<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Answered] Transition between scenes with 3d objects]]></title><description><![CDATA[<p>Hi</p>
<p>Ok, Im trying to set a transition between scenes that include 3d objects in both , but I not getting the results that I'm expecting .No matter how I change the jump actor settings all I get is a time delay then a jump cut to the next scene.</p>
<p> Ive managed to come up with a workaround using virtual stages to fade out and then back into one scene to another , but I'm really struggling to simulate a cross fade.</p>
<p>Any ideas?</p>
<p>Thanks</p>
<p><img src="/assets/uploads/files/1571495732436-screenshot-2019-10-19-at-15.29.36.png" /><br /></p><p></p>]]></description><link>https://community.troikatronix.com/topic/6193/answered-transition-between-scenes-with-3d-objects</link><generator>RSS for Node</generator><lastBuildDate>Mon, 12 Oct 2026 09:53:41 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6193.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 19 Oct 2019 14:41:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Answered] Transition between scenes with 3d objects on Sat, 19 Oct 2019 18:26:03 GMT]]></title><description><![CDATA[<p>Thanks that works a treat!</p>]]></description><link>https://community.troikatronix.com/post/38042</link><guid isPermaLink="true">https://community.troikatronix.com/post/38042</guid><dc:creator><![CDATA[n.jones]]></dc:creator><pubDate>Sat, 19 Oct 2019 18:26:03 GMT</pubDate></item><item><title><![CDATA[Reply to [Answered] Transition between scenes with 3d objects on Sat, 19 Oct 2019 17:17:49 GMT]]></title><description><![CDATA[<p>You can think of using alternate virtual stages between each scene. As it is, "the images from both stages are rendered twice concurrently, on the fading out scene and the fading in scenes at whatever intensity levels they are. Using separate virtual stages for each scene will limit the render to the individual scene.</p>]]></description><link>https://community.troikatronix.com/post/38039</link><guid isPermaLink="true">https://community.troikatronix.com/post/38039</guid><dc:creator><![CDATA[LPmode]]></dc:creator><pubDate>Sat, 19 Oct 2019 17:17:49 GMT</pubDate></item></channel></rss>