<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Antialiasing overlapped 3d objects]]></title><description><![CDATA[<p>I am working on animating multiple 3D spheres in Isadora. Each sphere follows a different path, based on real time XYZ input, but when the spheres overlap the intersecting edge is very jagged. See attached screen grab. <br /></p>
<p>I have ‘Full Frame Antialiasing’ set on under Preferences/video/openGL,<span class="Apple-converted-space"> </span></p>
<p>I get the same results with no texture map, a texture map within the 3D object, or sending a video into the texture map input of the 3D player actor. I have also tried with a 3D light on or off.  The spheres are coming from 3D studio max as a .3DS file</p>
<p>thank you,</p>
<p>Don</p>]]></description><link>https://community.troikatronix.com/topic/4940/antialiasing-overlapped-3d-objects</link><generator>RSS for Node</generator><lastBuildDate>Wed, 17 Jun 2026 19:00:54 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/4940.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 17 Jan 2018 18:09:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Antialiasing overlapped 3d objects on Wed, 17 Jan 2018 18:12:08 GMT]]></title><description><![CDATA[<p>Is it possible to have a smooth/antialiased intersection between the overlapping object?</p><img src="/assets/uploads/files/1516212609873-spheres-resized.jpg" />]]></description><link>https://community.troikatronix.com/post/28850</link><guid isPermaLink="true">https://community.troikatronix.com/post/28850</guid><dc:creator><![CDATA[dritter]]></dc:creator><pubDate>Wed, 17 Jan 2018 18:12:08 GMT</pubDate></item></channel></rss>