<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Current Scene Number Actor]]></title><description><![CDATA[<p dir="auto">I would love an actor that simply outputs the integer scene number of whatever scene it is in. Does anyone know how to do this with existing actors and, if not, how hard would it be to do this, Mark?</p>
]]></description><link>https://community.troikatronix.com/topic/471/current-scene-number-actor</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Jul 2026 04:25:06 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/471.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 29 Jan 2013 13:32:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Current Scene Number Actor on Thu, 05 Jan 2023 19:03:57 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2837">@timkelly</a></p>
<p>This actor gives you the Scene number (these will be consecutive integers starting at 1) based on its position in the Scene List (the Scene Index) not the "Q# / cue number" (which can be set manually).</p>
<p><img src="/assets/uploads/files/1672924901658-screen-shot-2023-01-05-at-2.19.36-pm.png" style="cursor:pointer" /><br /></p><p>By default, the Cue Number is based on the Scene Index, but what you've done is changed the Cue Number so that it no longer matches the Scene Number.</p>
<p><img src="/assets/uploads/files/1672924988181-screen-shot-2023-01-05-at-2.22.04-pm.png" style="cursor:pointer" /><br /></p><hr />
<p>EDIT: I forgot to mention that I do already have a feature request recorded for Q# actors similar to Current Scene Number and ones that would allow for easy navigation to different cues similar to the Jump actors but based on the Q#'s for Scenes instead of the Scene Index.</p><p>
</p>]]></description><link>https://community.troikatronix.com/post/50502</link><guid isPermaLink="true">https://community.troikatronix.com/post/50502</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Thu, 05 Jan 2023 19:03:57 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Wed, 04 Jan 2023 19:21:48 GMT]]></title><description><![CDATA[<p>Hiya,</p><p></p><p>Been playing around with this actor, but realised it doesn't seem to honour if scenes have been given manual numbers - just outputs the index of the scene instead. Is there a way round this?</p><p>I'm trying to build a cueing system that counts up internal cues between scenes, so my scene numbering has lots of gaps in the numbers.</p>]]></description><link>https://community.troikatronix.com/post/50501</link><guid isPermaLink="true">https://community.troikatronix.com/post/50501</guid><dc:creator><![CDATA[timkelly]]></dc:creator><pubDate>Wed, 04 Jan 2023 19:21:48 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Thu, 14 Feb 2013 14:53:36 GMT]]></title><description><![CDATA[<p dir="auto">This is a great little actor.  It would be great if it displayed the scene name just like it does in the jump actor.</p>
<div>I'm also trying to figure out how to use this actor to create a list of which scenes are currently active... Any ideas?</div>]]></description><link>https://community.troikatronix.com/post/6107</link><guid isPermaLink="true">https://community.troikatronix.com/post/6107</guid><dc:creator><![CDATA[CraigAlfredson]]></dc:creator><pubDate>Thu, 14 Feb 2013 14:53:36 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Thu, 07 Feb 2013 02:03:33 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Mark,</p>
<div>works well on pc running win7 64 for me</div>
<div>Best</div>
<div>Mehdi</div>]]></description><link>https://community.troikatronix.com/post/6047</link><guid isPermaLink="true">https://community.troikatronix.com/post/6047</guid><dc:creator><![CDATA[keftaparty]]></dc:creator><pubDate>Thu, 07 Feb 2013 02:03:33 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Thu, 07 Feb 2013 01:51:53 GMT]]></title><description><![CDATA[<p dir="auto">wow exactly what I needed!</p>
]]></description><link>https://community.troikatronix.com/post/6045</link><guid isPermaLink="true">https://community.troikatronix.com/post/6045</guid><dc:creator><![CDATA[fubbi]]></dc:creator><pubDate>Thu, 07 Feb 2013 01:51:53 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Sat, 02 Feb 2013 08:48:21 GMT]]></title><description><![CDATA[<p dir="auto">thanks! for future use</p>
]]></description><link>https://community.troikatronix.com/post/5962</link><guid isPermaLink="true">https://community.troikatronix.com/post/5962</guid><dc:creator><![CDATA[Bill Cottman]]></dc:creator><pubDate>Sat, 02 Feb 2013 08:48:21 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Fri, 01 Feb 2013 12:48:52 GMT]]></title><description><![CDATA[<p dir="auto">Sweet.!!! I can use this in a project today!</p>
