<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Emission of 3D particles from 3D model surface]]></title><description><![CDATA[<p>Hi all!</p>
<p>Is it possible to make 3d particles emit from the surface of the 3d model? If so, is there a way to populate the surface via vertex normals, face normals etc. and manipulate properties of the sprite? Also can the surface of one model be made to emit particles as instances of another 3d model? </p>
<p>Regards</p>
<p>Saif</p>]]></description><link>https://community.troikatronix.com/topic/5645/emission-of-3d-particles-from-3d-model-surface</link><generator>RSS for Node</generator><lastBuildDate>Thu, 08 Oct 2026 07:12:19 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/5645.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 09 Dec 2018 17:51:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 20:15:12 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote>first and a second in pdf format</blockquote>
<p> Hi </p><p>There are all three examples within the one document. The third example attempts to explain the group index ...</p><p>Best wishes</p><p>Bonemap </p>]]></description><link>https://community.troikatronix.com/post/33480</link><guid isPermaLink="true">https://community.troikatronix.com/post/33480</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 12 Dec 2018 20:15:12 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 14:41:19 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> </p>
<p>Yes I agree, what I am asking for, is for the next level of development. I wonder what it will take for the developers to have the group index parameter in the 3d model player. </p>
<p>I appreciate all that you are sharing on this, parallel with your explorations.</p>
<p>You mentioned the tutorial to be third in the package. Is there a first and a second in pdf format as well?</p>
<p>Regards</p>
<p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33468</link><guid isPermaLink="true">https://community.troikatronix.com/post/33468</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Wed, 12 Dec 2018 14:41:19 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 11:41:41 GMT]]></title><description><![CDATA[<p>Thanks a lot ;o)</p>]]></description><link>https://community.troikatronix.com/post/33466</link><guid isPermaLink="true">https://community.troikatronix.com/post/33466</guid><dc:creator><![CDATA[tomthebom]]></dc:creator><pubDate>Wed, 12 Dec 2018 11:41:41 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 11:15:54 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/638">@tomthebom</a></p><p>The skeleton is a free <a href="https://free3d.com/3d-model/skeleton-94668.html" target="_blank">download</a>. I applied the inverse kinematics for the walk cycle in Blender or Cheetah 3D ( can’t remember which one). I am unable to offer the geometry other than the link above.</p><p>Best wishes</p><p>Bonemap </p>]]></description><link>https://community.troikatronix.com/post/33465</link><guid isPermaLink="true">https://community.troikatronix.com/post/33465</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 12 Dec 2018 11:15:54 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 10:32:17 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a></p><p>Hi, is there any chance to get access to the walking skeleton cycle as a 3d- model. I remember, when I had Poser, it was part of the walk-designer...?</p>]]></description><link>https://community.troikatronix.com/post/33464</link><guid isPermaLink="true">https://community.troikatronix.com/post/33464</guid><dc:creator><![CDATA[tomthebom]]></dc:creator><pubDate>Wed, 12 Dec 2018 10:32:17 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 10:06:03 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote>Please have a look at the image attached. Let me know what you think.</blockquote>
<p>You ask very practical questions about the axis of translation for each discrete piece of geometry. Unfortunately, I do not have the answers for you. I have not had the opportunity to investigate the level of detail you are requesting and as you have found out there is no user manual currently available for this parameter. Of course, I would like to know these answers as well. It appears so much of the orientation is inherited from the 3DS file and it would be fantastic and so much more efficient if the orientation to translate the geometry, as described in your example, is simply imported into Isadora with the file. My time has been spent developing a program to make it work - you are asking questions about the next step in the development.</p>
<p>best wishes</p>
