<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sequential Trigger ++]]></title><description><![CDATA[<p>Hello All,</p><p>I dream of this one :<a href="/assets/uploads/files/1512130380304-capture-d-e-cran-2017-12-01-a-12.47.18.png">Capture d’écran 2017-12-01 à 12.47.18.png</a><br /></p><p>Sequential trigger with <br /></p><p>- previous and next trigger input.</p><p>- Ability to jump to a specific trig (without fire it)<br /></p><p>- Namable outputs</p><p>- output text status of the sequencer (previous trig - fired trig - next trig)</p><p>That would be awesome !</p><p>Just an idea..</p><p>Best</p><p>Philippe</p><img src="undefined" alt /><br />]]></description><link>https://community.troikatronix.com/topic/4858/sequential-trigger</link><generator>RSS for Node</generator><lastBuildDate>Wed, 20 May 2026 20:19:42 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/4858.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 01 Dec 2017 12:16:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Sequential Trigger ++ on Mon, 04 Dec 2017 10:25:45 GMT]]></title><description><![CDATA[<p>Hi,</p><p>I'm a bit late in the discussion and I must admit I didn't read everything but this this is my solution for a sequential trigger ++</p><p>I've been using my own cue system for many years now. This system allows me to go back and forward during rehearsal.</p><p><a href="/assets/uploads/files/1512382790819-cue-system.izz">Cue system.izz</a></p><p>(If I'm working with a lighting designer. My whole patch is dmx based so that every scene or cue has his own dmx channel.)</p><p>Groeten Gertjan<br /></p>]]></description><link>https://community.troikatronix.com/post/27996</link><guid isPermaLink="true">https://community.troikatronix.com/post/27996</guid><dc:creator><![CDATA[GertjanB]]></dc:creator><pubDate>Mon, 04 Dec 2017 10:25:45 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sun, 03 Dec 2017 15:15:04 GMT]]></title><description><![CDATA[<p>Hi there <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a> </p>
<p>- Current is there to showcase to us 'This is current the trigger that is being played." Last Triggered is not the right name since Current is the 'Current trigger that is going to be triggered / has been triggered' </p>
<p>- About the 'When the last trigger is launched it should go to 1' again. I don't know, personally I feel that they are two kinds, so that is why I'm going to include a mode. </p>
<p>Mode 1) Continue to first trigger after last trigger</p>
<p>Mode 2) That will just stop and needs to be 'reset' by the user by triggering the reset trigger. </p>
<p>- Let's see or I can actually reduce the delays.. Going to find a sweet spot for that :)</p>
<p>- You can add more triggers to a triggerlist by editing triggerlist.js and change the contents of the file. So let's say you wish to add a new trigger, just copy the prev line, paste it in below the line and change the line to have your trigger name. I will add an example file in Isadora for multiple IzzyGo's</p>
<p>Thanks for the feedback and will have something working tonight ;)</p>]]></description><link>https://community.troikatronix.com/post/27968</link><guid isPermaLink="true">https://community.troikatronix.com/post/27968</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Sun, 03 Dec 2017 15:15:04 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sun, 03 Dec 2017 14:06:54 GMT]]></title><description><![CDATA[<p>@ juriaan</p><p>It's getting better and better !</p><p>- I don't like the auto-trigger when previous or next. The idea is to a prepare a specific trigger (like go to trigger Nr) and then launch it.</p><p>- Maybe I wasn't clear : When I launch Trigger 1, i'd like the actor to prepare (not launch) automatically Trigger 2 in the "current" output.</p><p>Maybe "current" isn't the right denomination for this output, should we name it "Launch" or "to be Triggered"</p><p>At the end of the trigger list, when trigger 6 is launched, trigger 1 should be prepared again, an so on..<br /></p><p><strong>To summarize this trigger thing :</strong></p><p>In my mind, the only thing that should be able to launch a trigger, is the trigger input. All the other functions (next, previous, go to ...) are here for recueing purposes.</p><p>- I don't quite understand the utility (usefulness ?) of the "current trigger" output. If you keep it, should it be better called "last triggered" (with associated trigger name) ?</p>- Do you think it's possible to reduce the delays inside your actor ?<p>- How can I modify triggers (Use by example 15 triggers) ? Just by adding/removing names in triggerlist.js ?<br /></p><p>Give me your thoughts about this and thanks for your work. This actor will be very handy in the future..</p><p>Best</p><p>Philippe<br /></p><br />]]></description><link>https://community.troikatronix.com/post/27967</link><guid isPermaLink="true">https://community.troikatronix.com/post/27967</guid><dc:creator><![CDATA[fifou]]></dc:creator><pubDate>Sun, 03 Dec 2017 14:06:54 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sat, 02 Dec 2017 11:59:46 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a> </p>
