<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[GLSL (BookOfShaders) into Isadora]]></title><description><![CDATA[<div style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal">I really wanted to attend the workshop on GLSL shaders last week, but was flat out with the Bang the FX session and now hoping some of you kind folk can offer me some pointers..</div>
<div>I am looking at integrating GLSL shaders into a scene and following the tutorials here in the forum with success, i've got all shader toy examples working.</div>
<div>I am really interested in incorporating some of the shaders I find here  <span style="font-family:Arial, Verdana;font-size:10pt;font-style:normal;font-variant:normal;font-weight:normal">[https://thebookofshaders.com](https://thebookofshaders.com) </span></div>
<div>Particularly this one [https://thebookofshaders.com/edit.php#10/matrix.frag](https://thebookofshaders.com/edit.php#10/matrix.frag)</div>
<div><span style="font-family:Arial, Verdana;font-size:small">I have tried others on the site and they all seem to compile okay and without issues but my stage is always left blank,</span></div>
<div><span style="font-family:Arial, Verdana;font-size:small">am I missing something?</span></div>
<div><span style="font-family:Arial, Verdana;font-size:small">  
</span></div>
<div><span style="font-family:Arial, Verdana;font-size:small">  
</span></div>]]></description><link>https://community.troikatronix.com/topic/2775/glsl-bookofshaders-into-isadora</link><generator>RSS for Node</generator><lastBuildDate>Tue, 13 Oct 2026 10:40:42 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/2775.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 06 Aug 2016 12:04:28 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to GLSL (BookOfShaders) into Isadora on Wed, 10 Aug 2016 15:47:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/309">@maxiwille</a></p>
<p dir="auto">works fine for me in Safari and Firefox.</p>
<p dir="auto">Best Michel</p>
]]></description><link>https://community.troikatronix.com/post/20738</link><guid isPermaLink="true">https://community.troikatronix.com/post/20738</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Wed, 10 Aug 2016 15:47:14 GMT</pubDate></item><item><title><![CDATA[Reply to GLSL (BookOfShaders) into Isadora on Wed, 10 Aug 2016 15:19:53 GMT]]></title><description><![CDATA[<p dir="auto">Hi All !  Has anyone experienced problems with the shadertoy Web. Its impossible to see the examples. Safari quits al the time also Chrome.</p>
<div>Thanks a lot </div>
<div>Best,</div>
<div>Maxi</div>]]></description><link>https://community.troikatronix.com/post/20737</link><guid isPermaLink="true">https://community.troikatronix.com/post/20737</guid><dc:creator><![CDATA[maxiwille]]></dc:creator><pubDate>Wed, 10 Aug 2016 15:19:53 GMT</pubDate></item><item><title><![CDATA[Reply to GLSL (BookOfShaders) into Isadora on Tue, 09 Aug 2016 05:27:02 GMT]]></title><description><![CDATA[<p dir="auto">Nice find Jaygo. a lovely book.</p>
]]></description><link>https://community.troikatronix.com/post/20726</link><guid isPermaLink="true">https://community.troikatronix.com/post/20726</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Tue, 09 Aug 2016 05:27:02 GMT</pubDate></item><item><title><![CDATA[Reply to GLSL (BookOfShaders) into Isadora on Mon, 08 Aug 2016 08:56:21 GMT]]></title><description><![CDATA[<p dir="auto">Hi Mark</p>
<div>Ah, that explains it, thank you..</div>
<div>Book of Shaders seems to be a wonderful resource on GLSL shaders and helps explain how they work very clearly, really useful for anyone wanting to understand more, I'm glad we can use the functionality of these within Isadora.</div>
<div>Thanks,</div>
<div>Jaygo</div>]]></description><link>https://community.troikatronix.com/post/20717</link><guid isPermaLink="true">https://community.troikatronix.com/post/20717</guid><dc:creator><![CDATA[jaygobloom]]></dc:creator><pubDate>Mon, 08 Aug 2016 08:56:21 GMT</pubDate></item><item><title><![CDATA[Reply to GLSL (BookOfShaders) into Isadora on Sun, 07 Aug 2016 12:15:19 GMT]]></title><description><![CDATA[<p dir="auto">Dear Jaygo,</p>
<div>Use the Find/Replace function (hit Command-F on Mac, Control-F on Windows whilst in the Shader Editor) and replace all instances of **u_resolution** with **resolution**, and **u_time** with **time**. If you do that it will work. (u_resolution and u_time would be "non-standard"... dunno why they chose these.)</div>
<div>Best Wishes,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/20694</link><guid isPermaLink="true">https://community.troikatronix.com/post/20694</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Sun, 07 Aug 2016 12:15:19 GMT</pubDate></item></channel></rss>