<p>bonemap</p>]]></description><link>https://community.troikatronix.com/post/33462</link><guid isPermaLink="true">https://community.troikatronix.com/post/33462</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 12 Dec 2018 10:06:03 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 09:22:26 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> </p><p>Perfect! Just what I needed :) This is going to be so helpful. Just downloaded the good stuff.</p><p>Thanks</p><p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33461</link><guid isPermaLink="true">https://community.troikatronix.com/post/33461</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Wed, 12 Dec 2018 09:22:26 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 09:44:02 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a></p>
<p>Hi,</p>
<p>It will require some trial and error development, and much of the capacity to achieve a satisfactory result will be dependent on the capacity of your system i.e. GPU and CPU etc.</p>
<p>I found there were definite limits and sweet spots for the number of vertices and what can be tolerated in terms of frame rate etc.</p>
<p>Here is a <a href="https://community.troikatronix.com/topic/5434/3d-particles-tutorial" target="_blank">reference to a tutorial and download for resources</a> that attempts to explain some of the system design that allows the ‘group Index’ parameter to be used in the way demonstrated in my videos. I created the tutorial (it is the third tutorial in the package) when I was just beginning to look at what the group index could do... so it is not a perfect tutorial and needs rewriting to be more accurate and clear in terms of the system design. However, it does demonstrate the user actors and system that I have developed to synchronise the particle emitter with the group index parameter.</p>
<p>I hope that it is helpful for your cause.</p>
<p>Best Wishes </p>
<p>Bonemap </p>]]></description><link>https://community.troikatronix.com/post/33458</link><guid isPermaLink="true">https://community.troikatronix.com/post/33458</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 12 Dec 2018 09:44:02 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 08:42:43 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> </p><img src="/assets/uploads/files/1544603981807-co-ordinate-system-resized.jpg" /><p>Hi!</p><p>Your example proves to a greater level of what can be achieved with the group index parameter. (I was struggling to even get started with it in a most basic patch of getting anything even appear on the stage).</p><p>I am figuring out a way to make 3 dimensionally oriented and distributed array of an object and then trying to manipulate each of these separately in Isadora. I am unsure if it is possible.  Please have a look at the image attached. Let me know what you think.  </p><p>Thanks and Regards</p><p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33456</link><guid isPermaLink="true">https://community.troikatronix.com/post/33456</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Wed, 12 Dec 2018 08:42:43 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Wed, 12 Dec 2018 09:46:37 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote>respective local axes when transformed, or will they respond to the world co-ordinates of Isadora</blockquote>
<p>In 3D Model Particles the 'group index' will identify discrete geometries, or as merged geometry groups, by their index number (this appears to be inherited from within the 3DS file and therefore attributed in the 3D modeling software). If the 'group index' parameter is left set to '0' then all geometry in the 3DS file will be sent to the emitter at each instance. The implications of this are huge in terms of working with complex 3DS files in the particle generator. Because by limiting the particle emitter to segments of a complex 3D model in fast succession (triggering the emitter and 'group index' parameter at high hz values) you increase drawing efficiency and therefore possibilities for greatly improved frame rates and in addition the appearance of internally animated sequences of geometry. </p>
<p>This youtube video demonstrates another approach to animated 3D models in Isadora.</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/0pusUmiSewU?start=85"></iframe>
<p>best wishes</p>
<p>bonemap</p>]]></description><link>https://community.troikatronix.com/post/33448</link><guid isPermaLink="true">https://community.troikatronix.com/post/33448</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Wed, 12 Dec 2018 09:46:37 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Tue, 11 Dec 2018 14:33:36 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote> working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter</blockquote>
<p> Glad you worked that out. I recall being surprised by discovering the parameter in v2.6, but had forgotten that it was not implemented in earlier versions.</p><p>best wishes</p><p>bonemap</p>]]></description><link>https://community.troikatronix.com/post/33419</link><guid isPermaLink="true">https://community.troikatronix.com/post/33419</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Tue, 11 Dec 2018 14:33:36 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Tue, 11 Dec 2018 12:42:27 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote>Will there be an updated manual available for download soon? </blockquote>
