<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Jump Actor in v2.2.2]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<p dir="auto">Scenario: I'm in Scene 1 and want to activate Scene 2 at the same time as proceeding to Scene 3.</p>
<p dir="auto">Previously, I would have used the set up in the image below and the spacebar would have been the "go" button (I've tried with both Jump and Jump++, which is why they're in the image).</p>
<p dir="auto">With the new default "go", it seems that I am unable to do this. In this set up, the Jump actor doesn't work as requested to go to Scene 3, but rather we just go to the next scene, Scene 2. Activate Scene doesn't do anything because we're in the scene that I'm trying to activate.</p>
<p dir="auto">Is this expected behavior? If so, how do I accomplish what I'm trying to do?</p>
<p dir="auto">Thanks,<br />
Hugh<br />
<img src="/uploads/files/FileUpload/34/8476d7-1.jpg" alt="8476d7-1.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/topic/2564/jump-actor-in-v2-2-2</link><generator>RSS for Node</generator><lastBuildDate>Wed, 12 Aug 2026 17:50:22 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2564.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 26 Mar 2016 18:23:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Jump Actor in v2.2.2 on Sun, 27 Mar 2016 19:07:55 GMT]]></title><description><![CDATA[<p dir="auto">Dear Hugh,</p>
<div>Well, you can use the "Go Forward" trigger (look in the Go Triggers dialog) When the trigger is received, it will fire the "Go Forward" actor.</div>
<div>Let me know if that's enough to make sense, or if you need further details.</div>
<div>Best,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/19506</link><guid isPermaLink="true">https://community.troikatronix.com/post/19506</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sun, 27 Mar 2016 19:07:55 GMT</pubDate></item><item><title><![CDATA[Reply to Jump Actor in v2.2.2 on Sun, 27 Mar 2016 14:08:17 GMT]]></title><description><![CDATA[<p dir="auto">Thank you, <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@Mark</a>.</p>
<p dir="auto">In the future, would it be possible to organize it so that one can also hook up another actor?</p>
<p dir="auto">Thanks,</p>
<p dir="auto">Hugh</p>
]]></description><link>https://community.troikatronix.com/post/19500</link><guid isPermaLink="true">https://community.troikatronix.com/post/19500</guid><dc:creator><![CDATA[CitizenJoe]]></dc:creator><pubDate>Sun, 27 Mar 2016 14:08:17 GMT</pubDate></item><item><title><![CDATA[Reply to Jump Actor in v2.2.2 on Sat, 26 Mar 2016 18:33:00 GMT]]></title><description><![CDATA[<p dir="auto">Dear Hugh,</p>
<div>With four minutes before I must walk out the door, a super quick answer:  
<div>The "Go Trigger" feature doesn't support this kind of logic, because it always jumps one scene forward. I would say you should<span style="font-size:10pt"> deactivate the "Go Triggers" </span><span style="font-size:10pt">feature.</span></div>
<div>Best Wishes,</div>
<div>Mark</div>
</div>]]></description><link>https://community.troikatronix.com/post/19491</link><guid isPermaLink="true">https://community.troikatronix.com/post/19491</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sat, 26 Mar 2016 18:33:00 GMT</pubDate></item></channel></rss>