<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Grabbing keystone points in stage setup]]></title><description><![CDATA[<p dir="auto">When I use the stage setup some keystoning points become hard to grab with the mouse. To get them I have to click on other points (usually further away from the screen boundary and then I can click and drag the keystone points from the stage.</p>
<div>Bug report filed</div>]]></description><link>https://community.troikatronix.com/topic/3001/grabbing-keystone-points-in-stage-setup</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 00:23:20 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/3001.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 28 Nov 2016 08:09:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Grabbing keystone points in stage setup on Wed, 30 Nov 2016 18:08:40 GMT]]></title><description><![CDATA[<p dir="auto">Ok I can confirm the conditions for this, use a matrox or data path have stages that are hash is a third of the output, then you can quite easily lose the points completely and also just have them not respond. This happens on the overlap area, but not the edges. When the points are hand visible you can regain access by moving the points on the edge, but if they are no longer visible there is no easy to get them back.</p>
]]></description><link>https://community.troikatronix.com/post/22145</link><guid isPermaLink="true">https://community.troikatronix.com/post/22145</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Wed, 30 Nov 2016 18:08:40 GMT</pubDate></item></channel></rss>