<p>To use multiple IzzyGo's just copy the file 'triggerlist.js' and rename them so that you have 3 different files. </p>
<p>Change the contents of the files to match your needs.</p><p>Set the filename of each actor. Default is triggerlist.js</p><p>Change the start channel of each actor.</p>
<p>Happy prototyping :)</p>]]></description><link>https://community.troikatronix.com/post/27949</link><guid isPermaLink="true">https://community.troikatronix.com/post/27949</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Sat, 02 Dec 2017 11:59:46 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sat, 02 Dec 2017 11:52:51 GMT]]></title><description><![CDATA[<p>Hi there <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a></a>, <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> and <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@Woland</a>,</p><p>Version <strong>0.2</strong> of <strong>IzzyGo</strong> is here. Thanks for the great feedback <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226"><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a></a>. I renamed the Outputs / control panel to not use the word 'scene' any longer.</p><p><a href="/assets/uploads/files/1512215500993-izzygo-version-0.2.zip">IzzyGo Version 0.2</a></p><p><strong>Changes </strong></p><ol><li>next / prev will now automatically trigger the output. (Hi Sequential trigger..)</li><li>New option to include a triggerlist (filename) directly in the actor so that you can have multiple IzzyGo actors :)</li><li>Go To Nr / Go To Name will <strong>not </strong>trigger the output automatically. So give the actor a Trigger / Go to do this. (Use-case when you wish to already set a scene..)</li><li>The reset option will <strong>not </strong>trigger the output automatically. So give the actor a Trigger / Go to do this.</li><li>Added new options to the Control panel</li><li>Cleanup</li></ol><p>As Always if you have any feedback / see funky behavoir please let me know :)</p>]]></description><link>https://community.troikatronix.com/post/27948</link><guid isPermaLink="true">https://community.troikatronix.com/post/27948</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Sat, 02 Dec 2017 11:52:51 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sat, 02 Dec 2017 10:44:08 GMT]]></title><description><![CDATA[<p>Got ya <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a>. Let me make some adjustments and I will get back to you :) </p>]]></description><link>https://community.troikatronix.com/post/27947</link><guid isPermaLink="true">https://community.troikatronix.com/post/27947</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Sat, 02 Dec 2017 10:44:08 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sat, 02 Dec 2017 09:34:23 GMT]]></title><description><![CDATA[<p>Woooooww , this is getting out of hand ! We are far away from the original sequential trigger..</p><p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@Juriaan</a> : <strong>Amazing work ! </strong><br /></p><p>But :<br /></p><p>- We shouldn't use the term "scene" to avoid confusion.<br /></p><p>- The <strong>sequential</strong> trigger idea was lost in the process.. When I fire trigger n°1, trigger n°2 has to take place automatically in the current output, and trigger n°3 in the next output. And so on when I fire trigger n°2</p><p>- I actually have sequential trigger in every scenes of my patches (2-3-4 triggers at least), how to <strong>simply </strong>deal with multiples instances of IzzyGo ?</p><p>The idea of using listeners to output triggers is a great one, it could simplify wiring on complex patches.</p><p>I had an idea, the morning after I have a prototype of it !</p><p>Thanks a lot Juriaan.</p><p>@ Woland : Thanks too for your interest.</p><p>All the best</p><p>Philippe<br /></p>]]></description><link>https://community.troikatronix.com/post/27945</link><guid isPermaLink="true">https://community.troikatronix.com/post/27945</guid><dc:creator><![CDATA[fifou]]></dc:creator><pubDate>Sat, 02 Dec 2017 09:34:23 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sat, 02 Dec 2017 04:18:09 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a></p><p>Doesn't look like there's anything setup for Broadcasters in the "Receiver Version" you sent. Is there a new version of your IzzyGo Actor that has it?