<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Coming Soon: OpenGL Shaders In Isadora]]></title><description><![CDATA[<p dir="auto">Dear All,</p>
<div style="font-style:normal">So, with the Werkstatt announcement you will have perhaps see a workshop called "Introduction to GLSL Shaders in Isadora." As it says, the next major release of Isadora will allow you to use this extremely powerful feature of your graphics card directly in Isadora.</div>
<div>For those of who you don't know what a GLSL Shader is, perhaps the easiest way to explain it is to send you to this site: http://shadertoy.com and have a look around. The most interesting thing about these shaders is that there is no "video" per se – instead, the code you see when you look at the individual shaders generates the images you see at high resolutions, and, generally speaking, really really fast. Using this new feature, in many cases you'll simply be able to cut and paste the source code from Shader Toy or other sites directly into the new GLSL Shader actor in Isadora and _voilà!_ you'll see be generating the same image.</div>
<div style="font-style:normal">Most of the code you see on sites like Shader Toy is generative. But one can also find code to do video effects on incoming video streams.</div>
<div style="font-style:normal">But the best part of all is that we've created a method to allow you to add interactive input to these shaders. The workshop will focus on helping non-coders understand how to find their way through the "gobbledygook" and add their own interactive parameters. To give you a little taste, below you'll find an example where using the Sound Level Watcher modulating the 'bumpiness' of the sphere in real-time.</div>
<div style="font-style:normal">http://troikatronix.com/files/glsl-example-640p.mov</div>
<div style="font-style:normal">(the beat by was created by Hoerspielwerkstatt_HEF)</div>
<div style="font-style:normal">We'll be sharing more information on this feature as we get closer to releasing it to you. </div>
<div style="font-style:normal">This is going to be a really exciting feature that will open a massive number of new doors. Keep your eyes open for the release date which will happen at some point before the Werkstatt.</div>
<div style="font-style:normal">Best Wishes,</div>
<div style="font-style:normal">Mark</div>]]></description><link>https://community.troikatronix.com/topic/2649/coming-soon-opengl-shaders-in-isadora</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 00:46:27 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2649.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 19 May 2016 16:43:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Coming Soon: OpenGL Shaders In Isadora on Thu, 16 Jun 2016 12:18:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a></p>
<div>If you have feature suggestions, please submit them.</div>
<div>The link is in my post signature.</div>
<div>We review these (and will do so again very shortly) before outlining our internal development path.</div>
<div>Its very helpful to hear what users want, how they would use it.</div>]]></description><link>https://community.troikatronix.com/post/20268</link><guid isPermaLink="true">https://community.troikatronix.com/post/20268</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 16 Jun 2016 12:18:28 GMT</pubDate></item><item><title><![CDATA[Reply to Coming Soon: OpenGL Shaders In Isadora on Thu, 16 Jun 2016 09:39:11 GMT]]></title><description><![CDATA[<p dir="auto">Shaders alive! is this going to trigger updating and development of the existing 3D nodes at some time in the future? Thanks for continually innovating.</p>
<div>Best,</div>
<div>Bonemap  </div>]]></description><link>https://community.troikatronix.com/post/20266</link><guid isPermaLink="true">https://community.troikatronix.com/post/20266</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Thu, 16 Jun 2016 09:39:11 GMT</pubDate></item><item><title><![CDATA[Reply to Coming Soon: OpenGL Shaders In Isadora on Thu, 02 Jun 2016 04:41:33 GMT]]></title><description><![CDATA[<p dir="auto">My birthday is in july...</p>
]]></description><link>https://community.troikatronix.com/post/20151</link><guid isPermaLink="true">https://community.troikatronix.com/post/20151</guid><dc:creator><![CDATA[fredvaillant]]></dc:creator><pubDate>Thu, 02 Jun 2016 04:41:33 GMT</pubDate></item><item><title><![CDATA[Reply to Coming Soon: OpenGL Shaders In Isadora on Tue, 24 May 2016 00:30:53 GMT]]></title><description><![CDATA[<p dir="auto">:&gt; I am going to love this!!</p>
]]></description><link>https://community.troikatronix.com/post/20064</link><guid isPermaLink="true">https://community.troikatronix.com/post/20064</guid><dc:creator><![CDATA[Bill Cottman]]></dc:creator><pubDate>Tue, 24 May 2016 00:30:53 GMT</pubDate></item><item><title><![CDATA[Reply to Coming Soon: OpenGL Shaders In Isadora on Sat, 21 May 2016 14:17:34 GMT]]></title><description><![CDATA[<p dir="auto">Cool - should allow me to ditch MMV and a syphon instance or 2!</p>
]]></description><link>https://community.troikatronix.com/post/20050</link><guid isPermaLink="true">https://community.troikatronix.com/post/20050</guid><dc:creator><![CDATA[Marci]]></dc:creator><pubDate>Sat, 21 May 2016 14:17:34 GMT</pubDate></item><item><title><![CDATA[Reply to Coming Soon: OpenGL Shaders In Isadora on Fri, 20 May 2016 09:19:38 GMT]]></title><description><![CDATA[<div>Just to tease.... </div>
<p dir="auto"> <img src="/uploads/files/FileUpload/99/dca8d1-screen-shot-2016-05-20-at-12.14.53.png" alt="dca8d1-screen-shot-2016-05-20-at-12.14.53.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/20035</link><guid isPermaLink="true">https://community.troikatronix.com/post/20035</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Fri, 20 May 2016 09:19:38 GMT</pubDate></item><item><title><![CDATA[Reply to Coming Soon: OpenGL Shaders In Isadora on Thu, 19 May 2016 16:52:19 GMT]]></title><description><![CDATA[<p dir="auto">Definitely join that workshop!</p>
]]></description><link>https://community.troikatronix.com/post/20029</link><guid isPermaLink="true">https://community.troikatronix.com/post/20029</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Thu, 19 May 2016 16:52:19 GMT</pubDate></item></channel></rss>