<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Animated 3D Model Particles]]></title><description><![CDATA[<p>Hi,</p>
<p>Isadora has some great native particle generators. <br />This proof-of-concept shows the result of animating the 3D Models and manipulating the parameters of the 3D Model Particles actor to create a run-time swarming effect that is responsive to real-time inputs.</p>
<iframe width="500" height="281" src="https://www.youtube.com/embed/0pusUmiSewU"></iframe><p> <br /></p>
<p>best wishes,</p>
<p>bonemap</p>]]></description><link>https://community.troikatronix.com/topic/5290/animated-3d-model-particles</link><generator>RSS for Node</generator><lastBuildDate>Thu, 11 Jun 2026 10:45:02 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/5290.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 27 Jun 2018 06:46:15 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Animated 3D Model Particles on Wed, 27 Jun 2018 12:50:47 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@Skulpture</a></p><p></p><p></p><p>Hi,</p><p>The 3D models have been rigged in 3D animation software. The model has been saved as a new mesh file for each pose in the animation cycle. For example, a walk cycle is made up of eight key poses - foot fall and cross over on each side with arms following opposite.  Therefore, the 3D media bin has a series of 3ds files that make up the sequential poses of the animated model. It is then just a simple implementation of a Counter actor replacing the mesh file to create the illusion of continuous internal movement of the model. </p><p>So there it is - effective but inefficient and ultimately very limited. But it does help to fire the imagination and glimpse what a future might be like, in terms of 3D animation and real- time rendering etc.</p><p>Always searching for new ways to extend from what appears to be a limitation in Isadora.</p><p>I just want the software to be great and find another level of interaction.</p><p>Best wishes</p><p>Bonemap</p>]]></description><link>https://community.troikatronix.com/post/31004</link><guid isPermaLink="true">https://community.troikatronix.com/post/31004</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 27 Jun 2018 12:50:47 GMT</pubDate></item><item><title><![CDATA[Reply to Animated 3D Model Particles on Wed, 27 Jun 2018 09:29:12 GMT]]></title><description><![CDATA[<p>How have you made the 3D model animate? I'm intrigued as we don't support FBX?</p>]]></description><link>https://community.troikatronix.com/post/31002</link><guid isPermaLink="true">https://community.troikatronix.com/post/31002</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Wed, 27 Jun 2018 09:29:12 GMT</pubDate></item><item><title><![CDATA[Reply to Animated 3D Model Particles on Wed, 27 Jun 2018 09:27:46 GMT]]></title><description><![CDATA[<p>This is really cool! </p>]]></description><link>https://community.troikatronix.com/post/31001</link><guid isPermaLink="true">https://community.troikatronix.com/post/31001</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Wed, 27 Jun 2018 09:27:46 GMT</pubDate></item></channel></rss>