<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Per pixel luma data output.]]></title><description><![CDATA[<p dir="auto">Hi all.</p>
<div>I need to do this. </div>
<div>I have a 1280x720 B&amp;W, 180 frames, absolute blacks, absolutes whites, ( i lot of data, i know)  animation, and i need to know how many pixels change their luminance value from frame to frame. </div>
<div>Any ideas how to archive that ? </div>
<div>thanks </div>
<div>a</div>]]></description><link>https://community.troikatronix.com/topic/392/per-pixel-luma-data-output</link><generator>RSS for Node</generator><lastBuildDate>Sat, 18 Apr 2026 22:46:14 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/392.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 13 Dec 2012 10:14:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Per pixel luma data output. on Fri, 14 Dec 2012 06:07:56 GMT]]></title><description><![CDATA[<p dir="auto">DusX is on the right track. I might use a Value Delay Line like so... <img src="/uploads/files/FileUpload/c8/4272fc-calc-diff-pixels.png" alt="4272fc-calc-diff-pixels.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/5389</link><guid isPermaLink="true">https://community.troikatronix.com/post/5389</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Fri, 14 Dec 2012 06:07:56 GMT</pubDate></item><item><title><![CDATA[Reply to Per pixel luma data output. on Fri, 16 Jan 1970 16:30:23 GMT]]></title><description><![CDATA[<p dir="auto">@MathewH Interesting thought.. run thru dif and then use cal brightness. take the percentage and multiply by width and height.. hmm. I like.</p>
]]></description><link>https://community.troikatronix.com/post/5366</link><guid isPermaLink="true">https://community.troikatronix.com/post/5366</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Fri, 16 Jan 1970 16:30:23 GMT</pubDate></item><item><title><![CDATA[Reply to Per pixel luma data output. on Thu, 13 Dec 2012 17:12:09 GMT]]></title><description><![CDATA[<p dir="auto">Is this not something that could be calculated by using the difference actor, calc brightness, and some arithmetic?</p>
]]></description><link>https://community.troikatronix.com/post/5365</link><guid isPermaLink="true">https://community.troikatronix.com/post/5365</guid><dc:creator><![CDATA[MatthewH]]></dc:creator><pubDate>Thu, 13 Dec 2012 17:12:09 GMT</pubDate></item><item><title><![CDATA[Reply to Per pixel luma data output. on Fri, 16 Jan 1970 16:30:11 GMT]]></title><description><![CDATA[<p dir="auto">Thanks DusX, I will doit in processing.</p>
]]></description><link>https://community.troikatronix.com/post/5364</link><guid isPermaLink="true">https://community.troikatronix.com/post/5364</guid><dc:creator><![CDATA[deliriodelux]]></dc:creator><pubDate>Fri, 16 Jan 1970 16:30:11 GMT</pubDate></item><item><title><![CDATA[Reply to Per pixel luma data output. on Thu, 13 Dec 2012 11:13:00 GMT]]></title><description><![CDATA[<p dir="auto">Look into the SDK and write a plugin, thats my suggestion.<br />
I have played with traversing video matrix's within Isadora, and I was limited to VERY small images.<br />
C++ is your friends for large data sets.</p>
]]></description><link>https://community.troikatronix.com/post/5363</link><guid isPermaLink="true">https://community.troikatronix.com/post/5363</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 13 Dec 2012 11:13:00 GMT</pubDate></item></channel></rss>