<p> There will be an updated manual available with Isadora 3.</p>]]></description><link>https://community.troikatronix.com/post/33417</link><guid isPermaLink="true">https://community.troikatronix.com/post/33417</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 11 Dec 2018 12:42:27 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Tue, 11 Dec 2018 12:41:34 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> said:</p>
<blockquote>If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!</blockquote>
<p> It will return, don't worry.</p>]]></description><link>https://community.troikatronix.com/post/33416</link><guid isPermaLink="true">https://community.troikatronix.com/post/33416</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Tue, 11 Dec 2018 12:41:34 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Tue, 11 Dec 2018 12:07:22 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@skulpture</a> said:</p>
<blockquote>Wow. How did I miss this?!</blockquote><p>If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!</p><p>Best wishes</p><p>Bonemap </p>
<p> </p>]]></description><link>https://community.troikatronix.com/post/33412</link><guid isPermaLink="true">https://community.troikatronix.com/post/33412</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Tue, 11 Dec 2018 12:07:22 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Tue, 11 Dec 2018 10:40:11 GMT]]></title><description><![CDATA[<p>Wow. How did I miss this?!</p><img src="https://community.troikatronix.com/assets/uploads/files/1544476941725-group-index.png" /><p></p>]]></description><link>https://community.troikatronix.com/post/33409</link><guid isPermaLink="true">https://community.troikatronix.com/post/33409</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Tue, 11 Dec 2018 10:40:11 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Tue, 11 Dec 2018 08:53:21 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> </p><p>Hi! That's fantastic! This really opens up a lot of possibilities. I think this feature by itself is very powerful. I am wondering if the elements are oriented to their local normals and then exported, will they behave accordingly to their respective local axes when transformed, or will they respond to the world co-ordinates of Isadora.</p><p>As for the 3d model particles, I was reading the manual v 2.0 and working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter. I am glad you pointed it out, else I would've never known.</p><p>Will there be an updated manual available for download soon? </p><p>Regards</p><p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33405</link><guid isPermaLink="true">https://community.troikatronix.com/post/33405</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Tue, 11 Dec 2018 08:53:21 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 21:44:59 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote> see a 'group' parameter in the 3d model particles actor</blockquote>
<p>Hi,</p>
<p>Well, it is in fact called the 'group index':</p>
<p><img src="/assets/uploads/files/1544476941725-group-index.png" style="cursor:pointer" /><br /></p><p>For example, when I use a 3DS file and <br />target each element of geometry using <br />the 'group index':<br /></p>
<p><img src="/assets/uploads/files/1544476987852-screen-shot-2018-12-11-at-7.03.00-am.png" style="cursor:pointer" /><br /></p><p>I can start to generate effects like the <br />one captured in this Youtube video of <br />one of my patches:</p>
<iframe width="280" height="157.5" src="https://www.youtube.com/embed/wqsg_vckENc"></iframe>
<p>This 3DS file:<br /></p>
<p><img src="/assets/uploads/files/1544478034030-screen-shot-2018-12-11-at-7.03.31-am.png" style="cursor:pointer" /><br /></p><p>becomes this Youtube representation <br />of one my Isadora patches:</p>
<iframe width="280" height="158" src="https://www.youtube.com/embed/XoQYLHz3GEo"></iframe>
<p>best wishes</p>
<p>bonemap</p>]]></description><link>https://community.troikatronix.com/post/33382</link><guid isPermaLink="true">https://community.troikatronix.com/post/33382</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Mon, 10 Dec 2018 21:44:59 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 16:47:07 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/7">@Michel</a> </p><p>Hi Michel! I live in Pune city. Thanks for sharing this. </p><p>If there is a lot happening in India, then am afraid, I must be a frog in a well :) I must get off my machine once in a while and do some networking. I will visit the site and see where it leads.</p><p>Regards</p><p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33378</link><guid isPermaLink="true">https://community.troikatronix.com/post/33378</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Mon, 10 Dec 2018 16:47:07 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 16:45:17 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@Skulpture</a> <br />:) hehe.. I am enjoying these interactions. On a personal note, I am alone in trying to figure out all these complexities.<br />I am not sure if you remember, I contacted you 3 years ago and then went on to learn Processing. It has been a long break!<br />There is no 'team' per say in and around here and is very difficult to find projects related to arts and pure visual delight, which can also generate revenue. In India its evolving slowly and mostly everything is revolving around commercial corporate boring presentations. Its a vicious cycle for my wish-ious circle..<br />Cheers<br />Saif<br /></blockquote>
