<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[DS HAP vs QT HAP in Windows - some findings]]></title><description><![CDATA[<p>Hello,</p>
<p><br />I have been meaning to do a proper test of HAP DS vs HAP QT in windows for some time now. I did some extensive tests years ago and had determined that QT was the way to go. I recently redid some cursory tests and think that I fell into confirmation bias. I thought I should undertake a more thorough test aligned with my current project. There is a link below to a ZIP of my test framework that is a lite, mini version of a project I am working on.</p>
<p><br />TESTING FRAMEWORK<br /></p>
<p>- 4 clips, 640X480 (I have a decade+ of material in this raster)<br /></p>
<p>- The clips are combined in pairs with an ADD actor into two projectors (in my show I switch between ADD and  a third party FFGL ADD ALPHA CHANEL)<br /></p>
<p>- Each clip has two versions: a HAP AVI and a HAP QT</p>
<p>- Stage is set to 1280X720</p>
<p>- Each projector ZOOMS to 138%</p>
<p>- One clip is running in interactive mode with a sine wave generator determining time position</p>
<p>- Actors have been minimized to minimize gui updates.<br /></p>
<p>- The 'a' key switches between the QT and the DS AVI. "play natively" is on in the preferences<br /></p>
<p>- I tried both 60fps 4X and 30fps 8X in the preferences.<br /><br />FINDINGS</p>
<p>- I have always, in the past, run my projects at 60FPS and 4x Per Frame. I had poor results with this in my test. The project cycle count would dip down to 60 and then back up and then back down again in unpredictable ways. When I switched to 30x8 in the preferences, Isadora held consistent cycle counts. My rational in the past was that I would be fine to dip under 60fps but not under 30fps. Why are the cycle counts more consistent with 30 8X vs 60 4X?<br /></p>
<p>- the HAP AVIs were quicker - solid 240 after things settled when switching from the Quicktimes to AVIs</p>
<p>- The HAP QTs were a little slower - 230-238. Not anything dramatic, but measurably slower. Multiply this with live audio inputs and more effects, I'm certain that this will make a difference.<br /></p>
<p>- The HAP AVI in interactive mode behaved perfectly fine. In the past this was not at all the case. I assumed it to not be the case again now, but I was incorrect.</p>
<p>- Testing machine specs: W10 Pro, 8C/4ghz, 64GB ram, GTX1080, NVMe Storage @1500Meg/s</p>
<p>- I will repeat these tests on my laptop off a single SSD (below) in the coming days.<br /><br />In any event, I am sharing my test project and media here. The footage is Copyright(c) Justin Stephenson 2018 and is only to be used for testing purposes.</p>
<p>I would be curious if anyone has insight into the frame rate/cycles relationship in the preferences.<br /></p>
<p><a href="https://www.dropbox.com/s/htx1ok00ranvkni/HAP%20AVI%20Vs%20QT%20Test.zip?dl=0">https://www.dropbox.com/s/htx1...</a></p>]]></description><link>https://community.troikatronix.com/topic/5497/ds-hap-vs-qt-hap-in-windows-some-findings</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Jul 2026 04:16:04 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/5497.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 22 Sep 2018 01:16:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to DS HAP vs QT HAP in Windows - some findings on Mon, 24 Sep 2018 08:06:27 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/975">@jtsteph</a></p><p>Perfect. <br />Mark had explained to me why additional buffering may help, so its great to hear that its working for you.<br />I will do some testing in Isadora 3 with the same setup. I expect with some of the  improvements that have been made that performance will be even better.</p>]]></description><link>https://community.troikatronix.com/post/32221</link><guid isPermaLink="true">https://community.troikatronix.com/post/32221</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Mon, 24 Sep 2018 08:06:27 GMT</pubDate></item><item><title><![CDATA[Reply to DS HAP vs QT HAP in Windows - some findings on Sun, 23 Sep 2018 02:36:01 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@DusX</a>  I just ran a quick test of the buffering. Double buffering @60fpsX4 is as reliable (60fps w 240 cycles solid) as single buffering @30fpsX8. I do not see an option for triple buffering, though for this project  a 3 frame delay would not be ideal - isadora's fabulous lack of latency for audio reactive visuals is key to this for this work.  Two frames @60fps is still quite pleasing. Thanks for the tip.</p><p><br />Best,<br /></p><p>- J<br /></p>]]></description><link>https://community.troikatronix.com/post/32215</link><guid isPermaLink="true">https://community.troikatronix.com/post/32215</guid><dc:creator><![CDATA[jtsteph]]></dc:creator><pubDate>Sun, 23 Sep 2018 02:36:01 GMT</pubDate></item><item><title><![CDATA[Reply to DS HAP vs QT HAP in Windows - some findings on Sat, 22 Sep 2018 16:39:20 GMT]]></title><description><![CDATA[<p>Thank-you for sharing your findings. Out tests have also shown that Hap Avi performs better than Hap QT.<br />Its nice to see that you have similar findings.</p>
<p>Regarding your question about the difference between 30fps + 8x cycles and 60fps + 4x cycles<br />the biggest factor may be your display setup. Please take a look at this article <a href="https://support.troikatronix.com/support/solutions/articles/13000032804-arranging-multiple-stages-for-best-performance">https://support.troikatronix.c..</a><br /></p>
<p>If your video cards supports it, you may want to try to enable triple buffering, this may have an effect.<br />If you do test it, please let use know how that affects your system.<br /></p>]]></description><link>https://community.troikatronix.com/post/32213</link><guid isPermaLink="true">https://community.troikatronix.com/post/32213</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Sat, 22 Sep 2018 16:39:20 GMT</pubDate></item></channel></rss>