<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Isadora, UE4, Character Animator, Green Screen via Stage Production]]></title><description><![CDATA[<p>Hi All:</p>
<p><br />As per a post a few weeks ago, here are a couple of links to an experiment using Isadora as the control of a stage production of SHREK, the musical, via the Rochester Civic Theatre.</p>
<p>The projected set was designed in Unreal Engine 4, thus allowing for subtle animations of the projected set. (Not demonstrated are animation fly-throughs used via scene changes).  They were exported to video files and incorporated into the Izzy patch.  The projections, sound FX, character animator (via syphon) were triggered via the light board.</p>
<p>Act 1, Scene four Excerpt:</p>
<iframe width="500" height="281" src="https://player.vimeo.com/video/293585780"></iframe>
<p></p>
<p>Act 2, Scene nine Excerpt:</p>
<iframe width="500" height="281" src="https://player.vimeo.com/video/293592885"></iframe>
<p></p>
<p>So many possibilities of combining the power of UE4 and Isadora.</p>
<p></p>
<p>Regards,</p>
<p></p>
<p>Kevin</p>
<p></p>]]></description><link>https://community.troikatronix.com/topic/5529/isadora-ue4-character-animator-green-screen-via-stage-production</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 12:05:03 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/5529.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 05 Oct 2018 16:39:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Isadora, UE4, Character Animator, Green Screen via Stage Production on Wed, 10 Oct 2018 01:21:33 GMT]]></title><description><![CDATA[<p>I have not yet tried the MIDI triggers into Animator from Isadora.  I think there are some great potentials there... It is relatively easy to build your own digital "puppet" via Illustrator or photoshop.  Thanks for the feedback!</p>]]></description><link>https://community.troikatronix.com/post/32401</link><guid isPermaLink="true">https://community.troikatronix.com/post/32401</guid><dc:creator><![CDATA[kdobbe]]></dc:creator><pubDate>Wed, 10 Oct 2018 01:21:33 GMT</pubDate></item><item><title><![CDATA[Reply to Isadora, UE4, Character Animator, Green Screen via Stage Production on Tue, 09 Oct 2018 21:45:16 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/75">@kdobbe</a> </p><p>Hi,</p><p></p><p>Interesting approach thanks for sharing. Did you try triggering any of the Character Animator transitions with Isadora? I know Adobe have implemented midi triggers in Character Animator but I haven’t had a chance to use the application since last year, it would have been great if they had implemented OSC as well.</p><p>Best wishes</p><p>Bonemap</p>]]></description><link>https://community.troikatronix.com/post/32398</link><guid isPermaLink="true">https://community.troikatronix.com/post/32398</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Tue, 09 Oct 2018 21:45:16 GMT</pubDate></item><item><title><![CDATA[Reply to Isadora, UE4, Character Animator, Green Screen via Stage Production on Sun, 07 Oct 2018 16:02:17 GMT]]></title><description><![CDATA[<p>Nice job! I'll have to check out Adobe Character animator</p>]]></description><link>https://community.troikatronix.com/post/32371</link><guid isPermaLink="true">https://community.troikatronix.com/post/32371</guid><dc:creator><![CDATA[jtoenjes]]></dc:creator><pubDate>Sun, 07 Oct 2018 16:02:17 GMT</pubDate></item></channel></rss>