</p>]]></description><link>https://community.troikatronix.com/post/27941</link><guid isPermaLink="true">https://community.troikatronix.com/post/27941</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Sat, 02 Dec 2017 04:18:09 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sat, 02 Dec 2017 03:31:00 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a></p><p>Wow! This is f***ing fantastic. I will probably use this in the show I'm currently building. Thanks so much!</p><p>Best wishes,</p><p>Woland</p>]]></description><link>https://community.troikatronix.com/post/27940</link><guid isPermaLink="true">https://community.troikatronix.com/post/27940</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Sat, 02 Dec 2017 03:31:00 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 23:58:34 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a></p><p>What about using three sets of the Get Scene Name actor with wave generators connected to the “get” Input Parameter? Set one to -1 (previous Scene), one to 0 (current Scene), and one to +1 (next Scene). The add three User Outputs “Prev/Curr/Next Cue Name” and connect the text outputs of the Get Scene Name actors to them. Then give the Outputs Control IDs, make three new Text controls in your Control Panel, make them show linked properties, and label them. Only works for “parent” cues, i.e. Scenes, but it’s something.</p><p>If you’ve got all your Scene names in a file, you could also use the Read Text From File actor, right?</p><p>Best Wishes,</p><p>Woland</p>]]></description><link>https://community.troikatronix.com/post/27937</link><guid isPermaLink="true">https://community.troikatronix.com/post/27937</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Fri, 01 Dec 2017 23:58:34 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 23:43:19 GMT]]></title><description><![CDATA[<p>Hi there <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a>,</p><p>Ofcourse I'm fine with that. This code / patch is public domain :)</p>]]></description><link>https://community.troikatronix.com/post/27936</link><guid isPermaLink="true">https://community.troikatronix.com/post/27936</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Fri, 01 Dec 2017 23:43:19 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 23:41:55 GMT]]></title><description><![CDATA[<p>Hi <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@Juriaan</a>,</p><p>Great work! I think this can be modified for quite a few different applications are you OK with that? I am putting together a DMX sequencer and am just looking at the front end now something like this could work.</p><p>cheers</p><p>bonemap</p>]]></description><link>https://community.troikatronix.com/post/27935</link><guid isPermaLink="true">https://community.troikatronix.com/post/27935</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Fri, 01 Dec 2017 23:41:55 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 23:24:29 GMT]]></title><description><![CDATA[<p>And just to make it even better :) If we hookup a broadcaster that starts at a certain channel and a listener we can actually do exactly what you want (still no names..)</p><p>Now it will give a trigger to a listener for that scene. Let's say we put our base channel at 900</p><p>Scene #1 : 901</p><p>Scene #2 : 902</p><p>Scene #3 : 903</p><p>etc</p><p>Here is the <a href="/assets/uploads/files/1512170644713-sequence-trigger-with-receiver.izz">Sequence Trigger with receiver.izz</a> updated file with a receiver example. Happy prototyping :)</p>]]></description><link>https://community.troikatronix.com/post/27933</link><guid isPermaLink="true">https://community.troikatronix.com/post/27933</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Fri, 01 Dec 2017 23:24:29 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 23:15:12 GMT]]></title><description><![CDATA[<p>Hi there <a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a>,</p>
<p>I spent a part of my evening on this actor and I'm quite pleased with it. I came up with a Actor that I like to call <a href="/assets/uploads/files/1512169493890-package.zip">IzzyGo</a>. Give it a spin and let me know or you miss something / feel that something is funny and perhaps I can come up with a solution :) Sadly we can't name User Actor outputs in Isadora so that is something that didn't make it to this actor. </p>
<p><strong>Good to know</strong></p>
<p>The file 'scenes.js' Always has to be in the same folder as your Isadora file. So just keep them together :)</p>
<p><strong>Instructions</strong></p>
<p>1. Open the file 'scenes.js' and add the names that you wish to use for your scenes. (Your default text editor on your PC / mac is fine.. Watch closely how it is formatted. If you mess this up, the actor will not work !)</p>
<p>2. Save the file</p>
<p>3. Place the User actor or open the example Isadora file.</p><p>4. Give a trigger or press 'GO' in the Isadora example file to trigger the 'Scene' output. Use something like an comparator to use this output to trigger certain cue's / etc. </p>
<p><strong>Features</strong></p>
