<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ANSWERED] Sound Level Watcher with built-in release time]]></title><description><![CDATA[<p>When fooling around with the new Grapher plugin I discovered that the Sound Level Watcher has a built-in release time of half a second or so. Just want to know if this is on purpose.</p>]]></description><link>https://community.troikatronix.com/topic/6119/answered-sound-level-watcher-with-built-in-release-time</link><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Apr 2026 14:00:50 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6119.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 18 Sep 2019 15:19:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ANSWERED] Sound Level Watcher with built-in release time on Thu, 19 Sep 2019 17:10:44 GMT]]></title><description><![CDATA[<p>I think this is actually an issue with the Grapher plugin (another thread found a bug with its update rate when used with a square wave..  being drawn as a sine.) </p><p>I think this is probably the same, since the sound drops near instantly. </p><p>Change the sound watcher outputs to graphic mode and increase the size (drag them wide). Then test how the actors outputs display the data, I expect it's very quick. Shouldn't have any added decay.</p>]]></description><link>https://community.troikatronix.com/post/37446</link><guid isPermaLink="true">https://community.troikatronix.com/post/37446</guid><dc:creator><![CDATA[DusX]]></dc:creator><pubDate>Thu, 19 Sep 2019 17:10:44 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Sound Level Watcher with built-in release time on Wed, 18 Sep 2019 16:31:06 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/2">@mark</a> would be the one to answer this I suppose.</p>]]></description><link>https://community.troikatronix.com/post/37425</link><guid isPermaLink="true">https://community.troikatronix.com/post/37425</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Wed, 18 Sep 2019 16:31:06 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Sound Level Watcher with built-in release time on Wed, 18 Sep 2019 16:17:09 GMT]]></title><description><![CDATA[<p>Here is the output of me clapping my hands, where I would expect very narrow peaks (there is no such reverb in my room), but instead the level drops over time.</p><img src="/assets/uploads/files/1568823341212-peak.jpg" /><p>No big deal - I'm just curious.</p>]]></description><link>https://community.troikatronix.com/post/37424</link><guid isPermaLink="true">https://community.troikatronix.com/post/37424</guid><dc:creator><![CDATA[Reinhard]]></dc:creator><pubDate>Wed, 18 Sep 2019 16:17:09 GMT</pubDate></item><item><title><![CDATA[Reply to [ANSWERED] Sound Level Watcher with built-in release time on Wed, 18 Sep 2019 15:45:43 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/366">@reinhard</a> said:</p>
<blockquote>built-in release time of half a second or so</blockquote>
<p> Not quite sure what you mean. Could you post a gif and a bit more explanation? <a href="https://www.screentogif.com/">https://www.screentogif.com/</a></p>]]></description><link>https://community.troikatronix.com/post/37422</link><guid isPermaLink="true">https://community.troikatronix.com/post/37422</guid><dc:creator><![CDATA[Woland]]></dc:creator><pubDate>Wed, 18 Sep 2019 15:45:43 GMT</pubDate></item></channel></rss>