<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Second screen out to an Iphone]]></title><description><![CDATA[<p>Hi, I needed to come up with a VRish game, so I started experimenting with some simple VR iPhone apps. I liked the Idea of wirelessly using them with an iPhone, however a problem was, starting the app and video wasn't very easy, and most of the graphics looked cheep.  So I thought maybe for a first simple test I would use Izzy, then I could have control over starting and stopping the video, also get a quality video full screen out and a low quality left / right eye output to an iPhone.</p><p>1st problem: The "Air Display" program can't handle much bandwidth and there's a strange codec thing going on with the phone. If I use anything other than exporting to the .3gp the video is bad.</p><p>2nd problem: Izzy doesn't read the .3gp even if I can settle for the low quality video for the phone.</p><p>And yes I know it's not really VR, it's just for a game.</p><img src="/uploads/files/1504468290941-img_1582-resized.png" />]]></description><link>https://community.troikatronix.com/topic/3482/second-screen-out-to-an-iphone</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 17:43:41 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/3482.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 03 Sep 2017 19:53:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Second screen out to an Iphone on Fri, 08 Sep 2017 18:35:31 GMT]]></title><description><![CDATA[<p>I'll test these ideas,</p><p>Thank you.</p>]]></description><link>https://community.troikatronix.com/post/25056</link><guid isPermaLink="true">https://community.troikatronix.com/post/25056</guid><dc:creator><![CDATA[craigw]]></dc:creator><pubDate>Fri, 08 Sep 2017 18:35:31 GMT</pubDate></item><item><title><![CDATA[Reply to Second screen out to an Iphone on Thu, 07 Sep 2017 02:15:26 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@Woland</a></p>
<p>I don't have the patch with me at the moment, but I'll share what I can. It is, in fact, fairly simple. Any 360º video player just maps the image to a sphere and lets you pan around with a virtual camera.</p>
<p>The very first thing I did is pretty easy to replicate. I found a random equirectangular 360º image and a .3ds Moon model on the internet, stuck them together in a 3D Player, and it worked. Mostly. You'll need to set the 3D Player's destination to renderer and then create a Virtual Stage as your camera. There's a bunch of angle/position settings to adjust, but it's fairly straightforward.</p>
<p>What I'm doing now is a bit more custom - I'm taking multiple live camera feeds and combining them to get a live partial-360 panorama. The 'sphere' is actually made up of multiple curved surfaces, each with its own 3D Player, and custom-made for the shape of the camera lens. That gets a bit tricky, but it works pretty well.</p>
<p>I'd never used Blender before working on this, and what I use it for here is pretty basic and easy to get the hang of. <a href="https://www.youtube.com/watch?v=ephlRveqGc8&amp;t=195s" target="_blank">This tutorial video</a> was a huge resource, though obviously I diverged a bit from it.</p>
<p>Feel free (anyone) to email or message me too if you want to talk about it. I'll try to remember to post the patch when I get back to my desktop next week.</p>
<p>A couple tricks:
</p>
<p>- adjust y axis (tilt) with the 3D Player, and x (pan) and zoom with the Virtual Stage. Using the Virtual Stage for both pan &amp; tilt is... non-intuitive.</p>
<p>- the default settings for a Virtual Stage include a small positive value in the Z direction. Setting this back to zero should center the camera.</p>
<p>- Whatever I'm doing to make the blender models, the texture always winds up on the outside of the sphere (which isn't visible from a camera at the centre of the sphere). Rather than trying to fix my 3D model, I decided to just check 'render back' in the 3D Player settings. Easy.</p>]]></description><link>https://community.troikatronix.com/post/25033</link><guid isPermaLink="true">https://community.troikatronix.com/post/25033</guid><dc:creator><![CDATA[mwasser]]></dc:creator><pubDate>Thu, 07 Sep 2017 02:15:26 GMT</pubDate></item><item><title><![CDATA[Reply to Second screen out to an Iphone on Wed, 06 Sep 2017 02:29:02 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1259">@mwasser</a></p><p>I would be very interested to try out what you described in terms of the Blender sphere with the 360 degree video texture and a virtual stage "camera" inside it, if you're willing to share your method. If not, no worries :)</p>]]></description><link>https://community.troikatronix.com/post/25010</link><guid isPermaLink="true">https://community.troikatronix.com/post/25010</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Wed, 06 Sep 2017 02:29:02 GMT</pubDate></item><item><title><![CDATA[Reply to Second screen out to an Iphone on Wed, 06 Sep 2017 01:49:54 GMT]]></title><description><![CDATA[<p>1) I've done this with <a href="http://techlife.sg/TCPSyphon/" target="_blank">TCPSyphon</a>, and can recommend that, though now I'd say that an NDI solution is probably better, maybe with <a href="http://www.sienna-tv.com/ndi/" target="_blank">Sienna's apps</a>.</p><p>2) Someone once suggested writing a GLSL shader to display a 360 video (which may be simpler if you know how to do it), but I've been doing 360º playback by building a simple 3d sphere in Blender, using the video as the texture, and putting a virtual stage "camera" at the centre of the sphere. That works fine for me, where I'm just panning around in a 360 image/video.</p>]]></description><link>https://community.troikatronix.com/post/25009</link><guid isPermaLink="true">https://community.troikatronix.com/post/25009</guid><dc:creator><![CDATA[mwasser]]></dc:creator><pubDate>Wed, 06 Sep 2017 01:49:54 GMT</pubDate></item><item><title><![CDATA[Reply to Second screen out to an Iphone on Sun, 03 Sep 2017 19:56:03 GMT]]></title><description><![CDATA[<p>I forgot to add, the pic is of the iPhone just dragging a quicktime video over to it. Left is a Mpeg-4, Right is the .3GP</p>]]></description><link>https://community.troikatronix.com/post/24978</link><guid isPermaLink="true">https://community.troikatronix.com/post/24978</guid><dc:creator><![CDATA[craigw]]></dc:creator><pubDate>Sun, 03 Sep 2017 19:56:03 GMT</pubDate></item></channel></rss>