<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Fade times with jump and go triggers]]></title><description><![CDATA[<p dir="auto">When go triggers are set to off or zero the jump actor no longer adheres to scene fades in the old standard way until go triggers are enabled at least once.</p>
]]></description><link>https://community.troikatronix.com/topic/3011/fade-times-with-jump-and-go-triggers</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 07:52:43 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/3011.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 01 Dec 2016 10:42:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Fade times with jump and go triggers on Thu, 01 Dec 2016 15:27:40 GMT]]></title><description><![CDATA[<p dir="auto">Yes</p>
]]></description><link>https://community.troikatronix.com/post/22155</link><guid isPermaLink="true">https://community.troikatronix.com/post/22155</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Thu, 01 Dec 2016 15:27:40 GMT</pubDate></item><item><title><![CDATA[Reply to Fade times with jump and go triggers on Thu, 01 Dec 2016 15:19:13 GMT]]></title><description><![CDATA[<p dir="auto">Did you submit a bug report?</p>
]]></description><link>https://community.troikatronix.com/post/22153</link><guid isPermaLink="true">https://community.troikatronix.com/post/22153</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 01 Dec 2016 15:19:13 GMT</pubDate></item></channel></rss>