<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[simulate visitors in installation space]]></title><description><![CDATA[<p>Hi,<br />as I am working in the field of interactive installations, I often come to the point that I have to simulate visitors in the installation space.<br />Usually I use the Isadora 2D XY pad and change the XY position in the pad (=position user in the space) manually.</p><p>Is there a clever way to simulate a human walk as kind of a random walk with changing the XY coordinates?<br />But the changes should be smooth, so no random numbers with big steps between.<br />Just, like drawing e cury endless line in the XY pad object.</p><p>Thanks for any hint.</p><p>best,<br />frank</p>]]></description><link>https://community.troikatronix.com/topic/5610/simulate-visitors-in-installation-space</link><generator>RSS for Node</generator><lastBuildDate>Wed, 17 Jun 2026 03:28:19 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/5610.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 12 Nov 2018 16:22:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to simulate visitors in installation space on Tue, 13 Nov 2018 07:28:40 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/124">@dusx</a></p><p>Hi,<br />thanks for this. I tried it out and it works almost fluent.</p><img src="/assets/uploads/files/1542094085925-screen-xy-mov-resized.png" /><br /><br /><br />best wishes,<br />frank]]></description><link>https://community.troikatronix.com/post/33046</link><guid isPermaLink="true">https://community.troikatronix.com/post/33046</guid><dc:creator><![CDATA[inst]]></dc:creator><pubDate>Tue, 13 Nov 2018 07:28:40 GMT</pubDate></item><item><title><![CDATA[Reply to simulate visitors in installation space on Mon, 12 Nov 2018 17:23:46 GMT]]></title><description><![CDATA[<p>you might use pulse and random.. then smoother to transition the steps smoothly.</p><p>I use this approach to build smooth/random movements for <a href="https://m.youtube.com/watch?v=iSLi2wwIkPE" target="_blank">2d tetrahedrons here</a></p><br />]]></description><link>https://community.troikatronix.com/post/33042</link><guid isPermaLink="true">https://community.troikatronix.com/post/33042</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Mon, 12 Nov 2018 17:23:46 GMT</pubDate></item></channel></rss>