<ul><li>Next, Previous input triggers</li><li>Go to Scene by Scene number</li><li>Go to Scene by Scene Name</li><li>Trigger input so that we can prepare a scene and then trigger it</li><li>All scenes on the output are numbered automatically. So our first scene named 'Freeze' is called "1. Freeze" </li></ul>
<p><img style="cursor:pointer" src="/assets/uploads/files/1512169145067-layoutl-resized.png" /></p>]]></description><link>https://community.troikatronix.com/post/27932</link><guid isPermaLink="true">https://community.troikatronix.com/post/27932</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Fri, 01 Dec 2017 23:15:12 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 21:33:26 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a> said:</p>
<blockquote>@ Woland<br /><br />I just build a fake user actor to have a visual.<br /><br /><br /><br /></blockquote>
<p>Also don’t sell yourself short. Figuring out what you what, with what functions, and how to organize it in an efficient and useful manner is an important part of the process. Next comes the task of breaking down what you want to do into small, self-contained building blocks and getting each piece working individually. I look forward to having the time to sit down with this interesting idea.</p><p>Best wishes,</p><p>Woland</p>]]></description><link>https://community.troikatronix.com/post/27930</link><guid isPermaLink="true">https://community.troikatronix.com/post/27930</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Fri, 01 Dec 2017 21:33:26 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 18:17:38 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2066">@juriaan</a> said:</p>
<blockquote>Renamable output is a blocker but I will have a prototype for you tomorrow 😀<br /><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@Woland</a> <br />Interested in your approach. Let's create and compare <br /></blockquote>
<p> I'm in tech and performances until the end of next week, so I'm not going to have time to sit down with this for a while.</p><p>Best wishes,</p><p>Woland</p>]]></description><link>https://community.troikatronix.com/post/27926</link><guid isPermaLink="true">https://community.troikatronix.com/post/27926</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Fri, 01 Dec 2017 18:17:38 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Sat, 02 Dec 2017 01:32:08 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/226">@fifou</a> said:</p>
<blockquote>@ Woland<br />If I had really build it, I would have shared it with you. But it's seems too complicated for me !<br />I just build a fake user actor to have a visual..<br /><br />++<br />Philippe</blockquote>
<p>But you had the idea, that's the important thing! I enjoy doing complex programming, and so I love searching the forum for interesting things to build. </p>
<p>Best wishes,</p>
<p>Woland</p>]]></description><link>https://community.troikatronix.com/post/27925</link><guid isPermaLink="true">https://community.troikatronix.com/post/27925</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Sat, 02 Dec 2017 01:32:08 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 17:51:40 GMT]]></title><description><![CDATA[<p>Renamable output is a blocker but I will have a prototype for you tomorrow 😀</p><p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1435">@Woland</a> </p><p>Interested in your approach. Let's create and compare </p>]]></description><link>https://community.troikatronix.com/post/27920</link><guid isPermaLink="true">https://community.troikatronix.com/post/27920</guid><dc:creator><![CDATA[Juriaan]]></dc:creator><pubDate>Fri, 01 Dec 2017 17:51:40 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 15:24:52 GMT]]></title><description><![CDATA[<p>@ Woland</p><p>If I had really build it, I would have shared it with you. But it's seems too complicated for me !</p><p>I just build a fake user actor to have a visual..<br /></p><p>++</p><p>Philippe</p>]]></description><link>https://community.troikatronix.com/post/27914</link><guid isPermaLink="true">https://community.troikatronix.com/post/27914</guid><dc:creator><![CDATA[fifou]]></dc:creator><pubDate>Fri, 01 Dec 2017 15:24:52 GMT</pubDate></item><item><title><![CDATA[Reply to Sequential Trigger ++ on Fri, 01 Dec 2017 18:37:09 GMT]]></title><description><![CDATA[<p>*sigh* Now I’m going to have to build this neat idea as a User Actor after I finish this production. You’d use Trigger Text, Routers/Selectors, and Counters primarily. I love a good bit of programming exercise.</p>
<p>Best wishes,</p>
<p>Woland</p>]]></description><link>https://community.troikatronix.com/post/27912</link><guid isPermaLink="true">https://community.troikatronix.com/post/27912</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Fri, 01 Dec 2017 18:37:09 GMT</pubDate></item></channel></rss>