<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[WIIMOTE - MOUSE CONTROL]]></title><description><![CDATA[<p dir="auto">Hi There,</p>
<div>thanx for this great community  and the great Isadora tool that i'm learning more and more.
<div>I've been experimenting with the wiimote and thanx to vjskulpture's blog and patches for Osculator I've been able to control animations.</div>
<div>Now, I can't seem to figure out yet how to directly control my mouse with the wiimote like this link from Chris Adams :</div>
<div>[Here](http://www.youtube.com/watch?v=MPDeXpVk9vw&amp;list=UUj0tC1bvdd7lCrqZ9XKtkgQ&amp;index=7)</div>
<div>And then detect the mouse position to trigger something.</div>
<div>If you know where i can find example patches that will be great.</div>
<div>Thank you all.</div>
<div>David</div>
</div>]]></description><link>https://community.troikatronix.com/topic/409/wiimote-mouse-control</link><generator>RSS for Node</generator><lastBuildDate>Fri, 06 Mar 2026 18:03:38 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/409.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 21 Dec 2012 10:54:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to WIIMOTE - MOUSE CONTROL on Mon, 31 Dec 2012 06:43:07 GMT]]></title><description><![CDATA[<p dir="auto">I am recalling an idea I was playing with using Wii as a mouse. But moving RAW Wii around is too erratic and clumsy to be any use as a mouse.</p>
]]></description><link>https://community.troikatronix.com/post/5519</link><guid isPermaLink="true">https://community.troikatronix.com/post/5519</guid><dc:creator><![CDATA[vanakaru]]></dc:creator><pubDate>Mon, 31 Dec 2012 06:43:07 GMT</pubDate></item><item><title><![CDATA[Reply to WIIMOTE - MOUSE CONTROL on Mon, 31 Dec 2012 03:01:37 GMT]]></title><description><![CDATA[<p dir="auto">osculator does link a wii to the mouse, see image for details.  i struggle to see how i would use this in isadora though.<a href="http://troikatronix.com/troikatronixforum/uploads/FileUpload/d3/3dccb3-mouse-osculator.tiff" rel="nofollow ugc"></a> <img src="/uploads/files/FileUpload/d3/3dccb3-mouse-osculator.tiff" alt="3dccb3-mouse-osculator.tiff" class=" img-responsive img-markdown" /></p>
]]></description><link>https://community.troikatronix.com/post/5516</link><guid isPermaLink="true">https://community.troikatronix.com/post/5516</guid><dc:creator><![CDATA[particlep]]></dc:creator><pubDate>Mon, 31 Dec 2012 03:01:37 GMT</pubDate></item><item><title><![CDATA[Reply to WIIMOTE - MOUSE CONTROL on Sat, 22 Dec 2012 10:40:02 GMT]]></title><description><![CDATA[<p dir="auto">Hi,</p>
<div>Thanks for comments and glad my blog has been helpful.</div>
<div>I would need to look into this, but I was wondering why OSCulator does not do this? I thought it did.....</div>]]></description><link>https://community.troikatronix.com/post/5492</link><guid isPermaLink="true">https://community.troikatronix.com/post/5492</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Sat, 22 Dec 2012 10:40:02 GMT</pubDate></item><item><title><![CDATA[Reply to WIIMOTE - MOUSE CONTROL on Sat, 22 Dec 2012 03:55:40 GMT]]></title><description><![CDATA[<p dir="auto">WiiMote to mouse must be archieved with DarwinRemote I think : <a href="http://blog.hiroaki.jp/2006/12/000433.html" rel="nofollow ugc">http://blog.hiroaki.jp/2006/12/000433.html</a></p>
<p dir="auto">To trigger mouse movements inside Isadora go to Mouse/Keyboard and use MouseWatcher actor..</p>
<p dir="auto">Cheers<br />
Philippe</p>
]]></description><link>https://community.troikatronix.com/post/5490</link><guid isPermaLink="true">https://community.troikatronix.com/post/5490</guid><dc:creator><![CDATA[fifou]]></dc:creator><pubDate>Sat, 22 Dec 2012 03:55:40 GMT</pubDate></item></channel></rss>