<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How do I project onto a bell tent?]]></title><description><![CDATA[<p>The students I'm working with at the moment are interested in creating a responsive video environment to be experienced from inside a bell tent. We have a 2-man tent with a white liner, so if we don't pitch the waterproof outer layer we can back-project onto the liner and create something that looks nice for someone lying inside the tent looking up.<br />I have 2 x UST projectors and some stands, so I was thinking of projecting down onto the tent from about 2m up, one each side.</p><p>Any ideas what might be a good way to map onto the tent so that a 2D video image makes sense in 3 dimensions?</p>]]></description><link>https://community.troikatronix.com/topic/6148/how-do-i-project-onto-a-bell-tent</link><generator>RSS for Node</generator><lastBuildDate>Thu, 12 Mar 2026 08:09:02 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6148.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 02 Oct 2019 19:06:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How do I project onto a bell tent? on Thu, 03 Oct 2019 18:07:00 GMT]]></title><description><![CDATA[<p>Thanks Fred, but I think they want to make something based on the Live Drawing actor that can be controlled realtime. Maybe we need to keep it really simple...</p>]]></description><link>https://community.troikatronix.com/post/37692</link><guid isPermaLink="true">https://community.troikatronix.com/post/37692</guid><dc:creator><![CDATA[dbini]]></dc:creator><pubDate>Thu, 03 Oct 2019 18:07:00 GMT</pubDate></item><item><title><![CDATA[Reply to How do I project onto a bell tent? on Thu, 03 Oct 2019 15:58:53 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/229">@dbini</a> you can always make the animation in something like houdini with a 3d model of the tent for the base structure and then use a 3d model player (with the tent model) and video rendered from houdini as a texture map that matches the model (so it has all perspectives not just one). Then you can use 2 of the 3d scene orientation with 2 stages to get kind of close to the orientation of each of the video projectors and then map the rest as needed. It is a pretty common workflow (baked textures) for mapping on objects and ending up with coherent geometry.</p><p></p>]]></description><link>https://community.troikatronix.com/post/37689</link><guid isPermaLink="true">https://community.troikatronix.com/post/37689</guid><dc:creator><![CDATA[Fred]]></dc:creator><pubDate>Thu, 03 Oct 2019 15:58:53 GMT</pubDate></item></channel></rss>