<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[User Actors in Floating Windows]]></title><description><![CDATA[<p dir="auto">It might be useful to see the inside of User Actors as well as the main patch.</p>
<div>I think the tabbed system currently employed makes this impossible.</div>
<div>Could be wrong though?</div>]]></description><link>https://community.troikatronix.com/topic/43/user-actors-in-floating-windows</link><generator>RSS for Node</generator><lastBuildDate>Mon, 15 Jun 2026 18:13:09 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/43.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 07 Jun 2012 06:29:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to User Actors in Floating Windows on Fri, 16 Jan 1970 11:58:42 GMT]]></title><description><![CDATA[<p dir="auto">Ah yes I see the problem.</p>
<div>  
<div>However if you double click the second user actor (and it is a global actor) then surely you don't really need a second window opening as it is the same thing anyway. Could you not just bring the (already open) expanded actor window into focus?</div>
</div>
<div>And you could keep the tabs but just have the option of dragging the window out of the tab to a new window (like your browser).</div>
<div>Sometimes you need to watch what is happening inside an actor and watch what is happening in the main patch. You can't do this at the moment.</div>
<div>Failing that maybe a keyboard shortcut to cycle between windows would be an option?</div>]]></description><link>https://community.troikatronix.com/post/3264</link><guid isPermaLink="true">https://community.troikatronix.com/post/3264</guid><dc:creator><![CDATA[gavspav]]></dc:creator><pubDate>Fri, 16 Jan 1970 11:58:42 GMT</pubDate></item><item><title><![CDATA[Reply to User Actors in Floating Windows on Thu, 07 Jun 2012 23:34:42 GMT]]></title><description><![CDATA[<p dir="auto">I like the tabs, but how about showing the main patch on the left side as split screen that stays editable, but if a user actor is open already and you want to open it again a pop up window says that the user actor is open already.</p>
<p dir="auto">Best,<br />
Michel</p>
]]></description><link>https://community.troikatronix.com/post/3262</link><guid isPermaLink="true">https://community.troikatronix.com/post/3262</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Thu, 07 Jun 2012 23:34:42 GMT</pubDate></item><item><title><![CDATA[Reply to User Actors in Floating Windows on Thu, 07 Jun 2012 22:24:49 GMT]]></title><description><![CDATA[<p dir="auto">Well, as you all remember, this used to be how it worked: opening a User Actor opened a new window. But there were some serious problems with this scheme when working with nested user actors. Consider:</p>
<div>User Actor A</div>
<div>  contains User Actor B</div>
<div>Now, I have two copies of User Actor A in the scene.</div>
<div>I double click User Actor A - Copy #1, and then double click it's User Actor B.</div>
<div>I do the same for User Actor A - Copy #2.</div>
<div>Now, I've got two windows with User Actor A visible as well as two windows with User Actor B visible. I make edits to both copies of User Actor B. I click close on one of them, and the "Save and Update All" window comes up.</div>
<div>What happens in this situation? Discard any edits that were made in the other User Actor B window, and update it to reflect the changes made in the other window? It's all feels a bit ugly and wonky and prone to error to me.</div>
<div>But perhaps you all have some ideas. I await your suggestions for this workflow.</div>
<div>Best Wishes,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/3260</link><guid isPermaLink="true">https://community.troikatronix.com/post/3260</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Thu, 07 Jun 2012 22:24:49 GMT</pubDate></item><item><title><![CDATA[Reply to User Actors in Floating Windows on Fri, 16 Jan 1970 11:58:00 GMT]]></title><description><![CDATA[<p dir="auto">I think the idea is that you use the vote button.</p>
<div>Edit - that sounds sarcastic - it isn't meant to be!</div>]]></description><link>https://community.troikatronix.com/post/3259</link><guid isPermaLink="true">https://community.troikatronix.com/post/3259</guid><dc:creator><![CDATA[gavspav]]></dc:creator><pubDate>Fri, 16 Jan 1970 11:58:00 GMT</pubDate></item><item><title><![CDATA[Reply to User Actors in Floating Windows on Thu, 07 Jun 2012 13:57:50 GMT]]></title><description><![CDATA[<p dir="auto">I agree...</p>
]]></description><link>https://community.troikatronix.com/post/3258</link><guid isPermaLink="true">https://community.troikatronix.com/post/3258</guid><dc:creator><![CDATA[Armando]]></dc:creator><pubDate>Thu, 07 Jun 2012 13:57:50 GMT</pubDate></item><item><title><![CDATA[Reply to User Actors in Floating Windows on Thu, 07 Jun 2012 07:28:30 GMT]]></title><description><![CDATA[<p dir="auto">I too would like to be able to view back to the root of a patch when editing a user actor.</p>
]]></description><link>https://community.troikatronix.com/post/3256</link><guid isPermaLink="true">https://community.troikatronix.com/post/3256</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 07 Jun 2012 07:28:30 GMT</pubDate></item></channel></rss>