fact that the input is shut shuts the freeze, grrrrr !</p>
<p dir="auto">thanks for help</p>
]]></description><link>https://community.troikatronix.com/post/19056</link><guid isPermaLink="true">https://community.troikatronix.com/post/19056</guid><dc:creator><![CDATA[bennid]]></dc:creator><pubDate>Wed, 24 Feb 2016 12:46:01 GMT</pubDate></item><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Wed, 24 Feb 2016 09:54:51 GMT]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<div>I think syphon is the good way, I prefer the FFGL actors to the Isadora ones.</div>
<p dir="auto"><img src="/uploads/files/FileUpload/94/55fd8c-syphon01.jpg" alt="55fd8c-syphon01.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/19051</link><guid isPermaLink="true">https://community.troikatronix.com/post/19051</guid><dc:creator><![CDATA[jhoepffner]]></dc:creator><pubDate>Wed, 24 Feb 2016 09:54:51 GMT</pubDate></item><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Tue, 23 Feb 2016 23:16:34 GMT]]></title><description><![CDATA[<p dir="auto">merci pascal, en effet ca semble le plus simple mais je me demande ce qui consomme moins de ressources...</p>
<p dir="auto">Thanks Skulpture but as I try to connect 3D proj, it's forbidden.. It allows cpu vid only, my version maybe 2.0.5.... (2.1 crashes patch )?</p>
]]></description><link>https://community.troikatronix.com/post/19037</link><guid isPermaLink="true">https://community.troikatronix.com/post/19037</guid><dc:creator><![CDATA[bennid]]></dc:creator><pubDate>Tue, 23 Feb 2016 23:16:34 GMT</pubDate></item><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Sun, 21 Feb 2016 12:18:02 GMT]]></title><description><![CDATA[<p dir="auto">coucou l'ami.....syphon......</p>
]]></description><link>https://community.troikatronix.com/post/18988</link><guid isPermaLink="true">https://community.troikatronix.com/post/18988</guid><dc:creator><![CDATA[Pascal]]></dc:creator><pubDate>Sun, 21 Feb 2016 12:18:02 GMT</pubDate></item><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Sun, 21 Feb 2016 09:49:02 GMT]]></title><description><![CDATA[<p dir="auto">Thanks skulpture, i 'll have a look but i'm pretty afraid of the ressources consumming of such a process...</p>
]]></description><link>https://community.troikatronix.com/post/18987</link><guid isPermaLink="true">https://community.troikatronix.com/post/18987</guid><dc:creator><![CDATA[bennid]]></dc:creator><pubDate>Sun, 21 Feb 2016 09:49:02 GMT</pubDate></item><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Fri, 19 Feb 2016 09:54:09 GMT]]></title><description><![CDATA[<p dir="auto">Maybe not the best way but if you change the projector to a 3D one you can then grab the output using the Virtual Stage actor and then add more effects as required? <img src="/uploads/files/FileUpload/93/206333-screen-shot-2016-02-19-at-10.53.23.png" alt="206333-screen-shot-2016-02-19-at-10.53.23.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/18970</link><guid isPermaLink="true">https://community.troikatronix.com/post/18970</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Fri, 19 Feb 2016 09:54:09 GMT</pubDate></item><item><title><![CDATA[Reply to How to bring effected image at the beginning of a chain effect, to process it again? on Fri, 19 Feb 2016 08:08:26 GMT]]></title><description><![CDATA[<p dir="auto">here's my patch sorry if it's not clear...<br />
<a href="/uploads/files/FileUpload/29/80c761-freeze-rework-issue.izz">80c761-freeze-rework-issue.izz</a></p>
]]></description><link>https://community.troikatronix.com/post/18968</link><guid isPermaLink="true">https://community.troikatronix.com/post/18968</guid><dc:creator><![CDATA[bennid]]></dc:creator><pubDate>Fri, 19 Feb 2016 08:08:26 GMT</pubDate></item></channel></rss>