<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Editable multimix]]></title><description><![CDATA[<p dir="auto">Is it possible to get a "multimix" actor, able to be opened and edited?</p>
<div>I would appreciate being able to choose hoy many input channels to have.</div>
<div>Or perhaps it is possible already and I do not know how.</div>
<div>thanks!</div>]]></description><link>https://community.troikatronix.com/topic/537/editable-multimix</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 17:26:00 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/537.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 05 Mar 2013 10:56:41 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Editable multimix on Wed, 06 Mar 2013 12:43:11 GMT]]></title><description><![CDATA[<p dir="auto">Dear All,</p>
<div>DusX speaks the truth: the unconnected inputs of a MultiMix actor do not consume any resources at all. Why can you adjust the inputs? Because there are basically eight different functions inside, each one optimized for the number of inputs you provide (i.e., the first one processes one image, the second one processes two, and so on.)</div>
<div>Best Wishes,</div>
<div>Mark</div>]]></description><link>https://community.troikatronix.com/post/6339</link><guid isPermaLink="true">https://community.troikatronix.com/post/6339</guid><dc:creator><![CDATA[mark]]></dc:creator><pubDate>Wed, 06 Mar 2013 12:43:11 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Wed, 06 Mar 2013 06:21:48 GMT]]></title><description><![CDATA[<p dir="auto">nice indeed.</p>
<div>lets wait to see if mark has some further ideas.</div>]]></description><link>https://community.troikatronix.com/post/6330</link><guid isPermaLink="true">https://community.troikatronix.com/post/6330</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Wed, 06 Mar 2013 06:21:48 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Wed, 06 Mar 2013 06:15:03 GMT]]></title><description><![CDATA[<p dir="auto">That's a good thought DusX...</p>
]]></description><link>https://community.troikatronix.com/post/6329</link><guid isPermaLink="true">https://community.troikatronix.com/post/6329</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Wed, 06 Mar 2013 06:15:03 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Wed, 06 Mar 2013 06:07:28 GMT]]></title><description><![CDATA[<p dir="auto">I don't believe that multimix will do anything with the inputs that are not connected.</p>
<div>Meaning that empty inputs should not increase cpu usage.</div>
<div>CPU will only be used to mix down the video from active inputs.</div>]]></description><link>https://community.troikatronix.com/post/6328</link><guid isPermaLink="true">https://community.troikatronix.com/post/6328</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Wed, 06 Mar 2013 06:07:28 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Wed, 06 Mar 2013 02:53:40 GMT]]></title><description><![CDATA[<p dir="auto">i see what you mean - the addition of a 'number of inputs' selector would be nice, rather than being fixed at 8.</p>
]]></description><link>https://community.troikatronix.com/post/6327</link><guid isPermaLink="true">https://community.troikatronix.com/post/6327</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Wed, 06 Mar 2013 02:53:40 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Fri, 16 Jan 1970 18:28:52 GMT]]></title><description><![CDATA[<p dir="auto">yes. understood and thanks for the answers!</p>
<div>but:  
<div>as far as I understand (*), multimix uses a lot of resources.</div>
<div>I need 9 inputs in 8 different strings. which results in 3 multimix per string = 24 multimix</div>
<div><span style="font-size:10pt">with a "9 inputs multimix", I just need 8.</span></div>
<div><span style="font-size:10pt">  
</span></div>
<div>editable multimix sound like a nice idea, mh?</div>
<div>* mark said: <span style="background-color:rgb(255, 255, 255);font-family:Verdana, Geneva, sans-serif;font-size:12px;line-height:16px">MultiMix actors will also eat your CPU</span></div>
</div>]]></description><link>https://community.troikatronix.com/post/6324</link><guid isPermaLink="true">https://community.troikatronix.com/post/6324</guid><dc:creator><![CDATA[camilozk]]></dc:creator><pubDate>Fri, 16 Jan 1970 18:28:52 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Tue, 05 Mar 2013 23:51:53 GMT]]></title><description><![CDATA[<p dir="auto">Or you put multiple multimix in a user actor and publish the inputs and combine the two or more outputs to one.</p>
]]></description><link>https://community.troikatronix.com/post/6322</link><guid isPermaLink="true">https://community.troikatronix.com/post/6322</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Tue, 05 Mar 2013 23:51:53 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Tue, 05 Mar 2013 22:35:20 GMT]]></title><description><![CDATA[<p dir="auto">.... or if you need fewer channels, just don't use them. if its an aesthetic thing, you can make a user actor with a multimix in it, but with fewer channels connected to input actors.</p>
<div>they will still mix down in the same manner.</div>]]></description><link>https://community.troikatronix.com/post/6321</link><guid isPermaLink="true">https://community.troikatronix.com/post/6321</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Tue, 05 Mar 2013 22:35:20 GMT</pubDate></item><item><title><![CDATA[Reply to Editable multimix on Tue, 05 Mar 2013 18:07:36 GMT]]></title><description><![CDATA[<p dir="auto">You can not adjust the number of inputs on a multimix.</p>
<div>However if you need more that is supplied you can run a multimix into a multimix, giving you more inputs.</div>
<div>They will still mix down in the same manner.</div>]]></description><link>https://community.troikatronix.com/post/6320</link><guid isPermaLink="true">https://community.troikatronix.com/post/6320</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Tue, 05 Mar 2013 18:07:36 GMT</pubDate></item></channel></rss>