]]></description><link>https://community.troikatronix.com/post/5959</link><guid isPermaLink="true">https://community.troikatronix.com/post/5959</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Fri, 01 Feb 2013 12:48:52 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Fri, 01 Feb 2013 11:12:20 GMT]]></title><description><![CDATA[<p dir="auto">Thanks, Mark! That does exactly what I needed.</p>
]]></description><link>https://community.troikatronix.com/post/5957</link><guid isPermaLink="true">https://community.troikatronix.com/post/5957</guid><dc:creator><![CDATA[MatthewH]]></dc:creator><pubDate>Fri, 01 Feb 2013 11:12:20 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Fri, 01 Feb 2013 05:20:49 GMT]]></title><description><![CDATA[<p dir="auto">Thank you Mark, this is what makes Isadora so ununique.</p>
<p dir="auto">Best,<br />
Michel</p>
]]></description><link>https://community.troikatronix.com/post/5948</link><guid isPermaLink="true">https://community.troikatronix.com/post/5948</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Fri, 01 Feb 2013 05:20:49 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Fri, 01 Feb 2013 02:12:22 GMT]]></title><description><![CDATA[<p dir="auto">Your wish is my command. Install as follows:</p>
<div>  
<div>
<div>Macintosh:</div>
<div>1) Unzip the attached file.</div>
<div>2) Right click (control-click) the Isadora app.</div>
<div>3) Go into Contents -&gt; MacOS -&gt; Isadora Plugins</div>
<div>4) Drop the unzipped plugin Isadora Plugins folder -- delete the old plugin if necessary.</div>
<div>Windows:</div>
<div>1) Unzip the attached file.</div>
<div>2a) On 64 bit systems, Navigate to c:\Program Files (x86)\Isadora\Isadora Plugins</div>
<div>2b) On 32 bit systems, Navigate to c:\Program Files\Isadora\Isadora Plugins</div>
<div>3) Drop the unzipped plugin Isadora Plugins folder -- delete the old plugin if necessary.</div>
</div>
<div>Not really tested thoroughly. Let me know how it goes.</div>
<div>
<div>Best Wishes,</div>
<div>Mark</div>
</div>
</div>
<p dir="auto"><a href="/uploads/files/FileUpload/9c/34f17b-mac-current-scene-number.zip">34f17b-mac-current-scene-number.zip</a> <a href="/uploads/files/FileUpload/13/4207f9-win-current-scene-number.zip">4207f9-win-current-scene-number.zip</a></p>
]]></description><link>https://community.troikatronix.com/post/5944</link><guid isPermaLink="true">https://community.troikatronix.com/post/5944</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Fri, 01 Feb 2013 02:12:22 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Thu, 31 Jan 2013 11:59:05 GMT]]></title><description><![CDATA[<p dir="auto">I sent in a feature request a couple of days ago. I had the same thought regarding the jump actor.</p>
]]></description><link>https://community.troikatronix.com/post/5925</link><guid isPermaLink="true">https://community.troikatronix.com/post/5925</guid><dc:creator><![CDATA[MatthewH]]></dc:creator><pubDate>Thu, 31 Jan 2013 11:59:05 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Thu, 31 Jan 2013 02:42:20 GMT]]></title><description><![CDATA[<p dir="auto">Hi matthew,</p>
<div>Would you post a feature request for an actor having the scene number as an output ?</div>
<div>As Jump actors are able to show the number of the next scene, I guess it's quite easy to create such an actor.</div>
<div>I would find it very handly</div>
<div>Best</div>
<div>Mehdi</div>]]></description><link>https://community.troikatronix.com/post/5916</link><guid isPermaLink="true">https://community.troikatronix.com/post/5916</guid><dc:creator><![CDATA[keftaparty]]></dc:creator><pubDate>Thu, 31 Jan 2013 02:42:20 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Tue, 29 Jan 2013 16:06:14 GMT]]></title><description><![CDATA[<p dir="auto">I already do something along those lines. What I was hoping for was an automatic solution so that I don't have to manually change the number in each scene. Doing it manually is fine until I have to insert a scene halfway through a project with 150+ scenes and renumber half of them by hand in the middle of tech.</p>
]]></description><link>https://community.troikatronix.com/post/5896</link><guid isPermaLink="true">https://community.troikatronix.com/post/5896</guid><dc:creator><![CDATA[MatthewH]]></dc:creator><pubDate>Tue, 29 Jan 2013 16:06:14 GMT</pubDate></item><item><title><![CDATA[Reply to Current Scene Number Actor on Tue, 29 Jan 2013 13:51:23 GMT]]></title><description><![CDATA[<p dir="auto">Hi matthew. It's not a complete solution because you don't get the integer number, but I use to place in each scene an osc send with a trigger of a text to get feedback of positon when jumping remotly between scenes. Best Mehdi</p>
]]></description><link>https://community.troikatronix.com/post/5895</link><guid isPermaLink="true">https://community.troikatronix.com/post/5895</guid><dc:creator><![CDATA[keftaparty]]></dc:creator><pubDate>Tue, 29 Jan 2013 13:51:23 GMT</pubDate></item></channel></rss>