<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Audio visualizations]]></title><description><![CDATA[<p>I am tinkering with Sound level, Frequency Watcher, Frequency Band actors with the objective of manipulating  3D Particles, Shapes etc. Anyone willing to share any Izzy patches addressing this?? Thanks. </p>]]></description><link>https://community.troikatronix.com/topic/6281/audio-visualizations</link><generator>RSS for Node</generator><lastBuildDate>Wed, 17 Jun 2026 13:19:50 GMT</lastBuildDate><atom:link href="https://community.troikatronix.com/topic/6281.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 29 Nov 2019 15:48:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Audio visualizations on Tue, 03 Dec 2019 02:47:26 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="https://community.troikatronix.com/uid/209">@bill-cottman</a> said:</p>
<blockquote>willing to share any Izzy patches</blockquote>
<p> Hi Bill,</p>
<p>Using sound frequency ranges to modulate particles is one of my favourite things in Isadora - I love it! But this 3.0.6 patch, that I am willing to share, uses multiple Shapes actors with a single instance of the Sound Frequency Watcher.</p>
<p><img src="/assets/uploads/files/1575339859474-screen-shot-2019-12-03-at-12.21.41-pm-resized.png" style="cursor:pointer" /><br /></p>
<p><a href="/assets/uploads/files/1575339894722-audiofrequenciesshape.izz">AudioFrequenciesShape.izz</a> </p>]]></description><link>https://community.troikatronix.com/post/38690</link><guid isPermaLink="true">https://community.troikatronix.com/post/38690</guid><dc:creator><![CDATA[bonemap]]></dc:creator><pubDate>Tue, 03 Dec 2019 02:47:26 GMT</pubDate></item></channel></rss>