<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[GPU actors change to CPU]]></title><description><![CDATA[<p dir="auto">Hi again forum. I'm trying to run my show through the GPU. But for some reason the video stream keeps changing to CPU. Are there any typical trouble shooting I should do to rectify this problem?</p>
<div> thanks,</div>
<div> J</div>]]></description><link>https://community.troikatronix.com/topic/3067/gpu-actors-change-to-cpu</link><generator>RSS for Node</generator><lastBuildDate>Wed, 11 Mar 2026 10:43:57 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/3067.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 05 Jan 2017 23:21:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to GPU actors change to CPU on Fri, 06 Jan 2017 22:18:18 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for the replies. Appreciate it. I'll try that tactic and see if it works!</p>
]]></description><link>https://community.troikatronix.com/post/22469</link><guid isPermaLink="true">https://community.troikatronix.com/post/22469</guid><dc:creator><![CDATA[jamienesbitt]]></dc:creator><pubDate>Fri, 06 Jan 2017 22:18:18 GMT</pubDate></item><item><title><![CDATA[Reply to GPU actors change to CPU on Sun, 18 Jan 1970 04:08:35 GMT]]></title><description><![CDATA[<p dir="auto">I think this is due to the IO being mutated (the GPU actors also support CPU)</p>
<div>So, to force GPU, add the actor you want, connect it to another GPU actor (ensure the input is still gpu... maybe add a new Projector).</div>
<div>Once connected it will not be mutable anymore (mutable IO are shown as green).</div>
<div>You can then connect it to the actor you planned on connecting it to (assuming it is GPU).</div>
<div>If the connection works you can remove the placeholder actor (eg: Projector), if the connection doesn't work, it means the connection types don't match (you are connecting a GPU to CPU)</div>]]></description><link>https://community.troikatronix.com/post/22466</link><guid isPermaLink="true">https://community.troikatronix.com/post/22466</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sun, 18 Jan 1970 04:08:35 GMT</pubDate></item><item><title><![CDATA[Reply to GPU actors change to CPU on Fri, 06 Jan 2017 10:56:17 GMT]]></title><description><![CDATA[<p dir="auto">Hm, I know it only that way that you have to update it manually.</p>
]]></description><link>https://community.troikatronix.com/post/22464</link><guid isPermaLink="true">https://community.troikatronix.com/post/22464</guid><dc:creator><![CDATA[crystalhorizon]]></dc:creator><pubDate>Fri, 06 Jan 2017 10:56:17 GMT</pubDate></item><item><title><![CDATA[Reply to GPU actors change to CPU on Thu, 05 Jan 2017 23:36:30 GMT]]></title><description><![CDATA[<p dir="auto">I should add that I'm trying to update an old show to Isadora 2. </p>
<div>For example in a patch I have a '_movie player' _to '_hsl adjust' _to '_colorizer'_ to '_crop'_ to '_projector_.' I have updated all the red coloured actors and left the normal coloured ones. I still get CPU instead of GPU. BUT if I bring in all the actors I mentioned, connect them together it says GPU. I really don't want to update all the actors as it's a really complex patch. Thoughts?</div>]]></description><link>https://community.troikatronix.com/post/22458</link><guid isPermaLink="true">https://community.troikatronix.com/post/22458</guid><dc:creator><![CDATA[jamienesbitt]]></dc:creator><pubDate>Thu, 05 Jan 2017 23:36:30 GMT</pubDate></item></channel></rss>