<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Processing in Izzy?]]></title><description><![CDATA[<p dir="auto">I know it was mentioned in the past: <a href="http://forum.troikatronix.com/cgi-bin/forum/gforum.cgi?post=1453;search_string=processing;guest=21837954&amp;t=search_engine#1453" rel="nofollow ugc">http://forum.troikatronix.com/cgi-bin/forum/gforum.cgi?post=1453;search_string=processing;guest=21837954&amp;t=search_engine#1453</a><br />
hoping this is still being considered?<br />
I would love a scripting environment other than C++ to work with Izzy.</p>
]]></description><link>https://community.troikatronix.com/topic/298/processing-in-izzy</link><generator>RSS for Node</generator><lastBuildDate>Thu, 10 Sep 2026 14:08:27 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/298.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 29 Oct 2012 21:52:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Processing in Izzy? on Wed, 07 Nov 2012 09:57:01 GMT]]></title><description><![CDATA[<p dir="auto">Yes coding actors in Isadora would make it 10 times more powerful!!</p>
]]></description><link>https://community.troikatronix.com/post/4773</link><guid isPermaLink="true">https://community.troikatronix.com/post/4773</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Wed, 07 Nov 2012 09:57:01 GMT</pubDate></item><item><title><![CDATA[Reply to Processing in Izzy? on Tue, 06 Nov 2012 09:44:56 GMT]]></title><description><![CDATA[<p dir="auto">Derivative has now standardized on Python as their scripting language internal to TouchDesigner.<br />
That would also be a powerful scripting engine.<br />
Still would prefer processing I think, just due to all the media related functions ;)</p>
]]></description><link>https://community.troikatronix.com/post/4755</link><guid isPermaLink="true">https://community.troikatronix.com/post/4755</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 06 Nov 2012 09:44:56 GMT</pubDate></item><item><title><![CDATA[Reply to Processing in Izzy? on Tue, 30 Oct 2012 05:09:01 GMT]]></title><description><![CDATA[<p dir="auto">I want a scripting language, that said if its possible to include/embed processing then it is clearly the more powerful option. I think that including processing would move izzy forward leaps and bounds as long as a good method of IO was defined so that it could work well with existing actors etc..<br />
However, javascript (as long as externals are supported) would allow some great things, for instance I just worked on a MAX patch that used javascript externals to read XML files from the web that controlled the sequencing of a story.<br />
I know that you are talking to people at <a href="http://vuo.org" rel="nofollow ugc">vuo.org</a>, that type integration would also be great since they plan to release it cross platform. Speaking as someone on a windows machine we get a little jealous of many of the mac goodies recently. However I don't know if that system really allows for script style programming either.</p>
<p dir="auto">I think that if you are looking to choose a scripting language you will gain more from processing if it can be integrated fully.</p>
]]></description><link>https://community.troikatronix.com/post/4622</link><guid isPermaLink="true">https://community.troikatronix.com/post/4622</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 30 Oct 2012 05:09:01 GMT</pubDate></item><item><title><![CDATA[Reply to Processing in Izzy? on Tue, 30 Oct 2012 03:12:21 GMT]]></title><description><![CDATA[<p dir="auto">Dear DusX,</p>
<div>I haven't spent much time on this possibility frankly. But is the key here that you want a scripting language (e.g., javascript) or that you specifically want Processing ?</div>
<div>Best,</div>
<div>M</div>]]></description><link>https://community.troikatronix.com/post/4621</link><guid isPermaLink="true">https://community.troikatronix.com/post/4621</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Tue, 30 Oct 2012 03:12:21 GMT</pubDate></item></channel></rss>