<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Audio Cross Fade]]></title><description><![CDATA[<p dir="auto">Hi.</p>
<div>I want to cross fade from one audio track to another audio track in the next scene.</div>
<div>I'm using the KEYBOARD WATCHER actor with the JUMP actor with a fade time of 5 seconds.</div>
<div>When I trigger the JUMP actor it immediately cuts out the audio from the active scene and slowly fades in the audio for the next scene. I want it to crossfade. Fading out the audio for 5 seconds in the active scene while simultaneously fading in the the audio in the next scene.</div>
<div>Thanks for any advice.</div>
<div>Daniel</div>
<p dir="auto"><a href="/uploads/files/FileUpload/12/ca535a-audio-example.izz">ca535a-audio-example.izz</a></p>
]]></description><link>https://community.troikatronix.com/topic/2554/audio-cross-fade</link><generator>RSS for Node</generator><lastBuildDate>Sun, 07 Jun 2026 02:34:52 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2554.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 23 Mar 2016 15:01:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Audio Cross Fade on Thu, 24 Mar 2016 02:05:25 GMT]]></title><description><![CDATA[<p dir="auto">Thank you. That solved my problem!</p>
]]></description><link>https://community.troikatronix.com/post/19422</link><guid isPermaLink="true">https://community.troikatronix.com/post/19422</guid><dc:creator><![CDATA[chiligoldman]]></dc:creator><pubDate>Thu, 24 Mar 2016 02:05:25 GMT</pubDate></item><item><title><![CDATA[Reply to Audio Cross Fade on Wed, 23 Mar 2016 17:20:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1136">@chiligoldman</a></p>
<p dir="auto">If both sound players are set to the same "play channel" the first stops as soon as a another player starts playing on the same channel. The only exeption is if you set the players to channel 0.</p>
<p dir="auto">Best Michel</p>
]]></description><link>https://community.troikatronix.com/post/19417</link><guid isPermaLink="true">https://community.troikatronix.com/post/19417</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Wed, 23 Mar 2016 17:20:38 GMT</pubDate></item></channel></rss>