<p>Forgive me - I get people contact me almost daily. I can't always remember names/user names/avatars! haha.</p><p>Glad to have you back, processing can work great with Isadora via Syphon/Spout integration. </p>]]></description><link>https://community.troikatronix.com/post/33377</link><guid isPermaLink="true">https://community.troikatronix.com/post/33377</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Mon, 10 Dec 2018 16:45:17 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 16:37:52 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a></p><p>Were from India are you? I did a few Isadora works with Amitesh Grover, he is a theatre director and Assistant Professor at National School of Drama. <a href="https://amiteshgrover.com/about1/">https://amiteshgrover.com/abou...</a></p><p>Best Michel </p>]]></description><link>https://community.troikatronix.com/post/33376</link><guid isPermaLink="true">https://community.troikatronix.com/post/33376</guid><dc:creator><![CDATA[Michel]]></dc:creator><pubDate>Mon, 10 Dec 2018 16:37:52 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 16:18:35 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@Skulpture</a> </p><p>:) hehe.. I am enjoying these interactions. On a personal note, I am alone in trying to figure out all these complexities.</p><p>I am not sure if you remember, I contacted you 3 years ago and then went on to learn Processing. It has been a long break!</p><p>There is no 'team' per say in and around here and is very difficult to find projects related to arts and pure visual delight, which can also generate revenue. In India its evolving slowly and mostly everything is revolving around commercial corporate boring presentations. Its a vicious cycle for my wish-ious circle..</p><p>Cheers</p><p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33374</link><guid isPermaLink="true">https://community.troikatronix.com/post/33374</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Mon, 10 Dec 2018 16:18:35 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 15:53:06 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/1667">@saif</a> said:</p>
<blockquote>Will look into it in depth. Pun intended :)</blockquote>
<p> haha - I like it. </p>]]></description><link>https://community.troikatronix.com/post/33372</link><guid isPermaLink="true">https://community.troikatronix.com/post/33372</guid><dc:creator><![CDATA[Skulpture]]></dc:creator><pubDate>Mon, 10 Dec 2018 15:53:06 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 14:43:49 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> </p><p>P.S.</p><p>I forgot to mention, the link for the video for the example, turns up 'content not found'. </p><p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33369</link><guid isPermaLink="true">https://community.troikatronix.com/post/33369</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Mon, 10 Dec 2018 14:43:49 GMT</pubDate></item><item><title><![CDATA[Reply to Emission of 3D particles from 3D model surface on Mon, 10 Dec 2018 14:27:04 GMT]]></title><description><![CDATA[<p>Hi, thank you for such comprehensive workarounds. I guess these limitations may lead to some interesting techniques.</p><p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/4">@Skulpture</a> </p><p>The video-gen option seems great if I use animated texture maps in greyscale values. Although I understand we won't get a z-depth location for these particles. Maybe a combination of 3d models mapped with animated textures and these in turn getting generated using video-gen will give some awesome results! But the 3d model particles actor does not have a video-gen parameter... Will look into it in depth. Pun intended :)</p><p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/205">@bonemap</a> </p><p>I don't see a 'group' parameter in the 3d model particles actor. Did I miss something here? </p><p>Anyway, I will be doing a series of tests over the weekend w.r.t all this valuable information. Will share the results if anything worthwhile comes out of them. </p><p>Cheers </p><p>Saif</p>]]></description><link>https://community.troikatronix.com/post/33368</link><guid isPermaLink="true">https://community.troikatronix.com/post/33368</guid><dc:creator><![CDATA[saif]]></dc:creator><pubDate>Mon, 10 Dec 2018 14:27:04 GMT</pubDate></item></channel></rss>