<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Scene list contextual menu option to soft activate and deactivate secondary scenes]]></title><description><![CDATA[<p dir="auto"><span style="font-weight:normal"><div>Hi,</div></span></p>
<div>First, I just want to celebrate what Isadora is and the creative possibilities that it allows me to explore. Thanks to all who contribute to its development.</div>
<p dir="auto">Within many of my Isadora projects at least one scene functions as a 'master' or 'parent' scene, therefore <strong>the ability to activate or <span style="font-size:13.3333330154419px">deactivate a</span> dependent or secondary scene from the Scene List contextual menu would be a great addition</strong>, particularly during the development and prototyping of a project.</p>
<div style="font-weight:normal">I notice in the Isadora Manual (V2 March 2016 page 92) it states "<span style="font-size:10pt">Generally speaking, only one scene is active at a time. However, you can use the </span><span style="font-size:10pt">Activate Scene and Deactivate Scene actors to layer content from more than one scene at a </span><span style="font-size:10pt">time." It is perfect to be able to combine scenes in layers, which is the result of that functionality. It is unrealistic and cumbersome to</span> <span style="font-size:13.3333330154419px">fumble around with the Activate Scene and Deactivate Scene actors during rapid prototype and development sessions. It </span><span style="font-size:13.3333330154419px">is pretty frustrating</span><span style="font-size:13.3333330154419px"> using </span><span style="font-size:10pt">these actors to find the individual scenes to activate and deactivate when experimenting and developing secondary scenes as layers for a parent or master scene output. </span></div>
<div style="font-weight:normal"><span style="font-size:10pt">  
</span></div>
<div style="font-weight:normal"><span style="font-size:10pt">One solution is to implement a soft 'activate' and 'deactivate' scene option within the Scene List drop down menu. There may be other options to consider what working with layers in Isadora might mean.</span></div>
<div style="font-weight:normal"><span style="font-size:10pt">  
</span></div>
<div style="font-weight:normal">Best,</div>
<div style="font-weight:normal">Bonemap</div>]]></description><link>https://community.troikatronix.com/topic/2693/scene-list-contextual-menu-option-to-soft-activate-and-deactivate-secondary-scenes</link><generator>RSS for Node</generator><lastBuildDate>Tue, 16 Jun 2026 00:21:52 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2693.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 15 Jun 2016 22:37:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Scene list contextual menu option to soft activate and deactivate secondary scenes on Sat, 18 Jun 2016 23:51:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@Dusx</a></p>
<div>Thanks, have submitted a feature request.</div>
<div>cheers,</div>]]></description><link>https://community.troikatronix.com/post/20290</link><guid isPermaLink="true">https://community.troikatronix.com/post/20290</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Sat, 18 Jun 2016 23:51:07 GMT</pubDate></item><item><title><![CDATA[Reply to Scene list contextual menu option to soft activate and deactivate secondary scenes on Sat, 17 Jan 1970 23:16:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a></p>
<div>I agree, complex projects could benefit from some more control regarding secondary scenes.</div>
<div>Please enter a feature request (see my signature).</div>
<div>I will make sure this gets into our list of features to consider.</div>]]></description><link>https://community.troikatronix.com/post/20288</link><guid isPermaLink="true">https://community.troikatronix.com/post/20288</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sat, 17 Jan 1970 23:16:36 GMT</pubDate></item></channel></rss>